Tolara

The New World

Saleh'Alire » Continents

 
I don't remember much of the voyage from Bán Ródh. The weather during much of it was abysmal- all keening wind and thunder- once the warm Eimhiran waters gave way to the colder embrace of northern tides... And as I woefully learned early on in our adventure, ocean travel makes me terribly seasick; I admit it was a relief when the án Ghail finally left the great rolling ocean behind, and made it safely into port at Saethar'Kori.
— From the journal of Finnán Catanach, Artisan; 6348

Widely considered The New world, Tolara was first discovered in 5710 when a ship named The Golden Duchess shipwrecked in the region now known as Gwyn Tira'Kie on its western coast. After the survivors repaired the ship, it limped back to its home port of Bán Ródh in Castrillis to tell the world of its discovery. What followed was an influx of settlers- mostly Merchants and Explorers- looking for new life, new adventure, and (perhaps most importantly) the opportunity for more than a little gold.   As a continent, Tolara stretches across multiple regions and ecosystems- from Polar in the North, Plains and Deserts near the equator, all the way through to Tropical Jungles in the South; it has 4 active volcanoes across multiple mountain ranges, and is home to a massive amount of unique plants and animals that are found only on this continent.   Winds in Tolara are usually gentle, with large storms and extreme weather being infrequent; the seas to the North and West are treacherous and usually difficult to traverse, however- while the seas to the South and East are calm (save for the south east).
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Travel

widest point
5,655 miles; basic hiker aprx. ~230 days to travel by foot at avg pace for 8h / day.   longest point
6,989; basic hiker aprx. ~300 days to travel by foot at avg pace for 8h / day
Ecoregions
Coastline Features
  • Onmeic Coast
  • Avarsan Interway
  • Sias'ameine Coast
  • Eil-Aurai
  • Vaela Intercoastal Split
  • Andarta Bay
  • Ai'Taera Bay
  • Kapa'ono Intercoastal
  Lakes & Rivers
  • Onaen
  • Faimroth
  • Gadai'dasi river
  • Zabaedre
  • Gadai river
  • Ordel Tributary
  • Dhmor Sim'rana
  • Cimanos River
  • Oler'Inria
  • Aedari
  • Lake Khonsu
  • Pao-Tan
  Wetlands   Mountains   Forests   Plains
  • Greater Phorian Plains
  • Lesser Phorian Plains
  Deserts & Shrublands   Tundras & Icelands
Regions
  • Gwyn Tira'Kie
  • Aki'Vao
  • Talaina'Vao
Kingdoms


Cover image: Cartography by Fleur

Comments

Author's Notes

▼ Please Read Before You Comment ▼
I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially diferent, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misued a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal english" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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