The Vanguard

To Shield The Weak

Saleh'Alire » Militaries Mercenaries


The Vanguard is a pseudo Mercenary group based out of the major trade city of Adalbrecht in the Nisaba Mountain Pass- the only traversable land that exists between the Hiatal (West) and Kogria (East) Mountains which block the way to Tolara's Southern Peninsula in its Talaina'Vao region.  

Membership & Manpower

Type
Mercenary   Founding
5880   Dissolution
Still Active
Consisting of 52 members, The Vanguard is organized into 10 patrol troupes of 1 Scout, 3 General Armsmen, and 1 Lieutenant apiece. Of them, 5 of those troupes are led by Captain Lisle Varogor, while the other 5 are led by Captain Carren Vreker- with both groups being under the overhead command of General Evert Maeker and Captain Malalae e'ta Iraedinia.  
Troupe 1
  • Lieutenant
  • Scout
  • General Armsmen
  • Alaton Vaelridorn
  • General Armsmen

 
 
Troupe 2
  • Lieutenant
  • Scout
  • General Armsmen
  • General Armsmen
  • General Armsmen

 
 
Troupe 3
  • Lieutenant
  • Scout
  • General Armsmen
  • General Armsmen
  • General Armsmen

 
 
Troupe 4
  • Lieutenant
  • Scout
  • General Armsmen
  • General Armsmen
  • General Armsmen

 
 
Troupe 5
  • Lieutenant
  • Scout
  • General Armsmen
  • General Armsmen
  • General Armsmen

 
Troupe 6
  • Lieutenant
  • Scout
  • General Armsmen
  • General Armsmen
  • General Armsmen

 
 
Troupe 7
  • Lieutenant
  • Scout
  • General Armsmen
  • General Armsmen
  • General Armsmen

 
 
Troupe 8
  • Lieutenant
  • Scout
  • General Armsmen
  • General Armsmen
  • General Armsmen

 
 
Troupe 9
  • Lieutenant
  • Scout
  • General Armsmen
  • General Armsmen
  • General Armsmen

 
 
Troupe 10
  • Lieutenant
  • Scout
  • General Armsmen
  • General Armsmen
  • General Armsmen

 
 

Purpose

  The primary concern of The Vanguard is to protect Adalbrecht. Second to that is patrolling the Nisaba Pass- including stamping out monstrous threats to its year round inhabitants, collecting tolls from and escorting passers through, apprehending wanted criminals in the region, and other related activities. Occasionally they've been known to take external contracts from non-residents, however. This combined with their lack of formal employment by, or affiliation with Adalbrech (or any of the other Nisaban settlements) makes them a Pseudo-Mercenary Band instead of simple law enforcement.



Comments

Author's Notes

▼ Please Read Before You Comment ▼
I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially diferent, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misued a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal english" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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