Baruti

A Jeweled Mecha

No longer will we tolerate the heresies of our bretheren; those who worship the fire that seeks to destroy, instead of the life giving waters of our lady Netamesphut, who gave us this place and ensured our survival with her sacrifice. What blasphemy it is to turn away from her cool embrace. We will not stand for it! Today we take Baruti for ourselves!
Hadasa Davi-Eshem, First High Priest of Baruti; initiator of the Red Schism

Located on the shores of Lake Khonsu in Tolara's great Chisisi Desert, Baruti is a relatively unforgiving city in more ways than one; geographically it is hot to the point of intolerability to those not adapted to desertous climates. But so too does the Ilerian Priestly Elite rule the city with an oppressive iron fist.   Founded in 5877, Baruti is believed to be the site that the Ilerian Goddess Netamesphut was attempting to lead her people to during the great migration from Eris'ka; it's believed she ascended to divinity at the site known as Se-Netamesphut, and that her last act before leaving for the Celestial Plane was to lead the ileri to the shores of Lake Khonsu. There she instructed them to construct a temple in her honor, so that she may continue to provide for ther people from the other Plane.   With limited resources, early years in the city were difficult; most of the Ileri perished due to manlnutrition and dehydration until sufficient agricultural methods were developed. Their struggles were made all the harder by repeated raids by the region's native Khenra; one Khenra raid on Early Baruti in 5883, led to the razing of over half the city- including the partial destruction of the first Harapwati Teshut constructed by the Priest's Guild in 5891.
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Type
Fronteir City
Ilerian Religious Mecha   Founding Date
5877

Location
Lake Khonsu, Chisisi Desert;
Talaina'Vao, Tolara
Later tensions between the Ileri and the newly forming Enethian subcultural group led to the events of the Red Schism in 5896. There, too, Baruti was partially razed, with the Enethian resistance sittuated firmly in the Abara-Netamesphut, or the city's High Temple; tensions had begun over the Enethian occupation of the Harapwati Teshut. Before the incident was resolved, rioting saw the razing of most religious sites in the city- including Abara-Netamesphut, the Adon Neora Monastery, and Se-Hesmiya.   Today they maintain a tentative peace with the Khenra and raids have ceased, but tension in the city still remains high between the Ileri and Enethi. This is compounded by the still sparse resources, and limited trade export; the city relies largely on tourism to survive- being a religious Mecha for the Ileri in particular, but members of all cultures and faiths travel to Baruti for theological study, and study in divine magics. Despite what tourism brings into the city, however, it still strains Baruti's already limited resources, furthering the gap between the city's wealthy Priestly caste and the rest of its citizens.  

City Structure & Design

 
 
  Baruti is a sprawling city organized into several districts known as Septs; there are six Septs in total- each of which has a semi-distinct purpose depending on its location.   The Northern, Eastern, and Western Septs are all located outside of the city's older walls, and predominantly house the impoverished along with essential services such as Blacksmiths, Stables, and lower end Taverns and Inns; the closer to the city walls a building is sittuated in these Septs, the higher in income and status it typically is. Lower income families typically live further away from the city, with only limited access to its services.   Located inside the city walls alongside New Baruti and the Lake Sept, Old Baruti consists largely of the city's religious functions, including Abara-Netamesphut- the high temple to the Ilerian Divinity Netamesphut- and the associated Se-Hesmiya. It also houses the city's Enchanters, Arcanists, and similar professional functionaries- as well as their related services. It is likewise home to the Priestly elite who rule the city.   By contrast, New Baruti contains the city's financial elite, as well as housing visiting dignitaries, and other important figures. The Barutian Harapwati Teshut branch is located here, as most of Baruti's Scientists, Explorers, Archivists, and similar figures also call this Sept home.
  Lining the shore of Lake Khonsu, is the Lake Sept housing not only the city's water trade with its sister city of Sotep-Shiran, located across the lake... But also the Barutian King Tombs- including the Tomb of kheper-Nebt, which takes up the majority of the lake's skyline as the largest and most important among the King Tombs.  

Political Leadership

 
  Founded by Ciarke Onar'Perrot in 5877, Baruti was initially a democratic city ruled by the Ferenians who migrated to the Chisisi Desert after religious persecution in Eris'ka. Since the events of the Red Schism, however, Baruti has become a theocratic city controlled by the Ileri.   Today the city is ruled by Netamesphut's High Priest, along with two advisors elected from among the city's Priests; the High Priest rules until his death, with Advisors being re-elected every 5 years.
Founder
Ciarke Onar'Perrot   High Priest
Hosha Ben-Hayati   Advisors
  • Eshmun Ha-Asherah
  • Li-Shahin Dan'ek
  Electing a new High Priest can be a long and arduous process, as it requires complete consensus among Baruti's Priests. For that reason the process of electing a new one is typically initiated when the current High Priest becomes bedridden, and divination and oracleship verifies an impending death. In order to be nominated as a canditate for Advisor to the High Priest- or qualify for involvement as a voter in any of these elections- however, participating Priests must currently be serving at Abara-Netamesphut.  

Population & Culture

 
Total Population
151,578   Demographics
80% Ileri
08% Fereni
03% Enethi
02% Tabaxi
01% Fire Genasi
06% Other
  With half the size of Sotep-Shiran's population, Baruti isn't nearly as diverse in its permanent residency as its sister city happens to be; here the majority of citizend are Ilerians largely practicing what has become their traditional culture over the last half century. Enethians are exceedingly rare after the events of the Red Schism drove them from the city, and are heavily ostracized by the main inhabitants as a result of political and religious tension between the two groups.
  Other primary inhabitants come from the Fire Genasi, sedentary Tabaxi, and the Ilerians' Human cousins the Fereni. The remaining numbers are made up predominantly of Khenra who have forsaken their own culture, and various other groups who happen to find their way to the city for whatever reason and choose to settle there.   Because Baruti is a theocratic city ruled by the Ileri, much of Ilerian culture and faith is "state sanctioned". As a result, Ilerian faith and culture tends to permeate every aspect and facet of life within the city- even among those inhabitants who aren't Ilerian. The result, over time, has given rise to a blend of syncretic practices unique to the city. Formally, however, these practices are not recognized as valid by the city's Priests. Indeed, during times of political unrest, it is typically these deviant syncretic practices that are used as the primary justification for cracking down on political and religious opponents.  

Public Facilities

       

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Generalist
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Mason
.   Farrier
.   Tailor
.   Apothecary
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Healer
.   Enchanter
.   Priest
.   Oracle
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Entertainment

 
People of Note



 

Places of Interest

 
Military Training Grounds
Ilerian Wyvern Cavalry is a highly trained elite military unit; 3 teams in Sotep-Shiran and 3 teams in Baruti;
 
   
King Tombs
Including the Tomb of kheper-Nebt; Water is believed to be the entrance to Ta-Khara Diwa (the city of the dead). All King Tombs are therefore located on the lakefront in Baruti and Sotep-Shiran. Read More; Inspo
 
Massive Aqueduct
Bulk of aquaduct infrastructure is only found in Sotep-Shiran and Baruti; transports water from Lake to Sotep-Shiran and Baruti and surrounding rural areas. Inspo
 
 





Cover image: Cartography by Fleur

Comments

Author's Notes

▼ Please Read Before You Comment ▼
I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially diferent, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misued a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal english" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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Dec 19, 2020 22:48 by Dr Emily Vair-Turnbull

This is such a beautifully put together article. I'm assuming the bits at the bottom will be more filled out at a later date, but even now they look so professional and pretty.   Sounds like a really interesting city. I love the history behind it.

Emy x
Explore Etrea
Dec 20, 2020 00:11 by Anna Katherina

I'm glad you enjoyed it! And you'd be correct in that assumption :3 If you'd like to see one that's further filled out, my city Rothshield is almost complete!  

Rothshield
Settlement | Jan 3, 2023

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