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New Year's Day, 5754

Session 2 - Deception in the Depository

by Jack

Gate Pass is on fire. Armed with wyverns and dragonbombs, the Ragesian army have begun their assault, focusing their efforts on lighting buildings on fire to maximize panic and chaos, while the bulk of their force engages the Gate Pass guards at the Western gate.
The denizens of the city are in a full panic. Folks are running out of their burning homes, people are being burnt and trampled, and bodies are beginning to stack up. The party, after escaping the burning Poison Apple pub, found themselves right in the midst of the chaos. Jack, Myetharia, and Bryn were knocked down the fearful hoards of citizens half-crazed with fear, as a bat-winged creature as big as a house flew overhead. The party eventually found their shaky footing, and began through the throng to the Depository. They stopped to help those they could along the way, including a father with several children saved from a burning house and a woman trapped a few stories up. They weren't able to help a wealthy man looking for his weasel though.
Finally arriving at the Depository, a fifty foot tall structure built of smooth exterior and surrounded by a gated wall, Torrent presented the credentials to be allowed in. The group found themselves surrounded by tall lockers, containing who knows what, in a room with a circular staircase. There, they were greeted by a gnomish man, not especially attractive, with a long, dripping nose. He introduced himself as Funzbar, the person they were to meet. He greeted Jack as Peppin, and asked them to follow him. Jack did so, but realized something was amiss. Summoning his Unseen Servant (whom he calls Gil) and commanded him to swipe the top of Funzbar, revealing a taller individual to be in disguise as Funzbar. The illusory magic dropped, and a tall, well-built elvish male dashed away from the party.
They pursued the elf until they were separated by a shiny talking orb that shot painful light rays at the party. Some members stayed and fought the celestial familiar, while others snuck past to follow the elf. Though they pursued him to the top of the roof, the elf attempted to doff magical potions. One was snatched by Rayland, which turned out to be a Potion of Spider Climbing. However, the elf eventually was able to drink a potion that allowed him to fly, and he escaped the party, floating to the ground, his celestial familiar following him.
Dismayed, Rayland headed back downstairs, Winry tried to break into one of the lockers and was interrupted by Myetharia, Bryn began checking for injuries, and Jack stayed on the roof, surveying the battle.
The party regrouped inside the Depository, where a group a guards broke in to assess the situation. They found several unconscious guards, an equally unconscious Funzbar (the real on this time), and a dead guard who had been burned, presumable by the same familiar the group fought earlier.
Awakened, Funzbar found a ring that belonged to Peppin, and understanding that Torrent had it, he told the group what they had come to hear - "The school stands ready." He then encouraged the party outside, where they could talk further.

Continue reading...

  1. Session 2 - Deception in the Depository
    New Year's Day, 5754
  2. Session 1 - A Very Warm Greetings
  3. Session 3 - Mercy and Fireballs
  4. Session 4 - Rats, Badgers, and Imps
  5. Session 5 - Leaving Town
  6. Session 6 - Magic, Money, and Mages
  7. Session 7 - Pursuers
  8. Session 8 - Ceasefire before Forest Fire
  9. Session 9 - Snatch and Scourge
  10. Session 10 - Into the Inferno
  11. Session 11 - Devil in the Fire
  12. Session 12 - Indomitability
  13. Session 13 - Burning Questions
  14. Session 14 - A Hot Deal
  15. Session 15 - Games by Firelight
  16. Session 16 - A Little Illumination
  17. Session 17 - Sacrifice of the Seela
  18. Session 18 - The Hag and the Dryad
  19. Session 19 - Protectors of the Seela
  20. Session 20 - Cold After Warm
  21. Session 21 - Springs, Sorcerers, and Sphinxes
  22. Session 22 - Bar Games and Warships
  23. Session 23 - Arrival at Seaquen
  24. Session 24 - Deception at South Harbor
  25. Session 25 - The Headmaster
  26. Session 26 - Truth and Fire Rats
  27. Session 27 - The Wayfarers
  28. Session 28 - Gators in the Mist
  29. Episode 29 - Swamps and Mires
  30. Session 30 - Denizens of South Harbor
  31. Session 31 - Politics and Pilfering
  32. Session 32 - Badgers and a Dragon
  33. Session 33 - The Storm Breaks
  34. Session 34 - The Sunken Prison
  35. Session 35 - Tide of Bone
  36. Session 36 - The Red Room
  37. Session 37 - Bottom of the Prison
  38. Session 38 - He Who Controls The Storm
  39. Session 39 - After the Storm
  40. Session 40 - Leaving Seaquen
  41. Session 41 - Frozen Dassen
  42. Session 42 - Many Threads
  43. Session 43 - The King of Dassen
  44. Session 44 - Enemies of the State
  45. Session 45 - Keep to the Shadows
  46. Session 46 - Gallo's Fend
  47. Session 47 - Escape or Die
  48. Session 48 - The Alydi Gap
  49. Session 49 - Fighting Uphill
  50. Session 50 - King of the Hill
  51. Session 51 - Reunited
  52. Session 52 - Lord, Lady, and Mother
  53. Session 52 - The Battle Approaches
  54. Session 53 - Thravanvost
  55. Session 54 - The Battle of Otharil Vale, Part 1
  56. Session 55 - The Battle of Otharil Vale, Part 2
  57. Episode 56 - Return to Bresk
  58. Episode 57 - The King's Festival
  59. Episode 59 - Familiar Faces
  60. Session 60 - Madness Revealed
  61. Session 61 - Many From One
  62. Session 62 - Fiery Arrival
  63. Session 63 - They Have the High Ground
  64. Session 64 - The Quiet Town of Eresh
  65. Session 65 - Balance