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Wed 16th Feb 2022 06:31

Episode 29 - Swamps and Mires

by Jack

Meeting with the leader of the goblin raiders, the Protectors of the Pass brokered a peace deal that would allow the caravans to Seaquen to arrive in tact. The leader Hessilen laid out her requests, the Protectors gave her one of the coffers of platinum from the witches Hanindrea, and Hessilen gave them a Decanter of Endless Water as an olive branch. The Protectors promised to return to the goblins once they had obtained permission for them to trade with the merchants in Seaquen.
 
Returning to Seaquen, the Protectors rested, rising the next day to gain permission from Magistrate Lorb Vortberd to manifest this peace with the goblins. After running some errands, the party recollected in South Harbor. They attempted to ensnare Nelebekus, the one responsible for paying Hanindrea for their creation of Tidereaver Tears. As Nelebekus paid the witches with Shahalesti coin, the Protectors hoped that cornering this person would give them more answers concerning Shahalesti's plans. Alas, Nelebekus never showed.
 
Arriving at the Lyceum, the Protectors joined the council meeting, where headmaster Simeon revealed his intentions to turn Seaquen into a base for the resistance against Ragesia. Many community leaders shared their opinions on how best to accomplish this, but all were cut short when new visitors arrived. Dressed in their country's regalia, a group of Shahalesti elves joined the meeting, led by none other than Princess Shalosha.
 
Shalosha offered a fleet of her nation's ships to "protect" Seaquen. However, the price for this protection was to hand over control of the city to Shahalesti. Unhappy with her offer, the princess was shouted out of the room, leaving chaos in her wake.

Continue reading...

  1. Session 2 - Deception in the Depository
    New Year's Day, 5754
  2. Session 1 - A Very Warm Greetings
  3. Session 3 - Mercy and Fireballs
  4. Session 4 - Rats, Badgers, and Imps
  5. Session 5 - Leaving Town
  6. Session 6 - Magic, Money, and Mages
  7. Session 7 - Pursuers
  8. Session 8 - Ceasefire before Forest Fire
  9. Session 9 - Snatch and Scourge
  10. Session 10 - Into the Inferno
  11. Session 11 - Devil in the Fire
  12. Session 12 - Indomitability
  13. Session 13 - Burning Questions
  14. Session 14 - A Hot Deal
  15. Session 15 - Games by Firelight
  16. Session 16 - A Little Illumination
  17. Session 17 - Sacrifice of the Seela
  18. Session 18 - The Hag and the Dryad
  19. Session 19 - Protectors of the Seela
  20. Session 20 - Cold After Warm
  21. Session 21 - Springs, Sorcerers, and Sphinxes
  22. Session 22 - Bar Games and Warships
  23. Session 23 - Arrival at Seaquen
  24. Session 24 - Deception at South Harbor
  25. Session 25 - The Headmaster
  26. Session 26 - Truth and Fire Rats
  27. Session 27 - The Wayfarers
  28. Session 28 - Gators in the Mist
  29. Episode 29 - Swamps and Mires
  30. Session 30 - Denizens of South Harbor
  31. Session 31 - Politics and Pilfering
  32. Session 32 - Badgers and a Dragon
  33. Session 33 - The Storm Breaks
  34. Session 34 - The Sunken Prison
  35. Session 35 - Tide of Bone
  36. Session 36 - The Red Room
  37. Session 37 - Bottom of the Prison
  38. Session 38 - He Who Controls The Storm
  39. Session 39 - After the Storm
  40. Session 40 - Leaving Seaquen
  41. Session 41 - Frozen Dassen
  42. Session 42 - Many Threads
  43. Session 43 - The King of Dassen
  44. Session 44 - Enemies of the State
  45. Session 45 - Keep to the Shadows
  46. Session 46 - Gallo's Fend
  47. Session 47 - Escape or Die
  48. Session 48 - The Alydi Gap
  49. Session 49 - Fighting Uphill
  50. Session 50 - King of the Hill
  51. Session 51 - Reunited
  52. Session 52 - Lord, Lady, and Mother
  53. Session 52 - The Battle Approaches
  54. Session 53 - Thravanvost
  55. Session 54 - The Battle of Otharil Vale, Part 1
  56. Session 55 - The Battle of Otharil Vale, Part 2
  57. Episode 56 - Return to Bresk
  58. Episode 57 - The King's Festival
  59. Episode 59 - Familiar Faces
  60. Session 60 - Madness Revealed
  61. Session 61 - Many From One
  62. Session 62 - Fiery Arrival
  63. Session 63 - They Have the High Ground
  64. Session 64 - The Quiet Town of Eresh
  65. Session 65 - Balance