Due to the incredible difficulty of establishing them, Transference Circles are understandably rare, highly prized, and heavily controlled and regulated. As a result, they are typically created as one of many- all of which are housed within a single building called a
Way Hall. These are a sort of teleportation nexus where a number of circles are housed in private chambers, connecting them to various
other Way Halls around the world.
Uses
Once established, Transference Circles are predominantly used in the transportation of high value items and individuals both. These most frequently include ranking Government Officials, Ambassadors from various countries and Sophonitc groups, military troops, and military supplies, and so on; very rarely are common people allowed to access Way Halls due to their value, and they remain closely guarded at all times.
Despite this, anyone with enough financial means may call upon an Arcanist of sufficient skill to
create a Transference circle for them. For this reason they are also commonly found in High Manors (such as
Sylber Manor), and other permanent residences of the affluent of society. Usually these only connect to other properties
also owned by the Noble- but occasionally they may also connect to important places of worship heavily associated with them, or their locations of work if they maintain private quarters. In such cases, however, these Circles are typically Temporary ones (in the event the individual should, say, ever lose their position).
Dangers
Transference Circles are largely safe once established. Some dangers do come with their use, however. For instance, the transportation of too many items or people may occasionally result in some (if not all) of the items or individuals being lost. This will likewise happen if one of the two linked circles for a location are destroyed or damaged during transit; where these individuals and items disappear to, no one knows. But after the incident with the disappearance of an entire elite squadron of the Eris'kan military during their Mythril War with Di'Kae Milona in 6538, people have been increasingly careful not to repeat such devastating losses again.
I was there when the Bright Legion vanished ... We waited for hours for word of safe travel, but none came. To this day, we still have no idea where they vanished to! They're just ... Gone ... And if you ask me it's the only reason Milona won the war; hard to win when half your elite forces vanish into the Weave!— Lady Corela e'Evarashi
In addition to people and items getting lost in transit if the Transference Circles are overloaded, the odd limb or two has occasionally gone missing as well. This, however, is easily explainable by the fact that- for obvious reasons- anything outside of the circle's boundaries at the time of transport gets left behind. If that is, say,
the arm of a careless and drunken Noble? Well ... Needless to say that Noble will be without an arm when he arrives at his destination 3 seconds later- something which did, in fact, happen to
Fearghus Aghton of
Castrillis, the young Cáer Rótarlach of
Talies, after indulging in one too many bottles of wine in 6622; luckily for him, he employed one of the greatest
Orcish healers in his homeland. But he was sure to never repeat the mistake again.
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