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Sun 28th Jan 2024 10:06

Session 3: Imperial Politics

by Kido Kahdar

We put up a notice about the dead eidifir. And then go to the general store.
Ornate painted window on the shop. Merrows Teet. A dark skinned with grey striped, female Roand. Large braids like a crown. Sathu. She does not like Rosie’s appearance, and Kido tries to defend her, but they leave. Go towards the ghost docks. We go look for the harbormaster. An eidifir building. Indar/Eldayr, partial armor, simple tatered pants. Details wrapped in purple ribbons.
We are allowed to copy their maps for a fee or work. Discuss the warehouses being haunted, does not want us to go there before we have done some work for them. Zerhra, nonbinary.
 
Gepp asks about the hunter guilds to random dockfolks. Violet eyes specialize in supernatural works south of wildlands, amber eyes, coral eyes, crimson eyes. A male dockworker.
 
There are not a lot of eidifirs in this place. We pass the warehouse district on our way to Azra, its a lot more guarded. No signs telling us where warehouse 7 is. Gepp notices random gangmarkings on a low wall, fresh, eidifir decorative symbols, placed discreetly. ish between warehouse and farms.
 
 
Eidifirs might live in the underwater dwellings on the outside of ghosts docks. Her flowers needs to be blessed to become useful, dried powder to be consumed and grants a single question to be answered by a deity, strong feeling of peace and euforia. Has been hard to grow. Kido pays 10 gold (overprice) for one of the flowers for Rosie.
Gepp make rategloves, Rosie talks to chickens to discern which is olders, and ripe for dinner. Rooster is proud and old. Hen gossip. Azra offers to make us dinner.
 
We go back to the harbormaster to discuss work and ghosts. They would like us to go talk with the eidifir living by the docks, see what they have to offer the docks, scope, products. Wants to keep track of the trade going on there, without letting on that the harbormaster is inquiring. Northeast end of the docks.
We go to the eidifir settlement. Some eidifirs resting on the beach we talk with. They lead us to one of the tents that are put up. They get an older eidifir, Soffs Inventory. A haphazard pile of stuff. Jewelry, embroidered ribbons, not so much clothes or textiles. Pouches, backpacks, leather armor pieces. Cheheri buys a studded leather armor. Poisions, toxins, local cuisines, accessories. Kido buy 100gp pearl for 75, borrows 15 from rosie. Blackroot, Patch, Salja drugs. sundrop, helps with feeling down, out of bane, have some spiral a quite fast acting pain relief, lose sense of balance, dizzying. sundrop 4 doses for 70 , spiral 25 for a vial of 5 doses.
Raywood trees for Raybark, dreamy. Many drugs are from the colder barren regions.
We discuss the dead eidifir, and they offer to help with burials, but dont know them.
 
We report back to Zehra, we try to leave out the drugs, but fail. They are pissy about us trying to leave it out. Bet we get to copy a map, but dont get access to the warehouse with potential ghosts. They loose renown in kidos eyes.
Gepp draws the map, and then we leave for Azras.
Cheheri writes to the druidic cuterie. Rose follows them out. They discuss their signatures and realize they have read each others posts. Cheherei has a problem with the dorkmaster. Cheherei shows her starformation.
We discuss a little about intentions and making sure we align ourselves. We go to inform the eidifir settlement about our hiccup with the harbormaster. Gepp swims down to them. We deliver a letter of business proposal from Soff to Zehra. Then we go out to hunt.
They find tracks of a white tailed deer, and a tapir, which they hunt down. Enough hide for an armor and some rations. Rosie takes some ears / bones and random things. 2 pelts. We make camp.