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Wed 3rd Aug 2022 06:00

Session 44 - Enemies of the State

by Jack

After their strange meeting with Hrumbrand, the Protectors of the Pass believed that a trap was waiting for them at the north gate of Bresk. Curious who had it out for them, the party decided to go and spring the trap. However when they arrived, the Protectors were surprised to find not an ambush, but a city guard with horses for each member, holding the gate opened. Confused, the party decided to sneak out of the city by another way, expecting an ambush on the road. None came.
 
Returning to their inn, the Protectors discovered a daunting sight - dozens of guards, several Talons, and even a few griffon riders gathered around the inn, clearly interested in the party. Walking past them and up to their room, the allies were shocked to find the room empty, no Balan in sight. The was evidence of a scuffle and a person being dragged out of Balan's room. Before they had time to investigate further though, a few Talon thugs burst through the door, intending on capturing the Protectors. Using some clever magic, the party was able to calm the assailants and escape.
 
Upon leaving the inn, the Protectors of the Pass were discovered by the guards waiting outside. Knowing the numbers were against them, the party made a break for the north gate. And like so many ants crawling over a hill, the army of guards milled behind them in hot pursuit.
 
They returned to the gate to find the same guard that was there before, who quickly untied the horses, led the party outside, and slammed the gate behind them. Dashing along the road, the party made as much distance between themselves and the churning city seeking the capture of the Protectors of the Pass.

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  1. Session 2 - Deception in the Depository
    New Year's Day, 5754
  2. Session 1 - A Very Warm Greetings
  3. Session 3 - Mercy and Fireballs
  4. Session 4 - Rats, Badgers, and Imps
  5. Session 5 - Leaving Town
  6. Session 6 - Magic, Money, and Mages
  7. Session 7 - Pursuers
  8. Session 8 - Ceasefire before Forest Fire
  9. Session 9 - Snatch and Scourge
  10. Session 10 - Into the Inferno
  11. Session 11 - Devil in the Fire
  12. Session 12 - Indomitability
  13. Session 13 - Burning Questions
  14. Session 14 - A Hot Deal
  15. Session 15 - Games by Firelight
  16. Session 16 - A Little Illumination
  17. Session 17 - Sacrifice of the Seela
  18. Session 18 - The Hag and the Dryad
  19. Session 19 - Protectors of the Seela
  20. Session 20 - Cold After Warm
  21. Session 21 - Springs, Sorcerers, and Sphinxes
  22. Session 22 - Bar Games and Warships
  23. Session 23 - Arrival at Seaquen
  24. Session 24 - Deception at South Harbor
  25. Session 25 - The Headmaster
  26. Session 26 - Truth and Fire Rats
  27. Session 27 - The Wayfarers
  28. Session 28 - Gators in the Mist
  29. Episode 29 - Swamps and Mires
  30. Session 30 - Denizens of South Harbor
  31. Session 31 - Politics and Pilfering
  32. Session 32 - Badgers and a Dragon
  33. Session 33 - The Storm Breaks
  34. Session 34 - The Sunken Prison
  35. Session 35 - Tide of Bone
  36. Session 36 - The Red Room
  37. Session 37 - Bottom of the Prison
  38. Session 38 - He Who Controls The Storm
  39. Session 39 - After the Storm
  40. Session 40 - Leaving Seaquen
  41. Session 41 - Frozen Dassen
  42. Session 42 - Many Threads
  43. Session 43 - The King of Dassen
  44. Session 44 - Enemies of the State
  45. Session 45 - Keep to the Shadows
  46. Session 46 - Gallo's Fend
  47. Session 47 - Escape or Die
  48. Session 48 - The Alydi Gap
  49. Session 49 - Fighting Uphill
  50. Session 50 - King of the Hill
  51. Session 51 - Reunited
  52. Session 52 - Lord, Lady, and Mother
  53. Session 52 - The Battle Approaches
  54. Session 53 - Thravanvost
  55. Session 54 - The Battle of Otharil Vale, Part 1
  56. Session 55 - The Battle of Otharil Vale, Part 2
  57. Episode 56 - Return to Bresk
  58. Episode 57 - The King's Festival
  59. Episode 59 - Familiar Faces
  60. Session 60 - Madness Revealed
  61. Session 61 - Many From One
  62. Session 62 - Fiery Arrival
  63. Session 63 - They Have the High Ground
  64. Session 64 - The Quiet Town of Eresh
  65. Session 65 - Balance