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Tue 10th Aug 2021 07:17

Session 10 - Into the Inferno

by Jack

The dust settled from the battle with the Inquisitor and his goons, and the party tended to their wounded. Haddin was bleeding out, and while he was on death's door, his apparent hold on Crystin broke. She begged the party to get her away from the farm and away from Haddin, as he was controlling her. She implored us to take her, with or without Haddin. As soon as her father's wounds were closed (yet he remained unconscious), Crystin returned to her demure and quiet self.
 
The party discussed their options, and decided the best course of action was to take Crystin with them, but to leave Haddin at the farm, bound but alive. The group feared what Haddin could do to control individual minds while within the Fire Forest.
 
Each member had their rest, and in the morning, the party left the farm, carrying a bound Crystin. They quickly arrived at the Fire Forest and quaffed the potions of fire resistance, and trudged into the blaze.
 
Not long after entering, the party came across a few bodies. While they were ripped to pieces, they turned out to be alive. One of these undead bodies begged for death. Myetharia delivered a killing blow, but the body soon returned to life. Moving on, the party saved a mephit from being attacked by fire bats, discovered the same inability to bring finality to their enemies (though cold attacks seemed to have a strong effect).
 
Continuing on, the party found a bridge over a blazing gorge, with a wagon that had fallen off and was smoldering below. They safely crossed the bridge and continued on safely.
 
Eventually, the party discovered a dark figure, following them. Before they could get a clear view of the person, they seemingly teleported away in a blast of fire. Shortly after this event, a hound delivered a humanoid femur to the group with a message written on it. “Leave the case’s contents. Cooperate and we might find an arrangement to spare your lives. Carry this with you if you wish to bargain.”
 
The group took the bone with but left nothing behind to continue on.

Continue reading...

  1. Session 2 - Deception in the Depository
    New Year's Day, 5754
  2. Session 1 - A Very Warm Greetings
  3. Session 3 - Mercy and Fireballs
  4. Session 4 - Rats, Badgers, and Imps
  5. Session 5 - Leaving Town
  6. Session 6 - Magic, Money, and Mages
  7. Session 7 - Pursuers
  8. Session 8 - Ceasefire before Forest Fire
  9. Session 9 - Snatch and Scourge
  10. Session 10 - Into the Inferno
  11. Session 11 - Devil in the Fire
  12. Session 12 - Indomitability
  13. Session 13 - Burning Questions
  14. Session 14 - A Hot Deal
  15. Session 15 - Games by Firelight
  16. Session 16 - A Little Illumination
  17. Session 17 - Sacrifice of the Seela
  18. Session 18 - The Hag and the Dryad
  19. Session 19 - Protectors of the Seela
  20. Session 20 - Cold After Warm
  21. Session 21 - Springs, Sorcerers, and Sphinxes
  22. Session 22 - Bar Games and Warships
  23. Session 23 - Arrival at Seaquen
  24. Session 24 - Deception at South Harbor
  25. Session 25 - The Headmaster
  26. Session 26 - Truth and Fire Rats
  27. Session 27 - The Wayfarers
  28. Session 28 - Gators in the Mist
  29. Episode 29 - Swamps and Mires
  30. Session 30 - Denizens of South Harbor
  31. Session 31 - Politics and Pilfering
  32. Session 32 - Badgers and a Dragon
  33. Session 33 - The Storm Breaks
  34. Session 34 - The Sunken Prison
  35. Session 35 - Tide of Bone
  36. Session 36 - The Red Room
  37. Session 37 - Bottom of the Prison
  38. Session 38 - He Who Controls The Storm
  39. Session 39 - After the Storm
  40. Session 40 - Leaving Seaquen
  41. Session 41 - Frozen Dassen
  42. Session 42 - Many Threads
  43. Session 43 - The King of Dassen
  44. Session 44 - Enemies of the State
  45. Session 45 - Keep to the Shadows
  46. Session 46 - Gallo's Fend
  47. Session 47 - Escape or Die
  48. Session 48 - The Alydi Gap
  49. Session 49 - Fighting Uphill
  50. Session 50 - King of the Hill
  51. Session 51 - Reunited
  52. Session 52 - Lord, Lady, and Mother
  53. Session 52 - The Battle Approaches
  54. Session 53 - Thravanvost
  55. Session 54 - The Battle of Otharil Vale, Part 1
  56. Session 55 - The Battle of Otharil Vale, Part 2
  57. Episode 56 - Return to Bresk
  58. Episode 57 - The King's Festival
  59. Episode 59 - Familiar Faces
  60. Session 60 - Madness Revealed
  61. Session 61 - Many From One
  62. Session 62 - Fiery Arrival
  63. Session 63 - They Have the High Ground
  64. Session 64 - The Quiet Town of Eresh
  65. Session 65 - Balance