Remove these ads. Join the Worldbuilders Guild
Fri 21st May 2021 02:58

Session 1 - A Very Warm Greetings

by Jack

The session began with all the PCs meeting at the Poison Apple Pub in Gate Pass. The pub had a sign out front that said
 
"Official Notice - Trehan Finner, owner of the Poison Apple Pub has been taken into temporary custody under the protection of the city guard, until such time that the representatives of the Ragesian Empire can question and find him innocent of hostile collusion. The Poison Apple Pub is hereby closed until further notice." The note had the seal of the city guard stamped on it.
 
The pub was abandoned with all doors locked. Rayland tried to pick the lock on the side of the building when the door was opened by Torrent, who invited us in.
 
Torrent shared with us that a Ragesian army was marching for Gate Pass, accompanied by Inquisitors, who hunt and kill magic users not aligned with Ragesia. They are attempting to establish dominance after the death of Emperor Coaltongue. To stop them and protect the city, we need to find Funzbar Biteknee, a gnome spy from the Lyceum who was undercover in the Ragesian palace. He has intel that was supposed to be given to Peppin Tallman, Funzbar's human handler from the Lyceum in Gate Pass. He was found dead, and it is unknown if Funzbar is aware of this or not.
 
Funzbar has a package containing "vital military intelligence which he stole from the Ragesian palace". We need to meet with him where he was going to meet with Peppin, at the Depository. From there, we will deliver the package to the Lyceum in Seaquen. Torrent planned on us leaving the city and traveling down a southern road to the Fire Forest, for which she had proffered a few potions to resist the fiery blaze. The issue she presented was - how do we get out of the city, which is on lockdown. She suggested we talk to Councilman Menash, who is sympathetic to the Resistance and may be able to help. He has a home in Summer's Bluff, the wealthy borough of the city.
 
Before we could begin the mission though, we were attacked by assailants wearing red arm bands with a black horse's head imprinted on them. They were led by a male human on horseback named Kathor. In the process of these assailants sneaking in, a fireball made of oil smashed into the roof of the pub, lighting some of the assailants on fire, as well as the building. After a quick battle, the group escaped out the same side door they entered from, Torrent included.
 
On their way out, Bryn asked Rayland to grab one of the armbands. And they escaped into the night.

Continue reading...

  1. Session 2 - Deception in the Depository
    New Year's Day, 5754
  2. Session 1 - A Very Warm Greetings
  3. Session 3 - Mercy and Fireballs
  4. Session 4 - Rats, Badgers, and Imps
  5. Session 5 - Leaving Town
  6. Session 6 - Magic, Money, and Mages
  7. Session 7 - Pursuers
  8. Session 8 - Ceasefire before Forest Fire
  9. Session 9 - Snatch and Scourge
  10. Session 10 - Into the Inferno
  11. Session 11 - Devil in the Fire
  12. Session 12 - Indomitability
  13. Session 13 - Burning Questions
  14. Session 14 - A Hot Deal
  15. Session 15 - Games by Firelight
  16. Session 16 - A Little Illumination
  17. Session 17 - Sacrifice of the Seela
  18. Session 18 - The Hag and the Dryad
  19. Session 19 - Protectors of the Seela
  20. Session 20 - Cold After Warm
  21. Session 21 - Springs, Sorcerers, and Sphinxes
  22. Session 22 - Bar Games and Warships
  23. Session 23 - Arrival at Seaquen
  24. Session 24 - Deception at South Harbor
  25. Session 25 - The Headmaster
  26. Session 26 - Truth and Fire Rats
  27. Session 27 - The Wayfarers
  28. Session 28 - Gators in the Mist
  29. Episode 29 - Swamps and Mires
  30. Session 30 - Denizens of South Harbor
  31. Session 31 - Politics and Pilfering
  32. Session 32 - Badgers and a Dragon
  33. Session 33 - The Storm Breaks
  34. Session 34 - The Sunken Prison
  35. Session 35 - Tide of Bone
  36. Session 36 - The Red Room
  37. Session 37 - Bottom of the Prison
  38. Session 38 - He Who Controls The Storm
  39. Session 39 - After the Storm
  40. Session 40 - Leaving Seaquen
  41. Session 41 - Frozen Dassen
  42. Session 42 - Many Threads
  43. Session 43 - The King of Dassen
  44. Session 44 - Enemies of the State
  45. Session 45 - Keep to the Shadows
  46. Session 46 - Gallo's Fend
  47. Session 47 - Escape or Die
  48. Session 48 - The Alydi Gap
  49. Session 49 - Fighting Uphill
  50. Session 50 - King of the Hill
  51. Session 51 - Reunited
  52. Session 52 - Lord, Lady, and Mother
  53. Session 52 - The Battle Approaches
  54. Session 53 - Thravanvost
  55. Session 54 - The Battle of Otharil Vale, Part 1
  56. Session 55 - The Battle of Otharil Vale, Part 2
  57. Episode 56 - Return to Bresk
  58. Episode 57 - The King's Festival
  59. Episode 59 - Familiar Faces
  60. Session 60 - Madness Revealed
  61. Session 61 - Many From One
  62. Session 62 - Fiery Arrival
  63. Session 63 - They Have the High Ground
  64. Session 64 - The Quiet Town of Eresh
  65. Session 65 - Balance