Eal

The city of Eal (pron. Eee-All) is one of the oldest cradles of civilisation in the known world of Elanora, and the largest city on the continent, rivaled only by Jence and Tokmor in the east. Because of its position on the intersection near the Drakar and Dice rivers it was always prosperous, but Eal's prosperity was taken to new heights when the Skenar Canal linked their waterways to Tanquary as well. Eal's primary exports are food (particularly grains, rice and fruit), skilled labour, manufactured goods, and medical herbs and equipment.

Eal's temples and universities have produced some of the best healers the world has ever known outside the Adventurers Guild. Unfortunately these temples have a dark history. Many of them were built on the back of slave labour, or worse - Necromancy is not viewed with the same repulsion here, and there was a time when lines of slaves working alongside skeletal or zombified labourers hauled stone from as far north as the Pizol Mountains to Eal build sites.

Much has changed under the rule of Empress O'Mala I of Eal . While slavery is practiced, there are tight controls on how slaves are treated and on what conditions a slave may earn freedom, and these laws are strictly enforced. The result is closer to a form of indebtured servitude where a slave must pay off the cost of their upbringing and education, but their basic rights to food, rest and shelter are (usually) protected by law. Braeland serfs have been known to try to escape south to find a genuinely better life as a slave of Eal. Eal nobles will thus scoff at Pizol or Braeland freemen who try to claim any moral highground when it comes to discussing the lot of their lower classes.

 

Notable events:

See also:

Elanora south

Notable locations:

  • Imperial Palace
  • Ivory Buroplazia
  • School of Astromancy
  • the Great Library
  • The Dust Quarter (farmers markets)
  • The Basement (underground bar)
  • The Three-eyed Goat (farmers bar)
  • The Divine Quarter
  • The Imperial Museum of Eal
  • Dice Ports (sewers, thieves dens and fences)

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