The party handles loose ends on Halloran after Necrosa's defeat.
Necrosa is bringing the party into a dimensional arena for a climactic battle. It's time to end this.
The villains have gone mask-off. It's time for the final contest of fates to begin.
The time has come for the final confrontation with Necrosa on Halloran.
The party still has some time, and some potentially friendly adventurers need rescuing.
The vampires who controlled Anastasia's family castle are destroyed. Now the party must use the secret library and the items they've found to find a way to reverse Anastasia's curse. The civilians could also possibly use an escort home, and there's an adventuring party out there to make friends with.
The party continues investigating Schloss Lichtenstein.
Our heroes continue clearing out Anastasia's family castle.
Our heroes go to Anastasia's family castle in a bid to find a way to put the little ghost girl's spirit to rest.
The party continues trying to free a god.
The party tries to make contact with Roen and figure out what to do next.
Continuing to search for Miles Gargos.
The party continues searching for Necrosa tech in the city.
The party is resolving things with Hoen and then going to look for that Necrosa tech again.
The party continues its attempt to cut through the demonic dungeon in Auntie Edna's basement.
The party continues clearing the demonic dungeon of doom.
Our heroes deal with a demon in the basement.
Having arrived in Ashington, the party needs to look around and figure out where and when the concert is happening.
Our heroes have finally arrived at the city where the concert will be taking place. What will they find there? Knowing them, probably a fight.
The party has finished dealing with the remnants of the minotaur army and are continuing their journey to the Zyth concert.
While heading for the Zyth concert, our heroes have encountered an interplanar minotaur army's invasion. Our heroes are going to make them regret their decisions, and possibly learn some new things along the way.
The part plans to get access to divine spells and then head out for the Zyth concert with the caravan.
The party is building their food truck and looking around for information, in preparation for the upcoming concert.
The party is continuing their efforts to meet and defend the magical girl idol band known as Zyth.
A band of idols on another world is in danger of being kidnapped by Necrosa's minions. The Shadows of Existence are setting out to rescue them and investigate some other leads.
Othar and co. are continuing their current visit to Matorvia.
The war against the formians and Gertaglebrache appears all but over. It's time to check the damage, run cleanup, and figure out what to do about the formian queen stuck inside Knight's head.
The master computer is unveiled. The final battle is at hand.
Either we'll continue the mission in the Underdark, or we'll continue the side mission in Thesk.
Due to player absence, we're stepping over to Nyx and Othar's search for an artificer and possible swordbearer in Thesk.
The fighting in the dream colosseum is done. Time to find a way out to the third key.
The party still has two keys to retrieve, and possibly a gladiatorial arena to fight in.
The mad derro responsible for the golem onslaught needs to die.
Elements of the strike team, plus some chance adventuring buddies, head for the mine to destroy the golems that have claimed it.
The first strike has concluded. It's time to regroup, plan, and follow up.
Our heroes have finally been detected inside the formian R&D base. Time to start breaking things.
Forces have been rallied. Targets have been chosen. The time to strike is now.
Our heroes decide what to do next, and who will be involved.
Only one elemental to go, and then the party should have everything it needs to do the ritual and reveal the singularity.
The party continues trying to clear the elementals from the Star Trek ship.
Having driven off the undead party that was hunting for Zeltheon, our heroes continue their effort to deal with the many problems of the USS Manticore.
After consulting with Orb, the party is heading back to the mysterious starship in hopes of solving its dangers once and for all.
The party readies to hunt down the guardians on the derelict starship, hoping that doing so will reveal the black hole core and allow the party to finish their mission.
The party continues to explore the misplaced starship in hopes of finding a valuable tool against Necrosa.
The party has gained further understanding of the threats they'll face at the mysterious coordinates, but they haven't yet found a way around the death field. It's time for more talking or more experiments.
The party has finally reached the part of the asteroid field where the mysterious coordinates are located. What will they find there?
The party has just succeeded in breaking the curse on Zeltheon and defeating one of the evil gods in the space mountain of DOOM. Will they make a quick escape? Will they continue to explore? Will they be intercepted by the gods or their minions and have to fight their way out? We shall find out soon enough!
When last we left off, the party was making their way into an evil-looking mountain floating in space, looking for a way to lift the curse from the involuntarily dark knight they'd recently met. The dungeon complex inside the mountain is a maze of interesting challenges. Who knows what our heroes will run into next!
The party continues its journey to the asteroid field.
The Shadows of Existence (minus a member or two) set out into space to investigate coordinates in the asteroid field.
Necrosa's bases in Leithien have been cleared. Now it's time to consolidate, handle loot, and decide on next steps.
When we left off, our heroes were being forced to listen to the monologue of the Faceless Watcher, overseer of Facility 6. He will bore of this soon, however. When he does, it will be time for him to present his proof of his superiority for... enthusiastic criticism. Let's see how he does, hmm?
In coordination with the Fist of Ranthael and the Sapphire Tenet, the Shadows of Existence are assaulting the last of Necrosa's known bases in Leithien, Facility 6. Will they end the evil experimentation of Necrosa's minions, or will the magics of the researchers overwhelm them? Find out this week, in the Renedge Campaign!
The party finishes preparing the holy water flood for the research base and chooses their next move.
The Shadows of Existence are waiting in ambush for some liches inside one of Necrosa's bases. Hopefully they'll come out soon!
The party continues its attempts to enter and destroy one of Necrosa's bases
The party has been called by King Eldritch Sol of Leithien to destroy a set of newly discovered bases belonging to Necrosa's minions. They must choose whether to strike immediately or follow up on the second clue they purchased in Solace first.
The party has followed up on the first of the two clues they purchased. Now they must choose whether to follow the second or switch tacks.
The party is checking out the supposed landing site of the lost transport van. What might they find?
Our intrepid heroes have arrived on the world of Solace, in an alley in a city with towers that scrape the skies. Will they find clues as to the whereabouts of Necrosa, or will they find their dooms?
Senal's party returns from Zenogovia. Loot must be divided appropriately, and the next adventure must be found.
Senal has acquired her party. Now it's time to make sure they're properly supplied and then head to Zenogovia.
The Lord of Nightmares is dead, concluding the last of the immediately time-sensitive quests for the Shadows of Existence. It's time to regroup and consider what to do next.
The hunt for the Lord of Nightmares in the Caverns and Castles of Darkness continues.
The Shadows of Existence have a lead on where the Lord of Nightmares may be found. Today, they follow that lead, and perhaps bring his threat to an end.
Adventurers convene for the next expedition. This will most likely be an effort to destroy the Lord of Nightmares.
The next adventure begins. Due to time constraints, this will probably be the Underdark leader meeting.
Looking over the loot and deciding on next steps.
The effort to destroy the fungal Old One continues. Perhaps we'll finally reach the avatar this time.
The effort to destroy the fungal Old One continues.
Finishing up in the Vault, trying to free Calamity, and either returning to Thesk or going to the next place the Sword of Heroes may be.
Returning to the Vault, perhaps to meet a dragon.
Finishing up the adventure
Ba'alzamon receives a call to adventure from Renedge. A problem must be resolved, and he must gather a party and face it...
Othar and his Swordhunters continue their delve into the mysterious Vault...
Our heroes continue their delve into the mysterious Vault. Will they get the lights back on? Will they be bisected by an enormous axe? Find out tonight, in Renedge!
We're teleporting out to investigate a mysterious vault, in hopes that the Sword of Heroes soon will be (found) there...
Downtime (presumably) ends, and the protagonists set off for something new.
Continued downtime, and perhaps the beginning of the next adventure.
Continuing to check out the Darkhome mining zone.
When we stepped away almost a month ago, the dream nail was mid-swing. It is finally time to see what the solcite crystal at the center of the Blacklight Forest holds.
Will we finally reach Nightwyrm Fortress? Play and find out!
Continued questing toward Nightwyrm Fortress.
Ruby and friends embark on an expedition to Nightwyrm Fortress in the Shadowfell, hoping to remove a magical tattoo that Ruby acquired during her adventures on Shisui!
Meeting with Zarlask and perhaps finally reaching the mithril/soulcite deposit.
Continuing the expedition to clear the mithril mine near Darkhome.
Goals for the evening include discussion of Halloween plans. Saving Knight and exploring the various threats between the location of the motherlode and Knight's city/area.
Handling the ships? Handling loot? Starting something else? We'll find out.