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Character Creation Information

This is a document detailing the character creation information and homebrew rules for any 5e game I run. Special options, restrictions or other information may apply to each individual campaign and can be found here.   I recommend saving a copy and filling out this Character Creation Questions sheet to help flesh out your character and backstory in a structured way. Also please get a portrait to represent your character, I recommend Pinterest or just Google image search for finding one, and get one as high of a resolution as possible  

Starting Information

Starting Level - 1
Stats - Points Buy 27 points - Online calculator found here if you need help
Backgrounds - A list can be found below for easy reference. Additional options might be available for specific campaigns
Free Bonus Feat - You get a free feat at level 1! It must be from the Bonus Feat List found below.
• This feat cannot take you above 17 in your primary stat at level 1
Free Bonus Stat - After completing your character, including the bonus feat, you may add 1 point to any ability score that is 15 or lower.
• For example, if you have a 13 dexterity, you may bump it to 14.
Alignment - Good or Neutral alignments prefered. Evil characters must clear it with the DM before their creation.
• Evil characters must not be disruptive, and must be cooperative party members that work for the parties interests.
Deities - Use the Deities of the Lost Lands⁣⁣.
• The Lost Lands uses different Gods than Faerun and has a unique pantheon. They have similarities but are NOT compatible.
• All characters, not just paladins and clerics, are encouraged to have a chosen deity to worship for RP purposes, but it is not required.
Starting Gear - Standard
 

Leveling and Higher Levels

Leveling - Milestone. The DM will announce that you have gained the ability to level.   Optional Rule: To level you must rest and hone your new abilities before gaining the level. This might involve copying spells, spell research, seeking out other experts to train with, meditation, rest or simply practicing your new abilities to learn how to use them. The specified time to gain each level is listed below.
Level 2 - Short Rest.
Level 3-5 - Long Rest.
Level 6-10 - 24 hours downtime of training and practice in a safe village or town.
Level 11-20 - 1 Week downtime and training, meditation, research or practice.
HP - Roll, with a minimum of ½ rounded down before adding Constitution (Example: A D6 is minimum 3, D8 is minimum 4 etc..).
Feats - Sorted by Alphabetical⁣⁣, Type⁣⁣ and Stat⁣⁣
Multiclassing - Allowed, just fulfill the stat requirements. Coffeelock or any obscure combo-builds will be ruled in some way to nerf them if they are disruptive to play.   Starting at a Higher Level - If you are starting above level 1, roll HP as per the rules above. You get a starting amount of gold to spend on items as you wish, and can buy a maximum rarity and quantity of magic items equal to the chart below. You may buy things according to the Discerning Merchants Guide. Note that armor and weapons are generally in addition to the base price of the item, see DM for clarification as some forget to list this cost (example: Plate is expensive and often the base cost is not included)
Level Starting Wealth Max Magic Items Types Purchasable
1st Normal Gear 0
2nd 300 1 Common
3rd 900 1
4th 1800 2
5th 3000 2 Uncommon
6th 4250 3
7th 6250 3
8th 9000 3
9th 12000 4 Rare
10th 16250 4
11th 22000 4
12th 29250 4
13th 36650 5 Very Rare
14th 50000 5
15th 66250 5
16th 86250 5
17th 113250 5 Up to (1) Legendary
18th 146250 6
19th 193250 6
20th 253250 6

Classes

Classes - The classes are currently private for my own gaming group. These can be found in the respective books or on other websites.   Barbarian
Bard
Cleric
Dragoon
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Shaman
Sorcerer
Warlock
Witch
Wizard  

Races

Any of the following races are available and allowed, but each campaign may have suggestions or bans for lore reasons. See here for the list of races and their stat. Some are different than the PHB and have expanded options or buffs (none have been nerfed).
  Common Races - Races found commonly throughout the world.
Human⁣⁣
Half Human⁣⁣ (Includes: Half-Orc, Half-Elf and Half-Dwarf)
Dwarf⁣⁣
Elf⁣⁣
Firbolg⁣⁣
Gnome⁣⁣
Halfling⁣⁣   Uncommon - Allowed races that are often regional or uncommon.
Aasimar⁣⁣
Genasi⁣⁣
Tiefling⁣⁣
Dragonborn⁣⁣
Goliath⁣⁣
Kenku⁣⁣
Lizardfolk⁣⁣
Tabaxi⁣⁣
  Situational Races - May be used, but might have issues in interacting with NPC’s, problems with the environment or other lore issues. Please ask the DM first.
Orc⁣⁣
Hobgoblin⁣⁣
Bugbear⁣⁣
Goblin⁣⁣
Kobold⁣⁣
Merfolk⁣⁣
Grung⁣⁣
Tortle⁣⁣
Aarakocra⁣⁣
Yuan-ti Pureblood⁣⁣
Other Races - Monstrous and Rare⁣⁣ - Includes Kitsune, Warforged, Fallen Succubus, Minotaur and Centaur.  

Backgrounds

Acolyte⁣⁣ - Insight/Religion
Anthropologist⁣⁣ - Insight/Religion
Archaeologist⁣⁣ - History/Survival
Charlatan⁣⁣ - Deception/Sleight of Hand
City Watch (Variant: Investigator)⁣⁣ - Athletics/Insight (or Investigation/Insight)
Clan Crafter⁣⁣ - History/Insight
Cloistered Scholar⁣⁣ - History + 1 (Arcana, Nature, and Religion)
Courtier⁣⁣ - Insight/Persuasion
Criminal (Variant: Spy)⁣⁣ - Deception/Stealth
Entertainer (Variant: Gladiator)⁣⁣ - Acrobatics/Performance
Faction Agent⁣⁣ - Insight
Far Traveler⁣⁣ - Insight/Perception
Folk Hero⁣⁣ - Animal Handling/Survival
Guild Artisan (Variant: Guild Merchant)⁣⁣ - Insight/Persuasion
Haunted One⁣⁣ Choose 2 (Arcana, Investigation, Religion, or Survival)
Hermit⁣⁣ - Medicine/Religion
Inheritor⁣⁣ - Survival + 1 (Arcana, History, and Religion)
Knight of the Order⁣⁣ - Persuasion + 1 (Arcana, History, Nature, and Religion)
Mercenary Veteran⁣⁣ - Athletics/Persuasion
Noble (Variant: Knight)⁣⁣ - History/Persuasion
Outlander⁣⁣ - Athletics/Survival
Sage⁣⁣ - Arcana/History
Sailor (Variant: Pirate)⁣⁣ - Athletics/Perception
Soldier⁣⁣ - Athletics/Intimidation
Urban Bounty Hunter⁣⁣ - Choose 2 (Deception, Insight, Persuasion, and Stealth)
Urchin⁣⁣ - Sleight of Hand/Stealth  

Feats

For convenience the Feats can be found below, along with 3rd Party feat options.   Feats (by Stat)
Feats (by Type)
Feats(Alphabetical)
Feats (3rd Party)  

Bonus Feat List

You get one additional free feat at level 1, but it must be from the following list. This Feat cannot take you above 17 in a stat at Level 1!   Acrobat⁣⁣
Actor⁣⁣
Alchemist⁣⁣
Animal Handler⁣⁣
Arcanist⁣⁣
Artificer Initiate
Brawny⁣⁣
Burglar⁣⁣
Chef
Crossbow Expert⁣⁣
Diplomat⁣⁣
Eldritch Adept
Empathic⁣⁣
Everybody's Friend
Fey Touched
Gourmand⁣⁣
Historian
Investigator
Keen Mind
Linguist
Magic Initiate
Master of Disguise⁣⁣
Medic
Menacing
Metamagic Adept
Mobile
Naturalist
Perceptive
Performer
Poisoner
Quick-Fingered
Ritual Caster
Shadow Touched
Silver-Tongued
Skill Expert
Squat Nimbleness
Survivalist
Tandem Tactician
Tavern Brawler
Telekinetic
Telepathic
Theologian

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