Tomb of Kheper-Nebt

The Oracle of the Dead

Here lies entombed Kheper-Nebt the Seeing, Oracle of the Dead and Beloved of Netamesphut. May he pass silently through the Gates, and his slumber remain undisturbed.
— 15 Oboron 5896

Chief among the King Tombs, the Tomb of Kheper-Nebt is well known and easy to find; located on the bank of Lake Khonsu in Tolara's Chisisi Desert, it's the lagest structure visible in Baruti's waterfront Lake Sept. While the Tomb is easy to find, however, people are barred from entering any of the King Tombs on pain of death.  

Tomb Layout

  Hexagonal in shape, Kheper-Nebt's tomb is four stories and topped with a blue and silver dome, with each corner of the building carved into a thin pillar; several windows on the second and third floors, crossed with open stone lattice-work, allow for fresh air to enter the tomb.
Kheper-Nebt was an Ilerian Oracle who lived from 5814 to 5896- though he was not a member of the Saya Unal he became famous among his people during the events of the Red Schism, due to his ability to commune with the dead.   Passing naturally at age 82, in the city of Baruti, where his King Tomb is located, in death his Tomb has become a common pilgrimage site for the grieving.
Constructed from a lightly veined, marble white stone, the tomb's exterior is intricately decorated on nearly every visibly surface. The main decorations are engravings with symbols of Netamesphut, and the Ilerian afterlife- such as Lotus flowers, Fish, Frogs, Flowering Trees, and the like; each engraving has been further infilled with gold and silver, with several areas studded with precious gems for additional embellishment.   Two large gold and silver embellished oak doors bearing the crest of Kheper-Nebt's house, and the symbol of the Oracle, lead visitors into a main upper chamber open to the dome; as the only area visitors may legally and religiously enter, this chamber has become filled with offerings over the years- all of which are focused around a smaller domed, pedestal-like building in the center of the interior chamber. Here, a gated door in a dark wood leads Priests into the tomb proper below.  
The tomb proper, like all of Ilerian King Tombs, was constructed with a series of four main Chambers: The Antechamber, Ritual Chamber, Burrial vault, and Gateway. These rooms are aligned in a descending path that carries the explorer south, beneath the lake; each room has a distinct purpose relating to the Ilerian death customs.  
Tomb of kheper-Nebt





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I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially diferent, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misued a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal english" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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