Leo, Captain of the Black Barrow

Human Dark Cleric

Leo was a human cleric who appeared in Azimuth Campaign One. He was played by K.B.   Leo was an ally of the Zenethian Children on their quest and joined them in Konenbur. In the course of their journey, they aided King Alphonse Brancana in rekindling the old alliances of the world against the dual threats of Esturk, The World's End, and Psaro the Manslayer. As part of this, Leo received Zenthai's Blessing and earned one of the reforged Zenethian Items. They traveled the world and gathered allies and forces to their banner and became known to the rulers of the world as the Zenethian Heroes. The Heroes were instrumental in the victories in the Fourth Age of the Tarterian War and the Manslayer War.   Leo returned to his homeland of Santeem and would be crucial in remedying the aftereffects on the royal family there from Esturk and leading to the formation of the Santeem Republic. It is rumored he also rebuilt a great hidden shrine to Nerull, The Scythe-Bearer, his patron. His ship, the Black Barrow, is said to be seen off the coast of Santeem on a certain day each year.    

Description

Appearance

Leo was a tall a fair human man with blonde hair and green eyes. His hair was tousled with a loose part and slight undercut. His skin tone was pale and his features were slightly sunken, and his eyes were an emerald green. During the events of the Zenethian Heroes, he wore a deep violet long jacket with a wide collar and silver buttons and clasps. He wore dark pants and mariners boots.   He was equipped with armor fashioned from the hide of a purple worm and wieded the Zenethian Scythe.

Personality

Leo had a serious personality and had a sense of dark humor. Leo did not soften his words and as a result was also very honest. He was a powerful ally who focused on support and healing his companions in battle, even to the point of endangering himself to aply healing and resurrection magics. This was shown repeatedly during his journey as he would use the effects of short-range teleportation magic to get close to fallen allies, even when this put him directly in danger as well.   Leo did not easily forgive those that wronged him. Though he was banished from his hometown of Tempe, he would eventually return to avenge his fallen lover, Tillius and reveal the corruption of the mayor, Karth Wheatblood. His relationship with Petra D'Silva became severely strained after her apparent betrayal, and Leo threatened to kill her if he had the chance. He also never fully forgave Rath for killing Trip and falling to corruption.   Leo was a strong opponent of corruption in leadership. This was shown during the events around Tempe where he revealed the corruption of Karth Wheatblood, and shown again when he returned to Santeem to reveal the corruption of the chancellor, who was under the influence of Esturk, The World's End. His actions lead to the dissolution of the monarchy and to the formation of the Santeem Republic.   Leo was a skilled sailor and commanded his skeleton crew well, managing many animations simultaneously to keep the Black Barrow functioning. He was fluent in semaphor.   Leo was very skilled in necromantic and healing magics, including resurrection and reanimation. He often would use skeleton summons to bolster their efforts in battle and free his attention to focus on support and healing in combat. He possessed strong anatomical knowledge. Leo was very faithful to his patron, Nerull, The Scythe-Bearer, and he worked to rebuild temples dedicated to his Dragon.

Biography

Background

In 4A 967, Leo was born in Tempe in the lands of Santeem. He grew up there, and during his youth he met Tillius, the son of the mayor, and they fell in love. Tillius's father, Karth Wheatblood never approved of their relationship and strongly disliked Leo.   At some point, goblins began to terrorize the town of Tempe. As a result of this, Tillius was sacrificed and killed. Karth Wheatblood banished Leo from Tempe, and Leo left Santeem for a time.   At some point, Leo earned the favor of Nerull, The Scythe-Bearer, and became the captain of the Black Barrow. He wandered the seas for many years, eventually arriving in Konenbur.

Campaign One: The Zenethian Heroes

The Lands of Konenbur

In 4A 995, the Zenethian Children were fleeing from the approaching forces of Psaro the Manslayer. The party fled to Konenbur, and the party faced the decision of delivering King Brancana’s missive or fleeing to protect themselves and continue their quest. They chose to run and sought passage across the sea. They found the Black Barrow and her captain, Leo. They convinced Leo to allow them to board, and they set out from port and sailed, as behind them Konenbur burned. During their voyage, Leo learned about the Zenethian Children, Gruknock, and their quest.  

The Lands of Soretta

The party arrived in the Haradren Gaer Arnad where they met Leader-Elect Saelerain Laminafond. The elven leader was non-comital regarding King Brancana’s missive, but he promised to bring it to the elven court. When asked, he told of the holiest place known to the elves, the World Tree, but elven law forbade all but full-blooded elves from venturing to it. The party considered their options but Trip suddenly headed east, determined to quickly accomplish the task set before them.   They traversed through the caverns under the Padequia Mountains and set off an explosion with a gunpowder barrel to make an opening. At the Monastery of the World Tree, guards stopped them from entering. Acting quickly, the party incapacitated them and fled to the upper reaches of the tree. Following the feeling of holy energy, Trip led them to a split in the central trunk, and they slipped inside.   Inside the tree was an large wooden cavern with a vast petaled flower made of bark. In the center was an opening for Trip's present: a quiver. Around the party, forms materialized out of black smoke and formed each of their worst fears. Leo's Chain Devil appeared as the deceased face of his lover, Tillius. During the fighting, Gruknock was tackled over a precipice and he fell to his death. When all the pieces of the swords were gathered, they formed into the Zenethian Swords and Trip took them. Attached was a short message from Morazar, asking her to take care of the swords. They recovered Gruknock's body and ascended out of the cavern.   Outside, the party was immediately confronted by Guardian Quarivon and were arrested. They were escorted away from the World Tree and they met Aoth Stormwind in transit, who had also been arrested. They were taken before Leader-Elect Saelerain Laminafond. The elven leader chastised them for breaking their laws and threatened to imprison them. However, Aoth convinced the elf ruler that as the children of prophecy, they should be allowed to leave and fight for the sake of the world. The elf was unable to deny the logic of it and quietly agreed. He promised to bury Gruknock according to elven custom, but banished the party from Soretta forever.  

The Lands of Keeleon

The party crossed over into the Leviathan Sea and found several bestial ships crashed along the Radags off the north coast of Tarteria. As they investigated, they were accosted by another minotaur ship. They captured it and took a sole prisoner. From him they learned more about Psaro’s plans and the Power of Evolution he wielded. The party also learned that The World’s End and The Manslayer were not allied; they were fighting a battle on two fronts. Finished with their captive, the party slew the minotaur and sailed on.   They arrived in Port Haville and were attacked by demons in the sacked city. Trip was slain in battle by a Bebilith, and was resurrected by Leo. They rescued an orc seer named Agatha, and she told the Heroes what had happened to the Kingdom of Keeleon. Agatha also forsaw the party's goal and directed them south to the Fire Spire Sands.   In the south they found the remaining orcs led by Princess Alena, the last surviving member of the Keeleon royal family. They delivered Brancana’s missive and Alena promised to aid if she could. They learned that some orcs had already fled to the north to Santeem and were held prisoner there. They promised to help and departed.   The Heroes crossed over to the Fire Spire Sands, and demons and elementals were everywhere in the dunes. Rath used his gift, Dragonscale gloves, to transport the burning heart of the desert and unlock a central shrine. During the fighting, Joseppe cast Explosive Runes on his own back to slay an elemental, however the damage cost his own life and he died. The party revived him in the battle, but the Zenethian Cloak was badly damaged. Inside the shrine, Rath found The Zenethian Axe. With the best hope of aiding those who remained in Keeleon being the completion of their quest, the party redoubled their efforts and left Tarteria.   Near the end of 4A 995, the party sailed northwards towards Santeem. While sailing, Ivan felt a pull eastward and they followed it to the Mausoleum of Dwarf Lords. They traversed the expansive interior tombs, but they were ambushed by the same illithid spellcaster that attacked their hometown with Psaro. He froze Brigitte and sunk his dagger into her, drawing her blood. They quickly retaliated but before the party could slay him, he magicked the bloodied dagger away.   Using Leo's magic to speak with the body, they learned Psaro sought their blood and knew the copies he kidnapped were fakes. Before the spell could complete, Aoth interrupted the magic with a holy arrow, and the spell rapidly finished. They opened the way forward to Rita’s tomb and the next Zenethian item: The Zenethian Staff. Now just one item remained. Remembering their promise to Princess Alena, the party sailed forth to Santeem.  

The Lands of Santeem

The ship arrived on the east coast of Santeem, at the Grand Bazaar. They learned of an orc prison camp the Santeem government had created. They also had the missive to deliver to the ruler of Santeem, but they did not believe they could do so safely. With the threats of Esturk and Psaro looming, the party decided the best course of action would be to split up to more quickly meet their goals.   Leo, Ivan, Brigitte, Joseppe, and Trip reboarded Leo’s ship and sailed northwards to Frenor. They saw evidence of the crown’s corruption and learned of a resistance movement against the chancellor. They learned there was a mole inside the prison camp and they were working to get orcs out and safely away to Endor. They sent word to Grupe and continued on the road to Leo’s hometown of Tempe.   When they arrived in Tempe, they met Mayor Karth Wheatblood who was a cruel man that agreed with the new anti-orc policies of the Chancellor. He didn’t approve of Leo’s relationship and the mayor had banished him from Tempe. They learned the city was under constant threat of attack from goblins that were allowed to roam freely. They had to give sacrifices to the goblins to appease them and a local girl was selected. Leo found this appalling and offered himself as the tribute instead. As the party spent the night in Leo’s old home preparing, Aoth caught up with them. They all received another message from Grupe, who expressed the deteriorating situation in the prison and the need for urgency. He asked for their help, but Leo could not leave Tempe again. Aoth, Joseppe, and Ivan would return to help Grupe immediately, and Leo, Brigitte, and Trip would stay to help Tempe.   As they prepared the sacrificial cart, Trip offered to be the sacrifice instead of Leo. With the cart prepared with Trip inside, Leo and Brigitte followed behind. They attacked and slew the goblins and their ogre guards. Inside the goblin's cavern, a shaman had been sacrificing the villagers to a purple worm, which it called forth. Brigitte almost was swallowed whole, but they slew the worm and the goblins. Leo was urged by Nerull to raise the last remains of Tillius. Nerull’s blessing took the spell, and the bone shards were transformed into gold and created a stone golem that would forever accompany Leo. Leo no longer wished to spend more time in Santeem, and they headed back to regroup with their party.   Meanwhile, the rest of the orcs from the prison camp had been saved and the party fled with them towards Frenor. With the corrupted military ranks of Santeem crossed and no further leads on the whereabouts of the last Zenethian Item, the party chose to ferry the rescued orcs safely to Endor and seek the aid of the dwarf king there to deliver the last missive and learn what they can about the last missing item.   However, the party noticed that Chedae was missing, as was their cart. They scried on their donkey and found her surprising far to the southwest, across the Flat Peaks Desert. Using magic, Joseppe transported himself to her. He attempted to understand how she could have gotten here so quickly and what her destination could be, and persuaded her back and they teleported again to rejoin the party on the ship. With orcs on board, they sailed for Endor.  

The Lands of Endor

In 4A 996, the Heroes arrived in Endor, the First Mountain. There, they met with High King Thorik Oathenhammer and learned of Endor's rising tensions with Branca. After King Thorik used his Truthseeker Axe to learn the party's intentions, he welcomed them and the orcs they had brought to Endor. To aid them, King Thorik brought forth the champion of the tournament of swords: Johanna, Shieldmaiden of Endor.   Curious about the tournaments, the party went to The Arena. They found that Aoth’s way into the archery tournament had already been paid by an anonymous benefactor. Winning the tourney would give Aoth the chance to fight the previous year’s champion. When they inquired who the previous champion was, they learned it was a fighter from Parthenia, and his name was Psaro.   With a day before the tourney would begin, the party decided to search for information that could help them on their journey and point them in the direction of the last Zenethian item. During this time, Leo found an abandoned temple to Nerull, The Scythe-Bearer, in Endor's Undercity. Entering the black water, Leo communed with his Dragon and asked questions about their tasks ahead and about the donkey that accompanied them, but Nerull's sight was blocked from perceiving Chedae. The party found a History of the Third Age where the final actions of the Zenethian Champions were detailed, and learned Sanazi had gone missing in Santeem to the west of the Flat Peaks Desert. They had their destination, but the tourney and Psaro were too important. They alerted the King and prepared to face their enemy.   Aoth fought his way to the finals. The party prepared in the stands as Psaro walked onto the arena floor. Psaro knew they were here and he wished to talk. He offered a trade: their blood for the lives of their captured friends. The party declined, and Psaro summoned great fireballs above the arena and sent them crashing down into the stands. When the dust settled and the flames died out, a doppelganger of Psaro lay burned and dead.   King Thorik understood he had been deceived and declared war on Psaro for attacking his people. He promised full aid to Branca and ordered his armies make ready. The Endor Tunnel was blocked and needed to be cleared for the King’s army to march forth. His scouting parties had not returned, so King Thorik ordered his two champions, Johanna and Aoth, to clear the way.   They rode out to the tunnel to find the great mountain passage blocked sabotage. Nearby they found beasts working a great spell circle, loosing the blood from the dwarf bodies of the slain scouting parties. The party engaged, and the dark voice inside Rath directed him to alter the runes of the spell. With the spell shifted, Rath lost control of his body as the entity revealed itself as an aspect of Esturk. When the party rushed to help Rath, he plunged his sword into the chest of Trip. Her blood was spilled on the spell circle below, and her soul was pulled from her body.   Leo captured Rath in a walking cage of bone. Though the taint of Esturk had been removed from Rath, the body of Trip still lay on the ground. She could not be revived and magic cast to call her soul back failed. The party completed their work to clear the blocked tunnel pathway and carried the body of their sister back towards Endor.   Upon their return, the King’s army was marching forth to aid Branca. They brought Rath before the King who used his Truthseeker Axe and the party learned it was not his actions that slew Trip, but he did nothing to prevent it either. Disappointed and angry with Rath, but with greater evils ahead of them, they released Rath back to their party. King Thorik volunteered his clerics to watch over Trip’s body, so that should her soul be saved, she could be returned to life. They left her body in the care of them at Endor's Temple to Zenethia. Brigitte left Fifi to guard her sister and took Trip’s Zenethian Swords. Resolute, they boarded Leo’s ship and headed towards where Sanazi had last been seen in Santeem.  

Towards Esturk, The World's End

On the way across the sea, they found the wreckage of several ships and one survivor, Petra D'Silva. Petra offered to help the party in exchange for safe passage. Later on, a flock of harpies attacked the ship and crew, and the fighting alerted a Leviathan who attacked the vessel. Joseppe and Ivan formed a magical wall of iron suspended above the creature and dropped the mass onto it, and they repelled the creature, slew the harpies, and continued on.   They arrived at Birdsong Tower on the southern coast of Santeem. Inside, they fought elementals and fire lizards. During the fighting, Petra was killed and then revived by Leo. Brigitte used her gift, a golden locket, and with the activation of the tower's mechanisms, a vortex opened beneath Brigitte, and she disappeared through it. For the party, she was only gone a moment. Brigitte returned as the time ritual spell completed. With her return, all the Zenethian Items had been regathered. With a surge of holy energy emanating from each item, the party were whisked away in emerald light.   On the Eternity Stair, Zenthai, The Dragon King, congratulated the children for gathering the artifacts of their parents and thanked the others for their aid. With a breath, Zenthai recast the Zenethian Items into new crystalline forms. Each took the form best suited for its new wielder, and with his energy they were once more recharged and glowing with holy light, and Leo received the Zenethian Scythe. With these gifts, he named them the Zenethian Heroes, the ones with the power to defeat Esturk, The World’s End, and save Azimuth once more. Zenthai returned his Heroes to the Material Plane reenergized and with newfound power. With their task ahead of them, they quickly returned to their ship and set sail for Tarteria, where Esturk stirred.   The party arrived in Tarteria and travelled to the miasma-cloaked Aktempto. They found desecrated memorials to Morazar and Porgorag and the entrance to the mines was infested with demons. Petra was captured at the entrance, and as the party went forward to rescue her, Chedae would not proceed, and they left her behind. Petra had convinced the demons to bring them to Esturk directly, feigning that she had betrayed them. She was able to communicate this subtly to Leo through semaphor, and with Leo's urging, the ruse worked and they were led deep into the mines.   On 2 Avedar 4A 996, the Heroes went before Esturk, The World's End. Trip's soul was claimed by Esturk and she, along with Morazar and Porgorag, were turned into Dark Champions. Tunnelling through the dark and earth, Zenthai, The Dragon King, appeared and forced his way into this space between worlds to face his rival. The Heroes fought against the Dark Champions while Esturk battled Zenthai. Eventually the Dark Champions were defeated and their souls were saved.   However, the battle above went poorly for Zenthai. Alone and still wounded, he had not the strength to hold back Esturk indefinitely. Latching onto Esturk, Zenthai pulled a shining rainbow crystal from The World’s End, and as the dark Dragon screeched, the power exploded, sending Zenthai crashing into the battlefield below. Esturk flew down and landed heavily on the mortally wounded Zenthai. And with a final attack, Esturk killed The Dragon King.   The body of Zenthai scattered into lights that spread through the cavern and coalesced upon each of the Heroes, granting them Zenthai's Blessing, and the strength of resolve to face this fight. Though Johanna, Ivan, and Brigitte fell in the fighting, the Zenethian Heroes fought back against the darkness, and with a final blow, they sent Esturk, defeated, back into the darkness. They revived and recovered themselves, and as they left this place, they sealed the entrance behind them with an explosion. The demons were gone and the mines were empty as they ascended back to Azimuth.   When the Heroes emerged, they were met with the sun breaking through the storm above Tarteria, and their donkey approached in earnest. As Chedae came to them, she glowed with a similar energy to that which had infused themselves and their items. As the last energy faded from her, she transformed. No more was she the color-changing donkey that had journeyed with them from the start. Her true form was revealed, a young platinum-scaled Dragon. Zenthai had a daughter and hid her away on Azimuth so that if he were slain, Zenethia could continue.   Esturk was defeated once more, but Psaro still threatened the world. With the armies he had gathered he could still bring about the end of the kingdoms. The armies they had contacted were gathering in Branca to prepare for battle, and the Heroes would go to aid them. Returning to Leo’s ship, they sailed towards the Endor port and marched quickly towards Branca.  

Towards Parthenia and Psaro

King Brancana had arranged a war council for the leaders to discuss their strategy against Psaro. The Heroes attended and provided what information they could about Psaro and his plans. The armies set out for the eastern coast to board the gathered vessels, but they did not yet know what they were getting into. The Heroes scouted ahead using a Wind Walk spell to see what defenses Parthenia had. They found where the enemy fleet was holding and went to turn back, however Petra split from the party. Without the means to end the spell and not endanger all of them, they had no way to prevent Petra from leaving them as she headed towards the beasts. Thinking themselves betrayed, the party returned towards the gathering forces.   Leo’s ship was still in Endor, so they joined the forces on Branca’s flagship, the Occidentalis, with King Brancana. Paired with them was the elven warship, the Effervescent. Chedae took to the skies and the fleet set sail and headed towards Parthenia.   In the Parthenian Sea, the allied fleet met the bulk of Psaro’s navy at the Battle of the Bay of Shipwrecks. The Heroes fought their way to victory and into the Parthenian Bay, and Petra aboard the Falcon rejoined them, guiding the Burland fleet to aid them. Breaking through, the Falcon and the Occidentalis landed on the shores of the Iron Marshes, and they made for the ruins of the city of Gardenbur. In the ruins of Gardenbur, they rested in a dilapidated temple. Inside, a spirit assaulted the party and King Brancana was wounded, and the darkness leached into the wound. The spirit was banished, but the King could no longer continue with them. King Brancana ordered the Heroes to head to Psaro's northern fortress, the Citadel of Bronze.   On 3 Janafen 4A 997, the Zenethian Heroes entered the Citadel of Bronze and traveresed through the trapped halls to the throne room. Psaro congratulated them and welcomed them before him. In the rafters of the room were the taken friends of the Zenethian Children, chained and rigged to fall to their death at Psaro’s whim. Psaro offered them their friends and their lives. All he asked for was their blood so he could perfect his use of the Power of Evolution. They refused. With a snap, Psaro summoned music and his minotaur general, Black Phillip, and drew his sword. Of the friends of the Children, only Cher and Gertrude were rescued. Black Phillip was slain and Psaro forced into an incomplete evolution, and with arrow and spell and blade, the Heroes pummeled damage into Psaro, and the Manslayer was killed.   With Psaro gone, the magic that surrounded Parthenia destabilized and great shards of the anti-magic barrier began falling from the sky. The Citadel of Bronze shuddered and crumbled around them and the Heroes made their escape. They found the allied armies had won the battle in the Iron Marshes. Though there were fatalities and injuries, with Chedae present and with the Zenethian Heroes the victors against both Esturk and Psaro, the world was saved once more.   They eventually returned to Endor, where they found that Trip had recovered, and they introduced her to Chedae. The Heroes worked to aid the recovery and rebuilding of the displaced and wounded, and with the aid of Chedae in her material form, they accomplished great things at the end of the Age.   On 31 Jeran 4A 997, Chedae travelled to Hometown with the Zenethian Heroes. She said her goodbyes to each of them and ascended to Zenethia, succeeding her father as the next Dragon Deity of Zenethia and starting the Fifth Age.

The Fifth Age: The Age of Beginnings

Trip had a long recovery after her resurrection at the end of the Fourth Age. Though she stayed in Endor, the First Mountain, for a time after the end of the wars, eventually she left, headed north. It is not known what became of her, but many years later, her siblings built a monument in their hometown named Trip’s Tower in her honor. Leo attended the ceremony.   Leo returned to his homeland of Santeem and would be crucial in remedying the aftereffects on the royal family there from Esturk and leading to the formation of the Santeem Republic. It is rumored he also rebuilt a great shrine to Nerull, The Scythe-Bearer, his patron, in the Undercity of Endor: The Temple of All's Fate.   At some point, the Fane of the Fire Egg and Fane of Black Hematite were constructed in the Horukzul Caverns. The rage drake egg Brigitte had taken from Birdsong Tower was placed at the Fane of the Fire Egg. With the help of Leo, the spectral form of Fifi was set to defend the fane and the egg, and an abjuration spell tied to the fanes was cast.   His ship, the Black Barrow, is said to be seen off the coast of Santeem on a certain day each year.

Relationships

Zenethian Children

Leo was an early ally of the Zenethian Children and their relationship started out of necessity when the Children needed to cross the ocean and flee Konenbur. During their journey, Leo worked consistently to protect and heal them, even going so far as to put himself in danger when doing so. Of all the Children, Leo's relationship with Rath was the most strained, and Leo never truly forgave Rath for his betrayal of the party.

Petra D'Silva, Emissary of Beasts

Leo and Petra D'Silva shared a comradery early on, as they were both sea captains. This proved useful as they were able to communicate via semaphor, when needed. However, their relationship grew strained as their journey continued, and Leo lost trust in Petra as she seemed to betray the party. When Petra left the party as they were scouting Parthenia, Leo threatened to kill her if he had the chance.

Tillius

Tillius was Leo's lover in Tempe. Tillius's father, Karth Wheatblood, who was the mayor of Tempe, never approved of their relationship and strongly disliked Leo. As a result of the goblins that terrorized the town, Tillius was killed. This caused Leo to leave Santeem for a time, though he would eventually return and confront Karth and avenge Tillius. As a gift from Nerull, The Scythe-Bearer, Tillius's remains were transformed into gold and animated as a golem, which would continually regenerate and return to Leo.

Character Information

Legacy

  • It was largely due to the efforts of Leo that Esturk's corruption and influence over the Santeem monarchy was revealed, and he was instrumental in the formation of the Santeem Republic.
  • The Temple of All's Fate in the Undercity of Endor was crafted by Leo's divine magic.
  • The name of the Black Sail Sea is said to be attributed to the presence of the Black Barrow in this stretch of water.
  • The name Leo became a popular name in the Santeem Republic in the Fifth Age. It was stated Leo had become "the most well-known Santeemite in history."

Notable Items

  • Black Barrow: Leo's ship was the Black Barrow, which was crewed by a number of animated skeletons. The Black Barrow was instrumental in the journey of the Zenethian Heroes and allowed them to more quickly accomplish their goals and reach their destinations.
  • Tillius Golem: As a gift from Nerull, The Scythe-Bearer, Leo was given an animated golem in the likeness of his deceased lover, Tillius. Seven shards of bone, the last remains of Tillius, were transformed into gold and became a part of the golem, which would continually regenerate and return to Leo.
  • Purple Worm Plate Armor: After defeating a purple worm in Santeem, Leo was crafted a set of plate armor from the hide of the worm.
2022 Character Art by J Pleshe
Character Type
Player Character   Actor
K.B.

Current Status
Presumed dead
Species
Date of Birth
4A 967
Date of Death
Unknown
Birthplace
Children
Gender
Male
Eyes
Green
Hair
Blonde
Skin Tone/Pigmentation
Pale
Height
6' 0"
Weight
180 lbs
Owned Vehicles
Aligned Organization
2022 Character Art by K Bredain