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Kingdom of Gotha

The Kingdom of Gotha was founded in the year 850 by Ulthar I Strongborn. It used to be ruled from the city of Gotha but has changed its capital to Odessa after the defeat of Eric I Strongborn. By now it is a shell of its former glory and could better be described as a federation of the Stormcloaks , the The Night's Watch and Odessa under the nominal leadership of the Odessian Strongborn king. The kingdom of Gotha is characterized by its sturdiness due to its Nordic influences. In the West rule the Horselords of Whiterun , while in the East the rugged soldiers of the The Night's Watch patrol the Wilds. It is a proud nation that does not easily bow to any foreign ruler. The Dragon has always been the crest of the Kingdom, referring to the prevalence of @Dragonborn within the royal line and the @Dragon Cult, which used to be the main religion of the country.

Views on Magic

The Gothics are weary of the practice of magic, generally only accepting local hermits & druids or members of the Dragon Cult. The Gothics were famed for the art of Witch Hunting, where magic-practitioners were either subdued and sold to the Inquisition to be recruited, or publicly executed to frighten mages.  
Kingdom of Gotha cover
Typical sight of the Gothic lands  

Royal Bloodline

Structure

At the head of the Kingdom stands the King of Gotha, generally a member of the Strongborn family. Below him is the council of Jarls, which each hold their own territories. As the influence of the Gothic King has faded, only the Stormcloak Jarldom remains, with the Night's Watch acting as an autonomous allied vassal.

Culture

The Gothics are heavily influenced by nordic-culture, especially in the Rhudaur and Edaur. The people are tough and are united by the tales of the Strongborn Kings. Gothics tend to hold grudges against the Myrtanians of the Kingdom of Myrtana and are generally non-accepting to strangers. They tend to firmly hold onto tradition.

Public Agenda

The Gothics wish to grow in wealth & stature, keeping a firm grasp on their wealthy conquered territories found in Corinth .

Hear the Dragon Roar

Founding Date
850
Type
Geopolitical, Kingdom
Demonym
Gothic
Controlled Territories
Neighboring Nations

Articles under Kingdom of Gotha


The First Gothic Kingdom

850 3E 1010 3E

The First Gothic Kingdom before it was absorbed within the Septim Empire.

  • 850 3E


    The Crowning of Ulthar Strongborn
    Political event

    After arriving in the Westfork with his brothers and winning over the Dragon Cult, Ulthar crowns himself kingdom of Gotha : Ulthar I Strongborn.

  • 850 3E

    865 3E


    the Dauer War
    Military action

    Ulthar I Strongborn and his son Gareth undertook efforts to gain control over Ironheim and Windhelm. Due to Ulthar's untimely death and Gareth not being Dragonborn, the war endured a long time.

  • 1010 3E

    1021 3E


    The founding of the Septim Empire
    Founding

    At the age of 30, Tiber Septim, ruler of Mulandir overthrew the Strongborn kings of Myrtana. The royal line in Myrtana was brutally murdered. After this he forged an alliance with Corinth and crowned himself the Dragon Emperor. After this a war followed with the Strongborn kingdom of Gotha. They were easily crushed by the combined might of Myrtana and Corinth, with the exception of Ironheim. During the war the Strongborn kings went into hiding.

The Septim Empire

1010 3E 1280 3E

During this time period the Kingdom of Gotha was part of the Septim Empire

  • 1010 3E

    1021 3E


    The founding of the Septim Empire
    Founding

    At the age of 30, Tiber Septim, ruler of Mulandir overthrew the Strongborn kings of Myrtana. The royal line in Myrtana was brutally murdered. After this he forged an alliance with Corinth and crowned himself the Dragon Emperor. After this a war followed with the Strongborn kingdom of Gotha. They were easily crushed by the combined might of Myrtana and Corinth, with the exception of Ironheim. During the war the Strongborn kings went into hiding.

  • 1025 3E

    1025 3E


    House Vardenfell rises to prominence
    Political event

    Following the establishment of the Septim Empire, the Vardenfell family establishes itself as governors of the Gothic provinces. This also gave them a seat on the imperial council.

  • 1038 3E

    1040 3E


    The Nordic Invasion
    Military action

    The Nordic Chieftains of Orotheim and Berk launched a surpise attack on the port of Windhelm using their famed longboats. The city was ransacked and only the ancient citadel was able to hold out against the Nordic invaders. As a response Tiber Septim drafted many new soldiers to the imperial army and used his swollen ranks to drive the Nordic barbarians out of his lands.

  • 1075 3E


    The Founding of the Night's Watch
    Founding

    Due to increasing danger from the Wilds and the empire of Thedas the order of the Night's Watch is founded. Its mission is to defend the north-eastern border of the Empire. It was also supposed to quell any rebellions stemming from the rebellious people of Ironheim.

  • 1120 3E

    1123 3E


    Redoran replaces Vardenfell
    Revolution

    After the loss of the Dragon Keep to Nordic invaders, House Vardenfell started to fall in disgrace with the emperor Levius Septim. This was supported by incriminations made by house Redoran. In a duel between Gallecius Vardenfell and Lorkan Redoran, House Vardenfell lost the right to rule the city of Gotha and, consequently, its seat on the council. Following this public disgrace, emperor Levius dispossessed house Vardenfell and banished them from the realm. Lord Commander Pirius Redoran started to hunt the Vardenfell outcasts into the Wilds.

  • 1168 3E

    1193 3E


    The Girger War
    Disaster / Destruction

    As war raged between the Angmarian orcs and the dwarf kingdom of Mazaar and the kingdom of Thedas, the necrolords of Gorgorath were allowed to rage unchecked. Galvis Regmur, a powerful necrolord from the Adamantine Tower, ventured to Gorgorath to study under Y'berion. This coincided with the astral passing of Coldharbour to Nirn. This lent enormous amounts of strength to Galvis, who transformed himself in a lich named the Girger and launched a massive invasion of Thedas. The Angmarians retreated and the dwarves and men of Thedas were forced to fight a long and horrible war against the undead. They sent a cry for help to emperor Gillian Septim, but he instead signed a truce with the Girger. The dwarves and humans made their final stand at the Watchtower of Amon Dar. After heavy fighting the Girger was defeated, but with his dying breath he cursed the kingdoms of Thedas and Mazaar. This curse changed Thedas in a desert, called the Red Waste, and changed the peoples of Mazaar and Thedas into undead.

  • 1250 3E

    1278 3E


    The Last Emperor
    Life, Death

    Yormar Septim was crowned emperor in 1250. He was the second emperor to not be a dragonborn. Already before his reign noble houses outside of the council were gaining power within the empire, most notable amongst them being house Lannister in Myrtana. This even led Roland Lannister to openly defy the dragon empire, which gained him te support of the people of Vengard and the High Flame. Yormar was advised Grand Lectus Hieronymous Lex to send the imperial army to deal with the rebels. Hieronymous was secretly conspiring with Roland against the Septims and while the army was away they attacked Mulandir in 1277, razing the capital in the process. Yormar Septim and his Claw Yirim Telvanni were both brutally murdered. After Yormar's death Roland used the power vacuum to solidify his hold on Myrtana. In 1277 he massacred the remaining Telvanni family in the Conquest of Trelis and the High Flame Pyrokar V crowned him king of Myrtana in 1278.

  • 1280 3E

    1294 3E


    The Skaldian Kingdom emerges
    Political event

    In 1280 local noble Jorunn I Emursson rallied the people of Whiterun to his banner and in the chaos of the imperial collapse started to fight house Redoran. That same year he defeated their force, took Gotha and crowned himself king of Skaldia. His throne was named the Emerald Throne. In 1281 he added Odessa and the Falklands to his newfound kingdom. The lords of Rhudaur en Edaur opposed his conquests and beat his armies in 1289. Following this victory Alvaar Ironmaul crowned himself king of Rhudaur. In 1294 Jorunn died an early dead due to an ilness and was succeeded by his unpopular son Jormund III.

The Skaldian Kingdom

1280 3E 1300 3E

From the chaos of the demise of the septim Empire rose the short-lived Skaldian Kingdom.

  • 1280 3E

    1294 3E


    The Skaldian Kingdom emerges
    Political event

    In 1280 local noble Jorunn I Emursson rallied the people of Whiterun to his banner and in the chaos of the imperial collapse started to fight house Redoran. That same year he defeated their force, took Gotha and crowned himself king of Skaldia. His throne was named the Emerald Throne. In 1281 he added Odessa and the Falklands to his newfound kingdom. The lords of Rhudaur en Edaur opposed his conquests and beat his armies in 1289. Following this victory Alvaar Ironmaul crowned himself king of Rhudaur. In 1294 Jorunn died an early dead due to an ilness and was succeeded by his unpopular son Jormund III.

  • 1295 3E

    1321 3E


    Return of the Strongborns
    Military action

    In 1295 it became known that Jarl Raelin Thornshield of Windhelm sheltered the descendants of the long lost Strongborn bloodline. When rumour spread of the return of the fabled Strongborns the people rebelled against the Emerald Throne. Varric Strongborn took this opportunity to return to his ancestral homelands. He sailed to Odessa and the city joined his cause, when the fabled king arrived. At Whiterun Tarlok of house Stormcloak led a succesful rebellion against the Skaldians and joined the Strongborn claim to the throne. The Skaldian king Jormund fled to Denerim. Varric established his hold over Gotha and Umbria and was crowned King Varric I Strongborn by High Dragon Orthellus. He called together the moot on which Jarl Tarlok and Jarl Raelin held a seat and with their support marched on Denerim. In 1300 they defeated Jormund and brought the Falklands into the new Gothic Kingdom. What followed was a long war with Rhudaur, which ended in a truce in 1321, allowing Rimgund Ironmaul a seat on the council as Jarl of Rhudaur. The second Kingdom of Gotha was a fact.

The Second Gothic Kingdom

1300 3E 1387 3E

After defeating the Skaldian Kingdom the Strongborn bloodline reinstated the Gothic Kingdom.

  • 1353 3E

    1361 3E


    The Angmarian Conquest
    Military action

    King Thorek of Angmar sent an army through the abandoned halls of Mazaar to conquer the lands on the other side of the Red Waste. These armies were led by his brothers Uruk and Varkrass. As the force of Thorek in Angmar itself was drained, groups of Wildlings banded together to rebel against his rule. They established the free region of Geldrin.  In the meantime Uruk forged an alliance of local orc clans and wildlings to wage war on the Night's Watch. This growing threat forced Varric I Strongborn to strengthen the Night's Watch, also sending his oldest son Ulthar. Varkrass saw little gain in a war in the West and led his army south, establishing the independent Kingdom of Orsinium.

  • 1362 3E

    1365 3E


    The Dragon King
    Life, Career

    In 1362 Ulthar Strongborn became Lord Commander of the Night's Watch. He retook the lands of Edaur, which Uruk's Armies had taken the years before. In this he was aided by his friends Geralt Lancaster and Jorund Wolfheart. Soon after that Varric Strongborn died due to old age and Ulthar was crowned Ulthar III by High Dragon Glarthir Rorkstead. His first official decision was to name Wolfheart the new Lord Commander and Lancaster Ward of Dragon's Keep. His brother Holgunn was named Warden of the Realm and Jarl of Odessa.

  • 1377 3E

    1382 3E


    The Second Angmarian Onslaught
    Military action

    Uruk renewed his alliances with the Orc tribes and wildings after the failure of his first conquest. They led a great force trapping the Night's Watch at Castle Black and Ironheim and opening the way for incursions into the realm. When they razed the city of Denerim Ulthar III Strongborn assembled the moot and called together the armies of the Jarls. His oldest son, Aegon Strongborn, was given command of this force. They defeated the main orc horde at Falcon's Peak. Although it was actually Holgunn that won the battle Aegon was given credit and Falcon's Peak was renamed Aegon's Hold. After the victory Aegon pushed forward to free the lands of Rhudaur en Edaur. When word reached the cities and fortresses that the King's son was coming to their aid, the Rhudaur and Night's Watch soldiers pushed out of their keeps to drive the orcs and wildlings from their lands. This greatly improved Rhudaur's relationship with Gotha. As the Night's Watch force was greatly depleted many Gothic regiments were added to the Watch, greatly reducing its independence.

  • 1385 3E


    Assassination of Ulthar III
    Life, Death

    Ulthar III Strongborn was assassinated in his palace in Gotha. It is a matter of debate whether this was done by the Lannisters of Myrtana or by the High Dragon Glarthir. Ulthar was succeeded by his son Aegon, who blamed the Lannisters for his father's death.

  • 1386 3E

    1388 3E


    The Assassin's war
    Military action

    Following the assassination of Ulthar III, Aegon II Strongborn called the moot and the moot voted to go to war by a small margin. They split their forces and attacked Myrtana from two sides. The armies of Whiterun, Odessa and Umbria laid siege to Trelis, led by Holgunn Strongborn, while the new king led the bulk of Gothic forces and the Night's Watch onto Lutetia and Montera. The Myrtanians were warned of the impending attack and Lee Lannister awaited the Myrtanian army at Longfields. This resulted in a crushing defeat for the Gothic army. The king was slain, as was Lord Commander Wolfheart. The forces were routed and the remainder of the Ironheim troops and the Night's Watch troops were able to organize a defense of their homeland. Holgunn retreated from Trelis after learning of the defeat at Longfields. The Myrtanians continued to conquer the Falklands and Gotha in 1388, but were repelled at Whiterun and Rhudaur.

  • 1387 3E


    Installation of Marcus Vardenfell as Lord Commander
    Life, Career

    When the remnants of the Night's Watch retreat to Castle Black, it is revealed Lord Commander Wolfheart has named Marcus Vardenfell his successor in his will. Vardenfell declares the Night's Watch independent and allies himself to the Jarls of Windhelm and Ironheim.

The Kingless Era

1386 3E 1398 3E

After the death of most of the royal family at the battle of Longfields the Gothic Realms are left to fend for themselves.

  • 1386 3E

    1388 3E


    The Assassin's war
    Military action

    Following the assassination of Ulthar III, Aegon II Strongborn called the moot and the moot voted to go to war by a small margin. They split their forces and attacked Myrtana from two sides. The armies of Whiterun, Odessa and Umbria laid siege to Trelis, led by Holgunn Strongborn, while the new king led the bulk of Gothic forces and the Night's Watch onto Lutetia and Montera. The Myrtanians were warned of the impending attack and Lee Lannister awaited the Myrtanian army at Longfields. This resulted in a crushing defeat for the Gothic army. The king was slain, as was Lord Commander Wolfheart. The forces were routed and the remainder of the Ironheim troops and the Night's Watch troops were able to organize a defense of their homeland. Holgunn retreated from Trelis after learning of the defeat at Longfields. The Myrtanians continued to conquer the Falklands and Gotha in 1388, but were repelled at Whiterun and Rhudaur.

  • 1387 3E


    Installation of Marcus Vardenfell as Lord Commander
    Life, Career

    When the remnants of the Night's Watch retreat to Castle Black, it is revealed Lord Commander Wolfheart has named Marcus Vardenfell his successor in his will. Vardenfell declares the Night's Watch independent and allies himself to the Jarls of Windhelm and Ironheim.

  • 1388 3E

    1389 3E


    The First Great Wilderness Expedition
    Military action

    The Night's Watch leads its alliance to war against the Angmarian host of Uruk. They defeat his forces and conquer Starkhaven, Karak Azul and Orcia. Afterwards they march on and purify the Dreadfort with help from local druids.

  • 1389 3E

    1392 3E


    The Feudal Eradication
    Diplomatic action

    Tension in the alliance between Vardenfell and the Jarls of Windhelm and Ironheim is growing. Vardenfell decides to get them out of the way. First he outmanoeuvers Jarl Thornshield of Windhelm by gaining the support of the guilds. After removing Thornshield from power, Vardenfell founds the Windhelm Trading Company, allotting it the monopoly on naval trade from Windhelm. Next a war ensues with Jarl Ironmaul. The Night's Watch lays siege to Ironheim and eventually emerge victorious. As a next step they start annexing feudal lands in both provinces, effectively erradicating most feudal lords within a few years.

  • 1389 3E


    The Nordic Treaty
    Financial Event

    A trade treaty is signed between the Nordic Kingdoms and the Night's Watch. Increasing prosperity and trade flow in the harbours of Windhelm.

  • 1394 3E

    1395 3E


    The Reclamation of Mazaar
    Expedition

    The dwarf prince Thorin Oakenshield approaches Marcus Vardenfell for aid in his quest to reclaim his homeland of Mazaar. Vardenfell lends his support and they launch an expedition into the lost dwarven Metropolis. They find the city infested by goblins, but by cleverly reinstating the dwarven automatons are capable of driving the goblin hordes from the city. Thorin Oakenshield is installed as the King under the Desert. As payment of his debt to the Night's Watch, the Windhelm Trading Company is given the rights to 1/3 of the mining excavations in Mazaar.

  • 1395 3E


    The Orsinian Treaty
    Diplomatic action

    After discovering the settlement of Everglade, the Night's Watch discovers the Orcish realm of Orsinium in the Southern Wilds. Fearing another war in the Wilds, Vardenfell showers the Orc king Varkrass with gifts. This leads to a peace and trade treaty and the Night's Watch starts constructing the Great Eastern Highway. Varkrass also warns Vardenfell of rumours that his brother Thorek is attempting to once more cross the Red Waste to avenge the death of his brother Uruk.

  • 1395 3E

    1398 3E


    End of Angmar
    Military action

    During the summer of 1395 the Western gates of Mazaar were reopened by the Night's Watch. They encountered the Bands of Brothers and learned of a sinister plan by Thorek, orc king of Angmar. He wished to invoke the ancient Necrolord Angmar. This spurred the Bands and the Night's Watch to storm Thorek's castle. In an epic duel Marcus Vardenfell decapitated Thorek and ended the Angmarian threat. After the war an alliance was signed with the Bands of Brothers.

  • 1398 3E

    1402 3E


    The Oblivion Crisis
    Disaster / Destruction

    As Mehrune Dagon's plane of Oblivion passed Nirn, religious fanatics called the Mythic Dawn started opening portals to his realm throughout his Westfork. Several were opened in the Falklands, Rhudaur and Mulandir, but the largest one was opened near Lutetia. Seneca Angelos, duke of Lutetia, calls for aid and the Night's Watch answered his call in exchange for the fortress of Okara. This was the beginning of the alliance between the house of Angelos and the Night's Watch.

  • 1398 3E


    Restoration of the Gothic Kingdom
    Life, Career

    In 1398 the Jarls of Gotha learn that Eric Strongborn, son of Ulthar III, has survived the collapse of the Gothic Kingdom. A moot is called at Windhelm and after a lot of debate Eric is appointed the new King of Gotha by the moot. As Myrtana is preoccupied by the Zemerian invasion, the Night's Watch invades the Falklands and the Stormcloaks of Whiterun and Holgunn Strongborn of Odessa retake Gotha and Umbria for the Gothic King. The realm is once more unified under the Strongborn banner.

The Third Gothic Kingdom

1398 3E 1470 3E

With the reinstatement of Eric Strongborn to the Gothic throne, the Gothic Kingdom is restored, although it now looks more like a federation than a kingdom.

  • 1398 3E

    1402 3E


    The Oblivion Crisis
    Disaster / Destruction

    As Mehrune Dagon's plane of Oblivion passed Nirn, religious fanatics called the Mythic Dawn started opening portals to his realm throughout his Westfork. Several were opened in the Falklands, Rhudaur and Mulandir, but the largest one was opened near Lutetia. Seneca Angelos, duke of Lutetia, calls for aid and the Night's Watch answered his call in exchange for the fortress of Okara. This was the beginning of the alliance between the house of Angelos and the Night's Watch.

  • 1398 3E


    Restoration of the Gothic Kingdom
    Life, Career

    In 1398 the Jarls of Gotha learn that Eric Strongborn, son of Ulthar III, has survived the collapse of the Gothic Kingdom. A moot is called at Windhelm and after a lot of debate Eric is appointed the new King of Gotha by the moot. As Myrtana is preoccupied by the Zemerian invasion, the Night's Watch invades the Falklands and the Stormcloaks of Whiterun and Holgunn Strongborn of Odessa retake Gotha and Umbria for the Gothic King. The realm is once more unified under the Strongborn banner.

  • 1400 3E

    1402 3E


    The Construction of the Wayspire
    Construction beginning/end

    In the year 1400 Marcus Vardenfell is contacted by a mage from the Adamantine Tower in Zemeria named Shalidor. He and several of his colleagues seek refuge from the Zemerian authorities. Vardenfell smells an opportunity, even though the people in his realm are notoriously distrusting of mages. This is why he orders the construction of a fortress for the mages in the wilds near Everglade. Because of its position near the Great Eastern Highway it is called the Wayspire.

  • 1402 3E

    1404 3E


    The Rise of Valthor
    Celestial / Cosmic

    After the closing of the Oblivion portals the Dragon Lord Valthor returns to Mundus from his prison in the Void. He starts building an army of dragons from his fortress of Skuldafn. With it he aims to conquer the Ominex gate which is situated in the Dragontail mountains, challenge the Dragon God Akatosh and take his place. He had decided to use the Watchlands as a staging ground for his assault on these mountains and in 1403 he lands in the Watchlands, briefly taking over control of the Night's Watch. In the meantime Eric Strongborn learned the secret to the Dragon form at his ancestral tomb of Aingherm in the Dauer mountains. After this he battled Valthor in an enormous war in the skies above the Dragontail Mountains. Valthor, however, succeeded in opening the Ominex gate and in another battle took the place of the Dragon God Akatosh. This forces Akatosh's alter ego, Auriel, to split from his now deceased form. After Valthor's ascension to godhood Marcus Vardenfell and Eric Strongborn succeed in driving the remnants of his army from the Gothic Kingdom. The tear Valthor has created within the Veil protecting Mundus from Godlike influences allowed several rifts to start opening within the world.

  • 1405 3E

    1406 3E


    Windhelm Sea Expeditions
    Expedition

    The Windhelm Trading Company is tasked by the Night's Watch to start sending out expeditions to the oceans. Their expedition establishes contact with the former Myrtanian colony of Khorinis and a trade agreement is signed. After this the expedition discovers the island of Mirk and finds a sea route to the continent of Xu. It is decided, however, that too little can be gained at that moment for an expedition to this land to be profitable.

  • 1405 3E


    The destruction of Gorgorath
    Military action

    As the Oblivion plane of Coldharbour passed the plane of Mundus the necromancers of Gorgorath started to grow in power. This forced the Night's Watch to launch a desperate military expedition into the Northern wilds. Eventually they were able to drive the necromancers from Gorgorath.

  • 1405 3E

    1419 3E


    Hokan's Tremor
    Celestial / Cosmic

    Hokan raises an army of undead and Blades in the icey-north of Nordmar. His armies cause the Nordmarian orcs to seek refuge down south in a bloody migration. Even after his defeat in 1419, the effects of his rise would be felt for centuries to come.

    Location
    Nordmar
    More reading
    Hokan
  • 1407 3E

    1418 3E


    March of the Nordmarians - Westfork
    Military action

    Hokan's army caused the Nordmarian orcs to seek refuge for their people further south. While most effects of this march were felt in the Nordic Kingdoms and the eastern lands of Asgarnia, Yarozek's warband pierced the Nordic invasions and was only stopped by a combined force of the The Night's Watch, Chantry of Fire and Inquisition.

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