The Planes of Existence
Click any box below to read more about the individual planes.
▼ Celestial ▼
Home of the good aligned Divinities of the
Material Plane, and their Deva.
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▼ Ethereal ▼
Resting place of the Blessed Dead of the
Material Plane, who did good deeds during their life.
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▼ Feywild ▼
Home of the Archfey and other Fae / fey creatures.
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▼ Elemental ▼
Home of the Primordial Titans and other elemental creatures.
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▼ Material ▼
The home of beasts, monstrocities, and abberations, and the birth place of the universe's Divine.
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▼ Astral ▼
Home of the Flayers and ther psychic / Incorporeal creatures.
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▼ Shadowfell ▼
Home of the Old Ones and other eldritch creatures.
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▼ Liminal ▼
Resting place of the Forsaken Dead of the
Material Plane, who did evil deeds during their life.
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▼ Abyssal ▼
Home of the evil aligned Divinities of the
Material Plane, and their Devi.
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Extraplanar Travel
After months of work, today I was finally able to properly attune the portal to the Ethereal Realm. It stayed open only for a few seconds, but it opened! I'm confident that with the proper formula it can eventually be sustained long enough for me to get home.— Faelyn e'ta Naeleth,
stranded on the Celestial Plane
In the typical linear model, the Material Plane sits at the center of the known universe, stationary and unmoving. It's around this point that the planes- all connected to at least one fellow plane- rotate. These interplanar connections produce gateways which allow one to move between the various worlds. Due to the fact the planes exist in a state of perpetual motion, however, these gateways occur sporadically on the planes and are often short lived.
Should one have the itch to travel and manage to successfully find a gateway through which to do so, the trouble doesn't stop with their sporadic nature. Extraplanar travel is often still a confusing and convoluted process due to the way the planes are organized within the universe; not all of the planes can be access directly from one another- let alone specifically from the Material Plane itself.
Indeed, only the four other
Inner Planes of the
Formulative Sphere can actually be accessed from the
Material directly, at any given moment a gateway is active there. However, while the
Elemental Plane,
Feywild,
Astral Plane, and
Shadowfel may produce gateways on the
Material? They may only access one another in a sort of circular route of sorts: The
Feywild may be accessed by the
Elemental Plane - the
Elemental Plane via the
Shadowfell- the
Shadowfell through the
Astral Plane- and the
Astral Plane via the
Feywild; all forming a chain link around the
Material Plane that sits in the center of the
Formulative Sphere.
While gateways are fairly common among the various planes of the
Formulative Sphere- making moving around them easy enough with a bit of patience and the right preparation- the
Energetic Sphere of the
Outer Realm provides the extraplanar traveler with significantly more trouble comparatively. One contributing factor is the fact that portals to these realms occur much less frequently, and are far more unstable when they do appear... But by far the largest reason is because of the fact that the gateways for each of the planes in this Sphere only occur in their predeceasing realms; the
Ethereal Plane's gateways only appear in the
Feywild- and gateways for the
Liminal Plane only in the
Shadowfell. As a result, in order to travel to one you must first travel through the one that precedes it in the proper planar order.
Continuing with this trend, those planes of the
Lucent Spehere- the
Celestial and
Abyssal Planes- are nearly impossible to travel to for all but the very extraplanar beings who live there in the first place; their gateways likely only occur in the predecessing
Ethereal and
Liminal planes respectively. Likewise, they're unbelievably unstable whenever they do open- and frequently heavily guarded by their denizens to prevent interlopers from crossing through.
DDespite their short lived and random nature, gateways still remain the most common and accessible method of achieving extraplanar travel for those who wish to do so- largely because of the difficulty of accessing the tools to circumvent them. But while the use of gateways is the dominant method of travel between the planes, it
is possible to bypass the need to use them, and instead achieve extraplanar travel through other means. To that end, several tools are available to those who seek them out.
The most common of these circumventions is the use of various spells which allow extraplanar travel (such as
Planeshift). But others include the use of specially designed teleportation circles, or items enchanted to produce similar effects to a spell of a similar nature. It should be noted, however, only the most powerful of teleportation spells seem capable of penetrating the barrier of the
Lucent Sphere and delivering their traveler to the proper location.
Planar Phenomenon
Planar Phenomenon is a broad category that includes a number of far reaching events which occur as a direct byproduct of the rotation of the planes around one another. One example of these phenomena are the gateways themselves, which make travel between the planes possible. Another example are Wild Magic Surges- or temporary regions with an increased unpredictability of magic. Planar Phases, too, are another wherein an extraplanar item may occasionally phase "onto" another plane for a brief amount of time... By far the most common- and perhaps most deadly- type of planar phenomenon, however, is the Ethereal Storm.
We were near Premot when the storm struck; one of the worst I've seen in all my travels yet... Poor Jorah tried lighting a fire for supper with his magic, and the backlash summoned an Ice Devil that attacked us!— Sijmen Yorvik,
Extraplanar Traveler
Ethereal Storms are incredibly large, moving variations of the standard Wild Magic Surge, which, on a base level, are not unlike the normal thunderstorms which occur on the
Material Real every day... While they may appear and act in similar ways, however, during these events Wild Magic flows rampant and unchecked within the affected area. As a result, magic in the affected region increases in power, but often becomes disasterously unpredictable as well- leading to a wide variety of (frequently devastating) consequences for any Arcanist unlucky enough to get caught in their midsts.
Planar Collisions are another common phenomenon. These are similar to
Planar Phases- though on a much larger scale; instead of an object or two shifting planes as the result of a close pass, during a
Planar Collision, two or more planes "collide" with one another in a metaphysical sense- merging the two together temporarily. During these events, entire landscapes or cities from the merging planes may overlap one another and become a single landscape for a time. These are far less dangerous to planar inhabitants than they sound- but they may still lead to travelers being stranded on a plane other than the one they were originally inhabiting if they're not careful.
Planar Wardens
If Therinhal can't bypass the wards soon and infiltrate the city on his own accord, then perhaps at this moment we require a Warden to fight a Warden... The Liminal Warden, perhaps? Go now, and seek guidance from the Seryn- but hurry! If we don't succeed in the next few hours we'll have little enough hope of taking Zaltar as is.— Capt. Zahra Khorushi to Arcanist Tajule Cieth during the Seige of Zaltar
Regardless of which plane one visits, each has a distinct group of native creatures- typically called
Planar Wardens- tasked with its protection. For the
Celestial Plane, these Wardens are the Deva- whereas the Devi protect the
Abyssal Plane. The
Material Plane, as the birth place of the Divine, is likewise protected by both in kind. The
Feywild and
Shadowfell by contrast are protected by the Archfey and Old Ones respectively- and the
Elemental Plane by Titans; Wardens of other realms are not yet known, and still wait to be discovered or named.
In some cases, Wardens may also act as the rulers of the plane- such as in the case of the Archfey of the
Feywild , or the Old Ones of the
Shadowfell. For this reason, some choose to hide their identities from outsiders, but especially from extraplanar travelers. Some Planar Wardens may be petitioned to protect other realms temporarily- while others are fickle in nature and couldn't be bothered. In all cases, however, these Wardens are incredibly powerful beings and should not be crossed. Doing so frequently proves to be disastrous for the individual who crosses them, whether intentionally done or not.
Another Master
While the majority of the
Divine Professions require the favor of a Divinity in order to possess their powers, because
Planar Wardens are frequently similar in power and ability to the Material Divine, they're likewise capable of bestowng similar blessings on those who devote themselves to them. As a result, it is possible for an individual to become a Cleric or Paladin in service to a Planar Warden; this process requires similar vows to those taken by the Priests of Divine figures, but often have far more disasterous consequences if broken.
this is so cool! i love the unpredictive nature of the portals.
Thanks, hun :D I'm glad you liked it!
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