The burning of being aflame, the surge of energy from being hastened, the sheer bone numbing pain of being chilled. Bleeding out slowly, head reeling whilst being stunned. There are many conditions that may affect a want to be Exemplari when fighting or adventuring, and a great many ways to risk such exposure. Some can be beneficial, many are detrimental and dangerous. This section outlines how these various conditions and their effects upon anyone so afflicted. Naturally, as with all lists and chapters here, do not take these as gospel, They are not ironclad, nor are they exhaustive, by all means feel free to add to or parse this list as appropriate for the narrative and world you and your table are are choosing to story-tell.
A Rules Note:For condition that alter behavior in combat/turn based sections of the TTRPG experience, it is suggested that groups establish an ironclad rule as to the order the conditions will behave in, a simple rule of 'Condition altered actions occur first, or they occur last'. This will help avoid any struggles or debates during game time about when such things should happen in a character or creature's turn.