Resurrection

Resurrection is the act of returning a character from death. In Azimuth, there have been several deaths of player characters which have spurred the party to attempt resurrection rites when able.   However, such rites are not guaranteed. With each death thrust on a character's soul, a slow erosion tarnishes the connection to the Material Plane. Even the greatest characters must face the creeping threat of permanent death.

Player Character Deaths

Campaign One: The Zenethian Heroes

 
Character Arc Killed By Resurrected Notes
Gruknock, Captain of Burland Arc 4: The Lands of Soretta Chain Devil No Killed by a Chain Devil tackling him off a precipice in the World Tree.
Trip, the One Who Fell Arc 5: The Lands of Keeleon Bebilith Yes, by Zenethian Orb Killed by a Bebilith in Port Haville. The Zenethian Orb revived her but was cracked as a result.
Joseppe, the Shadow Mage Arc 5: The Lands of Keeleon Self Yes, by Leo Accidentally killed after casting Explosive Runes on his back while held by an Air Elemental and falling to the ground. Revivify succeeded.
Trip, the One Who Fell Arc 7: The Lands of Endor Rath No Killed by Rath as a result of the corruption present in his body. Trip's soul was captured by Esturk, preventing resurrection.
Petra D'Silva, Emissary of Beasts Arc 8: Towards Esturk, The World's End Rage Drake Yes, by Leo Killed by Rage Drake in Birdsong Tower. Revivify succeeded.
Joseppe, the Shadow Mage Arc 8: Towards Esturk, The World's End Morazar Yes, by Leo Killed by Morazar as a Dark Champion from a maximized Chain Lightning spell. Revivify succeeded.
Johanna, Shieldmaiden of Endor Arc 8: Towards Esturk, The World's End Esturk Yes, by Leo Killed in battle by Esturk in the mines beneath Aktempto. Revivify succeeded.
Ivan, the Oozemaster Arc 8: Towards Esturk, The World's End Esturk Yes, by Leo Killed in battle by Esturk's breath weapon in the mines beneath Aktempto. Revivify succeeded.
Brigitte, the Grayguard Arc 8: Towards Esturk, The World's End Esturk Yes, by Leo Killed in battle by Esturk in the mines beneath Aktempto. Resurrection succeeded.
Brigitte, the Grayguard Arc 9: Towards Parthenia and Psaro Minotaur Yes, by Leo Killed by a Minotaur in the Battle of the Bay of Shipwrecks. Revivify succeeded.
Joseppe, the Shadow Mage Arc 9: Towards Parthenia and Psaro Psaro the Manslayer Yes, by Leo Killed when Psaro reflected his ice spell. Revivify succeeded.
Johanna, Shieldmaiden of Endor Arc 9: Towards Parthenia and Psaro Black Phillip Yes, by Leo Killed in a duel at the Citadel of Bronze. Ressurection succeeded.
Trip, the One Who Fell Arc 9: Towards Parthenia and Psaro -- Yes, by Nerull After Trip's soul was released, Nerull granted her the choice to return to Azimuth.
 

Azimuth Anthology Series

 
Character Entry Killed By Resurrected Notes
Chotgorrin Azimuth Anthology: Vikramadi Hagillr, the Lone Hailstone No Killed by Hagillr, the Lone Hailstone, and buried under the collapse of the Ivory Glacier.

Trivia

  • Gruknock and Chotgorrin are the only player characters not resurrected after death. Both were played by G.F.
  • The most player character deaths in a single encounter occured in the fight against the Dark Champions and Esturk, with 4 player deaths.
Total Player Character Deaths
13   Total Player Character Resurrections
11

The Fading Spirit

 

Resurrection Challenge

If a character dies, and a return from death is attempted, a Resurrection Challenge is initiated.   Up to three members of the adventuring party can offer to contribute to the ritual via skill checks. The DM asks them each to make a skill check based on their form of contribution, with the DC of the check adjusting to how helpful or impactful the DM feels the contribution would be.  

Resurrection Check

After all contributions are completed, the DM then rolls a single, final resurrection success check with no modifier.   The base DC for the final resurrection check is 10, increasing by 1 for each previous successful resurrection the character has undergone (signifying the slow erosion of the soul’s connection to this world).   For each successful contribution skill check, this DC is decreased by 3, whereas each failed contribution skill check increases the DC by 1. Upon a successful resurrection check, the player’s soul (should it be willing) will be returned to the body, and the ritual succeeded. On a failed check, the soul does not return and the character is lost.   Only the strongest of magical incantations can bypass this resurrection challenge, in the form of the True Resurrection or Wish spells. These spells can also restore a character to life who was lost due to a failed resurrection ritual.  

Quick Resurrections

If a spell with a casting time of 1 action is used to attempt to restore life (via the Revivify spell or similar effects), no contribution skill checks are allowed. The character casting the spell makes a Rapid Resurrection Check, rolling a d20 and adding their spellcasting ability modifier.   The DC is 10, increasing by 1 for each previous successful resurrection the character has undergone. On a failure, the character’s soul is not lost, but the resurrection fails and increases any future resurrection check DC by 1. No further attempts can be made to restore this character to life until a resurrection spell with a casting time higher than 1 action is attempted.