Remove these ads. Join the Worldbuilders Guild
Sun 13th Jun 2021 02:27

Session 6 - Magic, Money, and Mages

by Jack

The thugs dressed as guards attacked the party. Realizing Bryn had the ability to use magic, the thugs focused their attack on her. The ensuing dog pile may have meant curtains for Bryn, when suddenly, a spry man with a greatsword dropped from the roof and joined the melee. With his help, the party fought off the enemies, capturing one of them in the process. The mysterious rogue introduced himself as Rantle, a member of the Thieve's Guild in Gate Pass. He was very familiar with Myetharia, and enjoyed flirting with Bryn after the fight.
 
Together, the party followed Rantle and took their captive to a hideout. There, they questioned the thug, and discovered he belonged to a group of mercenaries that worked out of a camp south of the city. The group's boss was revealed to be Kathor Danava, and they sought mages in the city to capture and turn in to the Ragesian army for a reward. Within the city, the group frequented the Mannish Inn.
 
All the information gathered, the group asked Rantle to watch the prisoner and let him go after a few days. Rantle agreed, and then asked Myetharia a favor of his own. His sister Katrina disappeared a few days prior when news of the Scourge arrived, and Rantle believed she was making her way to the Lyceum, hoping to hone her abilities as a sorcerer. Rantle asked Myetharia if she would look for Katrina on her way to the Lyceum, and gave her a letter to deliver to Katrina upon her discovery. He described her as 5'8" with long red hair fitting for her magical fire abilities.
 
The party made their way to the temple to gather Torrent. Saying their farewells to Funzbar, the group plus Torrent started the long trek to the barracks to find Captain Herreman. Herreman turned out to be a middle-aged half-orc with a graying beard, and a dagger at his hip in the shape of a banana (obviously showing his connection to Councilman Menash). Showing the captain the documents Menash gave them, Herreman explained that the party's way out of the city was to dress as guards and go out on patrol. Their patrol was to look into a Ragesian necromancer robbing graves to revive the inhabitants, though Herreman doubted the veracity of the claim.
 
The party decided to wait in the barracks until the time came for the patrol, and the escape from the Gate Pass.

Continue reading...

  1. Session 2 - Deception in the Depository
    New Year's Day, 5754
  2. Session 1 - A Very Warm Greetings
  3. Session 3 - Mercy and Fireballs
  4. Session 4 - Rats, Badgers, and Imps
  5. Session 5 - Leaving Town
  6. Session 6 - Magic, Money, and Mages
  7. Session 7 - Pursuers
  8. Session 8 - Ceasefire before Forest Fire
  9. Session 9 - Snatch and Scourge
  10. Session 10 - Into the Inferno
  11. Session 11 - Devil in the Fire
  12. Session 12 - Indomitability
  13. Session 13 - Burning Questions
  14. Session 14 - A Hot Deal
  15. Session 15 - Games by Firelight
  16. Session 16 - A Little Illumination
  17. Session 17 - Sacrifice of the Seela
  18. Session 18 - The Hag and the Dryad
  19. Session 19 - Protectors of the Seela
  20. Session 20 - Cold After Warm
  21. Session 21 - Springs, Sorcerers, and Sphinxes
  22. Session 22 - Bar Games and Warships
  23. Session 23 - Arrival at Seaquen
  24. Session 24 - Deception at South Harbor
  25. Session 25 - The Headmaster
  26. Session 26 - Truth and Fire Rats
  27. Session 27 - The Wayfarers
  28. Session 28 - Gators in the Mist
  29. Episode 29 - Swamps and Mires
  30. Session 30 - Denizens of South Harbor
  31. Session 31 - Politics and Pilfering
  32. Session 32 - Badgers and a Dragon
  33. Session 33 - The Storm Breaks
  34. Session 34 - The Sunken Prison
  35. Session 35 - Tide of Bone
  36. Session 36 - The Red Room
  37. Session 37 - Bottom of the Prison
  38. Session 38 - He Who Controls The Storm
  39. Session 39 - After the Storm
  40. Session 40 - Leaving Seaquen
  41. Session 41 - Frozen Dassen
  42. Session 42 - Many Threads
  43. Session 43 - The King of Dassen
  44. Session 44 - Enemies of the State
  45. Session 45 - Keep to the Shadows
  46. Session 46 - Gallo's Fend
  47. Session 47 - Escape or Die
  48. Session 48 - The Alydi Gap
  49. Session 49 - Fighting Uphill
  50. Session 50 - King of the Hill
  51. Session 51 - Reunited
  52. Session 52 - Lord, Lady, and Mother
  53. Session 52 - The Battle Approaches
  54. Session 53 - Thravanvost
  55. Session 54 - The Battle of Otharil Vale, Part 1
  56. Session 55 - The Battle of Otharil Vale, Part 2
  57. Episode 56 - Return to Bresk
  58. Episode 57 - The King's Festival
  59. Episode 59 - Familiar Faces
  60. Session 60 - Madness Revealed
  61. Session 61 - Many From One
  62. Session 62 - Fiery Arrival
  63. Session 63 - They Have the High Ground
  64. Session 64 - The Quiet Town of Eresh
  65. Session 65 - Balance