Remove these ads. Join the Worldbuilders Guild
Wed 2nd Jun 2021 01:30

Session 5 - Leaving Town

by Jack

The party wakes from their long rest, and conclude their business with Kurychek, handing him the empty case that previously housed Funzbar's book of intel. Using magic, Kurychek teleported the case away from the room, and bid the party farewell as he turned into a raven and flew away.
 
Gathering their belongings, the party headed out into the city morning, where passersby grumbled at the imposition the invading army has placed on their lives. Winry did some cartwheels to improve some moods. The group arrived at the One-to-Go Tavern, and met Krach and Petra, members of the Resistance. Myetharia and Rayland discussed with them ways for the party to escape Gate Pass, and the two suggested speaking with Councilman Menash at his mansion. The pair also mentioned unrest against magic users brewing in the city. A proclamation was made to turn all magic users over to the Ragesian Inquisitors for questioning, or another assault will fall upon Gate Pass. A mob had collected outside Gabal's School, although Krach was unconvinced that Gabal had left the city.
 
Jack suggested they speak with the president of Eralore Hall, Gratanus Helicomb. Not finding him there, the group made their way to the political district of the city, where they found the council breaking for lunch. Walking and talking together, Helicomb and Councilman Menash strode into the city streets. Jack approached and introduced himself to Menash and asked for a moment of Helicomb's time. Jack revealed the party's need to escape the city, and Helicomb led them to Menash's mansion.
 
Within Menash's Provisions and his garish mansion, he showed the party his many trinkets and implements for adventurers, most of which were fairly useless and designed in a silly fashion. While touring his estate, Menash filled the party in on the news of what happened the night prior - a druid turning into a giant eagle to kill a dragon, earth elementals bursting from the ground below the city, and an assault on the northern wall were some of his mentions.
 
Offering Winry a set of thieve's tools in a pouch shaped like a frog, the councilman also procured the documents necessary for escaping Gate Pass, instructing them to bring these documents to a specified place and to present them to Captain Herreman.

Continue reading...

  1. Session 2 - Deception in the Depository
    New Year's Day, 5754
  2. Session 1 - A Very Warm Greetings
  3. Session 3 - Mercy and Fireballs
  4. Session 4 - Rats, Badgers, and Imps
  5. Session 5 - Leaving Town
  6. Session 6 - Magic, Money, and Mages
  7. Session 7 - Pursuers
  8. Session 8 - Ceasefire before Forest Fire
  9. Session 9 - Snatch and Scourge
  10. Session 10 - Into the Inferno
  11. Session 11 - Devil in the Fire
  12. Session 12 - Indomitability
  13. Session 13 - Burning Questions
  14. Session 14 - A Hot Deal
  15. Session 15 - Games by Firelight
  16. Session 16 - A Little Illumination
  17. Session 17 - Sacrifice of the Seela
  18. Session 18 - The Hag and the Dryad
  19. Session 19 - Protectors of the Seela
  20. Session 20 - Cold After Warm
  21. Session 21 - Springs, Sorcerers, and Sphinxes
  22. Session 22 - Bar Games and Warships
  23. Session 23 - Arrival at Seaquen
  24. Session 24 - Deception at South Harbor
  25. Session 25 - The Headmaster
  26. Session 26 - Truth and Fire Rats
  27. Session 27 - The Wayfarers
  28. Session 28 - Gators in the Mist
  29. Episode 29 - Swamps and Mires
  30. Session 30 - Denizens of South Harbor
  31. Session 31 - Politics and Pilfering
  32. Session 32 - Badgers and a Dragon
  33. Session 33 - The Storm Breaks
  34. Session 34 - The Sunken Prison
  35. Session 35 - Tide of Bone
  36. Session 36 - The Red Room
  37. Session 37 - Bottom of the Prison
  38. Session 38 - He Who Controls The Storm
  39. Session 39 - After the Storm
  40. Session 40 - Leaving Seaquen
  41. Session 41 - Frozen Dassen
  42. Session 42 - Many Threads
  43. Session 43 - The King of Dassen
  44. Session 44 - Enemies of the State
  45. Session 45 - Keep to the Shadows
  46. Session 46 - Gallo's Fend
  47. Session 47 - Escape or Die
  48. Session 48 - The Alydi Gap
  49. Session 49 - Fighting Uphill
  50. Session 50 - King of the Hill
  51. Session 51 - Reunited
  52. Session 52 - Lord, Lady, and Mother
  53. Session 52 - The Battle Approaches
  54. Session 53 - Thravanvost
  55. Session 54 - The Battle of Otharil Vale, Part 1
  56. Session 55 - The Battle of Otharil Vale, Part 2
  57. Episode 56 - Return to Bresk
  58. Episode 57 - The King's Festival
  59. Episode 59 - Familiar Faces
  60. Session 60 - Madness Revealed
  61. Session 61 - Many From One
  62. Session 62 - Fiery Arrival
  63. Session 63 - They Have the High Ground
  64. Session 64 - The Quiet Town of Eresh
  65. Session 65 - Balance