Mercutio
Clan: Tremere
Generation: 12
Sire: Xanthus
Childer: Dr. Heinrich Schmidt
Title(s): Baron, Emissary of the Tri-Island Chantry House Ipsissimus
Biography
In life, Matio was a resourceful student of history who studied at Brown University. Despite his major, he enjoyed studying the occult and was deep into conspiracy theories. His devotion to his research resulted in him unknowingly stumbling upon ancient Kindred blood magic. Mistaking it and its connections for another conspiracy (a secret society well known as the Illuminati) he investigated Locustwood Manor, finding it a hidden catacombs. Unfortunately, he arrived as two Tremere were leaving from their ritual. For the crime of trespass, Hans executed the young researcher. But upon looking at his notes, Xanthus saw a possible protege. When Hans left, Matio was Embraced by Xanthus and brought to unlife with a desire to finish his work.
Touchstones
Growing up in the outskirts of the Tri-Island Area, Matio was away from people his age. His father was a researcher who spent most of his time researching while his mom worked a regular office job. Leaving Matio to spend much of his time alone, this wasn't a grievance for him, as he enjoyed reading from his father's library. While not the tradtional loving family, Matio still cared for his parents and greatly apprecited what they provided for him. His father is who insprired him to follow his own research and got him to attend Brown University. Unfortunately for his parents, Matio would disappear out of their lives on a random night. This left them stilly distraught as he is still missing amid so many mysterious deaths.
Appearance
Matio is a tall man who stands at 6'2.5". He has a rather lanky but fit physique. He commonly can be seen wearing his blood-red Arabic outfit or a variety of clubbing outfits. Matio also enjoys wearing glasses. Appears to be in his mid-twenties.
Ghouls
Kean and Daniels.
Equipment and Possessions
Matio has access to many different pieces of equipment. He never goes anywhere without his Desert Eagle .50AE or his phone.
Disciplines
- Presence (1):
- Daunt (1st lvl): The vampire can add their Presence rating to their Intimidation checks.
- Potence (3):
- Lethal Body (1st lvl): The Kindred can cause serious physical damage to a mortal, capable of tearing skin and breaking bone.
- Soaring Leap (1st lvl): The Kindred can leap higher and further.
- Prowess(2nd lvl): The Kindred gains an overall increase in strength.
- Auspex (2):
- Sense the Unseen (1st lvl): The vampire can detect things that are supernaturally invisible, like Obfuscate users, ghosts, or dormant Blood Sorcery spells.
- Premonition (2nd lvl): The vampire can receive visions and hints about what is about to happen.
- Dominate (2):
- Compel (1st lvl): The vampire can issue a short sentence command to the target.
- Mesmerize (2nd lvl): The vampire can issue a longer, more complicated command to the target.
- Blood Sorcery (5):
- A Taste for Blood (1st lvl): By tasting a drop of blood, the user can discern certain basic traits of the one to whom it belongs.
- Shape of the Sanguine Sacrament (1st lvl): Allows the vampire manipulate their (or someone else's) blood, to form intricated images, such as a simple message or a geometrical shape.
- Crimson Coalescence (1st lvl): The kindred, after spilling some of its own vitae, is able to create a small ball of blood that it can manipulate in the air. This ball could be used as a projectile weapon or could be used to attempt to drown a mortal victim.
- Extinguish Vitae (2nd lvl): The user can intentionally remove the unlife-giving properties of some of the Blood in another vampire, stoking their Hunger as the victim’s inner reserves curdle into impotence.
- Cauldron of Blood (5th lvl): This gruesome power lets the user boil the blood of a victim in their own veins, causing massive damage and excruciating pain
- Blood Rituals:
- Blood Walk (1st lvl): An advanced version of A Taste for Blood, the caster is able to learn even more information about another Kindred from their vitae.
- Craft Bloodstone (1st lvl): Creates a Bloodstone, a magical tracking device.
- Dagon's Call (3rd lvl): A Banu Haqim ritual that ruptures the blood vessels of a victim from afar who has previously came into contact with the caster's vitae.
- Ward Against Ghouls (1st lvl)
- Ward against Spirits (2nd lvl)
Children
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