KINGDOM OF MANY-ARROWS
INTRODUCTION
OVERVIEW
The Many-Arrows Kingdom faction embodies the more traditional, assertive aspects of the Kingdom of Many-Arrows, reflecting the visions of its earlier leaders like Obould and Hartusk. This faction is structured and civilized yet harbors nationalistic and expansionist ambitions, with a strong sense of orcish supremacy. While diplomatic engagements are considered, their primary focus is on consolidating and expanding their territory, including areas around Nesmé, which they regard as part of their rightful domain. Players in this faction will navigate a path of aggressive expansion, strategic dominance, and cultural assertion, aiming to realize the dream of a greater northern orcish empire.BACKGROUND
Origin:The Kingdom of Many-Arrows, also known as the Kingdom of Dark Arrows, was an influential orc kingdom in the North, founded by the legendary orc leader Obould Many-Arrows. Its inception marked a significant shift in orcish society, transforming from scattered, disorganized clans into a unified, formidable state. Rooted in traditional orcish values of strength and conquest, the kingdom aimed to establish a vast orcish empire, expanding and reclaiming territories in the North. However, in 1485, the kingdom faced its downfall and spent the following seven years rebuilding its forces, striving to regain its lost power and influence. Culture:
Deeply rooted in orcish traditions, the Many-Arrows have a unique blend of martial prowess and emerging statecraft. Emphasizing strength and honor, the society is structured around a warrior ethos, with great respect accorded to those who demonstrate bravery and skill in battle. This culture also shows a surprising openness to diplomacy and alliances, a deviation from typical orcish isolationism.
GOALS
Territorial Expansion: Assert control over territories deemed historically and rightfully orcish, including areas surrounding Nesmé. Military Dominance: Build and maintain a formidable military force capable of both defending orcish lands and advancing territorial claims. Strategic Diplomacy: Engage in diplomacy where beneficial, but primarily as a means to further the Kingdom's expansionist goals. Cultural Supremacy: Promote orcish culture and values as superior, aiming to elevate their status in the regional hierarchy.
STRUCTURE
The hierarchy of the Many Arrows Kingdom is based on a feudalistic and primal approach. Warlords are hand chosen by the King, who then appoints all ranks below them.RANKS
King Lorgru of Many Arrows (NPC)
‒ Council of Arrows‒ ADVISORS
- Warlord
Considered the highest ranking within Many-Arrows beneath the King, commanding absolute authority within his domain. Responsible for governance, law enforcement, and regional defense. Acts as the face and voice of the region, making key decisions and representing their people in higher councils.- Warmaker
Chief military officer, strategist, and leader of all armed forces. Responsible for defense strategies, troop deployment, and military discipline.- High Shaman of Gruumsh
Spiritual leader and chief religious figure devoted to Gruumsh, orchestrating religious ceremonies and guiding the spiritual well-being of the tribe. Influences decisions with divine insight.‒ Special
- Lorekeeper
Guardian and interpreter of historical and cultural knowledge, advisor on legal and traditional matters. Plays a key role in preserving tribal identity and advising on decisions based on historical precedence.- High Shaman of Luthic
Senior religious authority specializing in matters of fertility, family, and protection. Provides counsel on community welfare and conducts rituals to honor Luthic.- Shade of Shargaas
Master spy and chief of internal intelligence, handling covert operations, surveillance, and internal security. Ensures loyalty within the ranks and roots out threats to stability.- Emissary
Principal diplomat, managing foreign relations and treaties. Represents the tribe in external negotiations, maintaining alliances, and navigating diplomatic landscapes.- Thrallmaster
Overseer of the workforce, including slaves, with responsibilities in labor management and aspects of economic planning. Ensures efficient resource allocation and labor organization.‒ Military
- Eye of Gruumsh
Elite warrior, often in a commanding role, marked by a significant ritual. Symbolizes martial prowess and dedication to Gruumsh.- Legbreaker
Elite shock troops, embodying physical strength and ferocity, dedicated to Bahgtru. Serve as the tribe's vanguard in battles.- Quartermaster
Key logistician, managing supplies, armaments, and resource distribution. Critical for maintaining the army's operational capacity.- White Hands of Yurtus
Clerics specializing in death rites and the only sanctioned practitioners of necromancy. Perform funerary rituals and may provide supernatural aid.- Blade of Ilneval
A prestigious title for tactically adept commanders. Awarded for exceptional leadership and strategic acumen.- Red Fangs of Shargaas
Covert operatives acting as secret police, tasked with internal enforcement, assassination, and espionage. Maintain internal order and eliminate internal threats.
- Commander
Senior military officers leading large units, responsible for implementing strategies and direct troop command.- Scout
Skilled in reconnaissance and stealth, providing critical intelligence and engaging in guerrilla tactics.- Shaman
Magic-users who serve various roles, from healers to battle mages. They provide spiritual guidance, cast spells in combat, and may perform rituals to boost morale or invoke divine aid.- Warrior
The backbone of the army, these are the trained soldiers who engage in direct combat.- Grunt
The lowest rank, often comprising new recruits or local militia. Grunts perform basic combat roles and are typically less experienced.- Slave
Non-combatant captives used for labor or servitude. In some cases, they might be pressed into service as auxiliary forces or for menial tasks to support military operations. They have no formal military training or status.