The Nature of Sentients
Sentients, also known as races in standard Dungeons & Dragons terminology, are bloodlines, heritages, species, or ancestries a character can belong to. Since the central narrative location of Hillit is in the United Halla Alliance, sentients follow the organization's classifications and terminology.
Many sentient groups have an array of ethnicities within them and across them -- a subgroup of people who identify with each other through common language, history, society, culture, or religious practice. Some ethnicities are fairly distinct to a sentient category with a strong ancestral line and can have their own mechanical distinctions; this would be a subrace or variant race. Other ethnicities are more culturally defined and can encompass multiple kinds of subraces or sentient races.
For ease of navigation, the sentient races are categorized into five groups:
- UHA Common Sentients are the most significant populations in the United Halla Alliance. These races are dragonborn, dwarf, gnome, halfling, human, kobold, and tiefling.
- UHA Uncommon Sentients can be seen in metropolitan areas and districts of multicultural cities, but they are not very frequent. These races are eladrin, elf, half-elf, half-orc, lizardfolk, mnotaur, and shifter.
- UHA Rare Sentients are not frequently seen and are usually found within their own more isolated communities. These races are bugbear, firbolg, genasi, goblin, hobgoblin, and kenku.
- UHA Very Rare Sentients are, as the name suggests, very rare. It is quite possible that a citizen of the United Halla Alliance may never run across a sentient race in this category. These races include aasimar, changeling, drow, orc, shadar-kai, yuan-ti, and potentially other rare classifications.
- Non-UHA Sentients are sentient classifications that, in the latest population census, do not appear amongst the citizens of the United Halla Alliance. They may be found in other locations on Hillit, or one of the planes of existence.
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