Rusatar

The Black Waste

Saleh'Alire » Continents

 
The Mastosa have always been but a minority voice and power here, if my sources are to be believed. And with them being those chief against us, it is, in my opinion, the Goliaths to whom we should turn our attention; Warchief Uleaku Hala has been a great ally in our endeavors here, and I believe a reward should be in order.
— HRH Nenryn e'Usathi, 1st Phy'ithian Legion

Volently colonized by the Solar Elves of Olienn in 5675, Rusatar is often called the Black Waste due to the rich black soil of the continent, but sparse number of truly livable regions which exist there. There are few permanent settlements on the continent for this reason- most of which are located in the Occupied Territory now controlled by the Goliaths (who, while natives, were gifted control of the region after the events of the Kadenazi War).   By comparison, those living in the still Unoccupied Territories are largely tribal or nomadic in nature, as opposed to sedentary. What few permanent settlements exist here as a result are typically floating or stilted in order to account for the frequent change in water level.   Rusatar's ecosystems are incredibly limited compared to other, much larger continents; winds here are usually rough, with large storms and extreme weather being common occurrences- causing widespread flooding across the continent. This has led to the creation of numerous swamps, marshes, and other wetlands present year round, especially near the coasts. The exception is the center of the continent, which, with its slightly higher average elevation, contains some of Rusatar's only inhabitable plains, shrublands, and forests.
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Travel

Widest point
2,587 miles; basic hiker aprx. ~110 days to travel by foot at avg pace for 8h / day.   Longest point
6,989 miles;; basic hiker aprx. ~300 days to travel by foot at avg pace for 8h / day.
The northern and western oceans are much calmer compared to the waters off the southern and eastern coasts of Rusatar (especially the western Thel Ranme Water Pass, where Emhir Sea drains into the Larel'Sang). This significant difference in ocean tides is what, in part made it easy for the Solar Elves to colonize the continent during the Kadenazi War- but has largely prevented Rusatar from having a significant hand in Tolara's colonization and development.  
Ecoregions
  • Granaga Floodplains
  • Dhavur Mountains
  • Imaara Forest
  • Karstin Swamp
  • Oggha Marshplain
  • Trypena Swamp
  • Ushat Swamp
  • Alashani Forest
  • Raasla Mountains
    • Krina Pass
  • Termen'Nikia
  • Jenos-Lagak Plains
  • Kularall Plains
  • Poli Shrubland
  • Vandic Mountains
  • Rarawa Swamp
  • Lasna Forest
  • Mongranar Coast
Territories
  • Occupied
  • Unoccupied
    • Upper
    • Lower
Major Cities
  • Dedrin
  • Fargur
  • Ebel'Ave
  • Ka'krina
  • Ma'akdi
  • Mar'amar Port
  • Surbor





Cover image: Cartography by Fleur

Comments

Author's Notes

▼ Please Read Before You Comment ▼
I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially diferent, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misued a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal english" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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Jan 2, 2021 01:50 by Dr Emily Vair-Turnbull

Flooding D: I really like how the extreme weather effects the ecosystem here so much that most people here are nomadic.

Emy x
Explore Etrea
Jan 2, 2021 01:57 by Anna Katherina

It definitely gets really hard to put down roots in the lowlands when your house can flood at any moment lol

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