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Tue 26th Jul 2022 02:00

Session 43 - The King of Dassen

by Jack

The Protectors of the Pass found themselves before King Steppengard, the monarch of Dassen. Nearby, the halfling advisor to the king, Nina Glibglammer, questioned a man with bound hands. This man was Relder, and he was the assistant to Jinis Bremman, the proxy of Lord Gallo. As her questioning ceased, Nina reported to the king with conviction that the man was most certainly suffering from his memory being modified. Indeed, Relder seemed confused and kept changing his story. Though Relder seemed guilty of taking part in the assassination of Steppengard's family, the king refused to have him executed, citing the lack of corroborating evidence.
 
Taking Relder away, the king turned his attention to the Protectors of the Pass, and specifically to Jack. Jack made a plea to the king, asking him to allow the party to help in the investigation of his family's murder, and in finding the truth, sidestep civil war. Jack's words stirred the proxies of Lord Dashgoban and Lady Timor, and made Lord Iz's proxy and Lady Namin herself take notice. Also taking notice was Lady Dene's proxy, a halfling that bore a striking resemblance to Rayland.
 
Incensed, the king refused Jack's offer, and demanded that the party leave Bresk within three days, or face judgement.
 
Excusing themselves, the Protectors stood off to the side of the royal chamber. There, they were greeted by a few members of the court. Joining Lord Dashgoban's proxy Erimoc, a man introducing himself as Everit Crowe spoke with the party. As Lady Timor's proxy, Crowe encouraged the party to stay in town to allow things to settle down. But if the party intended to leave, he encouraged them to seek Lord Gallo, a likely ally.
 
Next, the party met Rexington Royale, Lady Dene's proxy, and "cousin" to Rayland. He offered his help, so long as Rayland did as he asked. After flattering the rest of the Protectors, he turned and left, replaced by the representative of Ragesia, a man named Serrimus. Flanked by the brutish Inquisitor Torrax, Serrimus made his pleasure of the party's dismissal known. Scoffing at the Protectors and offering veiled threats, the two Ragesians turned and left.
 
Leaving the king's chambers, the Protectors and their guide Balan headed back to their inn. Once in their room, Rayland and Myetharia headed back down to the tavern to get food for the group. It was then that they were approached by a lanky musician they saw earlier in the king's chambers. He introduced himself as Hrumbrand. Looking frantic and a bit confused, Hrumbrand told Myetharia that the king was intending to arrest the party on suspicion of treason, and that they needed to leave the city tonight. He told them that he had someone at the north gate that would let them out, after which they could flee to Lord Gallo.
 
Myetharia keenly picked up on some arcane influence on Hrumbrand, as he seemed to be under mind control. Myetharia and Rayland decided to follow the musician after he left, turning into a chase through the city. Before the two could intercept the man, however, Hrumbrand arrived at the castle, and told the guards to take him to the dungeons. They happily complied, clapped him in chains, and hauled him beyond the party's reach.
 
Returning to the inn, Myetharia and Rayland recounted the strange encounter to the party. Considering all the information they gathered in the day, the Protectors of the Pass considered their next moves.

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  1. Session 2 - Deception in the Depository
    New Year's Day, 5754
  2. Session 1 - A Very Warm Greetings
  3. Session 3 - Mercy and Fireballs
  4. Session 4 - Rats, Badgers, and Imps
  5. Session 5 - Leaving Town
  6. Session 6 - Magic, Money, and Mages
  7. Session 7 - Pursuers
  8. Session 8 - Ceasefire before Forest Fire
  9. Session 9 - Snatch and Scourge
  10. Session 10 - Into the Inferno
  11. Session 11 - Devil in the Fire
  12. Session 12 - Indomitability
  13. Session 13 - Burning Questions
  14. Session 14 - A Hot Deal
  15. Session 15 - Games by Firelight
  16. Session 16 - A Little Illumination
  17. Session 17 - Sacrifice of the Seela
  18. Session 18 - The Hag and the Dryad
  19. Session 19 - Protectors of the Seela
  20. Session 20 - Cold After Warm
  21. Session 21 - Springs, Sorcerers, and Sphinxes
  22. Session 22 - Bar Games and Warships
  23. Session 23 - Arrival at Seaquen
  24. Session 24 - Deception at South Harbor
  25. Session 25 - The Headmaster
  26. Session 26 - Truth and Fire Rats
  27. Session 27 - The Wayfarers
  28. Session 28 - Gators in the Mist
  29. Episode 29 - Swamps and Mires
  30. Session 30 - Denizens of South Harbor
  31. Session 31 - Politics and Pilfering
  32. Session 32 - Badgers and a Dragon
  33. Session 33 - The Storm Breaks
  34. Session 34 - The Sunken Prison
  35. Session 35 - Tide of Bone
  36. Session 36 - The Red Room
  37. Session 37 - Bottom of the Prison
  38. Session 38 - He Who Controls The Storm
  39. Session 39 - After the Storm
  40. Session 40 - Leaving Seaquen
  41. Session 41 - Frozen Dassen
  42. Session 42 - Many Threads
  43. Session 43 - The King of Dassen
  44. Session 44 - Enemies of the State
  45. Session 45 - Keep to the Shadows
  46. Session 46 - Gallo's Fend
  47. Session 47 - Escape or Die
  48. Session 48 - The Alydi Gap
  49. Session 49 - Fighting Uphill
  50. Session 50 - King of the Hill
  51. Session 51 - Reunited
  52. Session 52 - Lord, Lady, and Mother
  53. Session 52 - The Battle Approaches
  54. Session 53 - Thravanvost
  55. Session 54 - The Battle of Otharil Vale, Part 1
  56. Session 55 - The Battle of Otharil Vale, Part 2
  57. Episode 56 - Return to Bresk
  58. Episode 57 - The King's Festival
  59. Episode 59 - Familiar Faces
  60. Session 60 - Madness Revealed
  61. Session 61 - Many From One
  62. Session 62 - Fiery Arrival
  63. Session 63 - They Have the High Ground
  64. Session 64 - The Quiet Town of Eresh
  65. Session 65 - Balance