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Tue 14th Feb 2023 01:35

Session 65 - Balance

by Jack

Reaching the Monastery of the Two Winds, the gatekeeper Caela denied access for the Protectors of the Pass, until the curse of malaise was lifted from Eresh. Returning to the town, the friends met Eril, one of the Band of the Badger. He reported that the spell took hold of the town when the Ragesians attacked. After which, the remainder of the Band was summoned to the monastery by a silver raven. However, Eril shared that through divination, the Band had discovered the storm that raged above the Forbidden Valley was caused by the same magics as the hurricane that decimated Seaquen.
 
Next, the Protectors were summoned by the Trillith Balance. Balance said they were the force holding the town in apathy, intending to protect Eresh, but they grew weak from all the strife. After sharing some cryptic information, the Trillith went into convulsions before passing away. As soon as Balance died, the lethargy was released, and the town went mad, with Ragesians slaughtering any that they passed.
 
Fighting their way through the chaos, the Protectors rang the gong above the city, hoping for aid. And aid came, in the form of a devastating lightning bolt, sundering the ground and stunning those nearby.
 
Chaos reigns in Eresh. What will the Protectors of the Pass do?
 
Balance's riddles:
 
“The lesser east wind serves her master in this valley and beyond. Stalking claws, invisible and loyal, have seized those I unwittingly laid low, and carried them away to lie beneath the tempest to the east. The storm that has gathered for decades will not long idly lie, I sense. Be warned: children of the wind are strong here, too strong for me to calm them.”
 
What do you want?
“My kin have many desires, all of which I do not know, do not understand. I left home twenty years past, passing through the Gate to the sunlit world, where I sought a home, a quest which eventually led here. Today, I only seek to maintain the calm, but I grow weak from too much strife. My home is in peril, and I do not wish the minions of the Torch to destroy it.”
 
What are you?
“I am a dream, born in the darkness below the world where my mother lies eternally sleeping. You have met my kin: I sense the wayward elder Indomitability, and others besides whose identities are not so clear. Of my kind, each is born in a dream or nightmare, and this determines the nature and powers of the newly born. We call ourselves trillith.”

Continue reading...

  1. Session 2 - Deception in the Depository
    New Year's Day, 5754
  2. Session 1 - A Very Warm Greetings
  3. Session 3 - Mercy and Fireballs
  4. Session 4 - Rats, Badgers, and Imps
  5. Session 5 - Leaving Town
  6. Session 6 - Magic, Money, and Mages
  7. Session 7 - Pursuers
  8. Session 8 - Ceasefire before Forest Fire
  9. Session 9 - Snatch and Scourge
  10. Session 10 - Into the Inferno
  11. Session 11 - Devil in the Fire
  12. Session 12 - Indomitability
  13. Session 13 - Burning Questions
  14. Session 14 - A Hot Deal
  15. Session 15 - Games by Firelight
  16. Session 16 - A Little Illumination
  17. Session 17 - Sacrifice of the Seela
  18. Session 18 - The Hag and the Dryad
  19. Session 19 - Protectors of the Seela
  20. Session 20 - Cold After Warm
  21. Session 21 - Springs, Sorcerers, and Sphinxes
  22. Session 22 - Bar Games and Warships
  23. Session 23 - Arrival at Seaquen
  24. Session 24 - Deception at South Harbor
  25. Session 25 - The Headmaster
  26. Session 26 - Truth and Fire Rats
  27. Session 27 - The Wayfarers
  28. Session 28 - Gators in the Mist
  29. Episode 29 - Swamps and Mires
  30. Session 30 - Denizens of South Harbor
  31. Session 31 - Politics and Pilfering
  32. Session 32 - Badgers and a Dragon
  33. Session 33 - The Storm Breaks
  34. Session 34 - The Sunken Prison
  35. Session 35 - Tide of Bone
  36. Session 36 - The Red Room
  37. Session 37 - Bottom of the Prison
  38. Session 38 - He Who Controls The Storm
  39. Session 39 - After the Storm
  40. Session 40 - Leaving Seaquen
  41. Session 41 - Frozen Dassen
  42. Session 42 - Many Threads
  43. Session 43 - The King of Dassen
  44. Session 44 - Enemies of the State
  45. Session 45 - Keep to the Shadows
  46. Session 46 - Gallo's Fend
  47. Session 47 - Escape or Die
  48. Session 48 - The Alydi Gap
  49. Session 49 - Fighting Uphill
  50. Session 50 - King of the Hill
  51. Session 51 - Reunited
  52. Session 52 - Lord, Lady, and Mother
  53. Session 52 - The Battle Approaches
  54. Session 53 - Thravanvost
  55. Session 54 - The Battle of Otharil Vale, Part 1
  56. Session 55 - The Battle of Otharil Vale, Part 2
  57. Episode 56 - Return to Bresk
  58. Episode 57 - The King's Festival
  59. Episode 59 - Familiar Faces
  60. Session 60 - Madness Revealed
  61. Session 61 - Many From One
  62. Session 62 - Fiery Arrival
  63. Session 63 - They Have the High Ground
  64. Session 64 - The Quiet Town of Eresh
  65. Session 65 - Balance