Druid
Druids are a hybrid class, mixing solid combat skills with magical possibilities.
Druids gain specialized features by joining a Circle of like-minded individuals. Druidic Circles tend to provide you with a companion of some sort--whether made of fungi, starlight, wildfire, or flesh and blood--that gets stronger as you do.
Druids do have some healing possibilities and while the magical dimension of the class is a little complex at first (you have to "prepare" a list of specific spells each day, which can be a little overwhelming initially), it will pretty quickly become rote.
Druids come with easy and rich role-playing hooks, given the immediate connections to the natural world.
In addition to various portrayals of actual Druids, the class could also hold exemplars ranging from Swamp Thing to various "medicine man" and shamanic traditions.
Generally, WIS and CON are their most important abilities.
Circle of Dreams
This Circle is closely associated with the fey, and focuses on accessing the power of that dreamlike land.
Circle of the Land
This Circle allows you to specialize in a single environment related to your Druidic practice.
Circle of the Moon
This Circle allows you to transform into a powerful beastly form.
Circle of the Shepherd
This Circle focuses on the protection of wild lands, aided by spiritual beasts. Many Druids of Elven or Half-Elven descent join the Circle of the Shepherd.
Circle of Spores
This Circle allows you to manipulate a cloud of spores, highlighting the process that connects life and death.
Circle of Stars
This Circle allows you to create celestial animals to assist you.
Circle of Wildfire
This Circle allows you to access the power of mystical wildfire, reflecting the dual destructive and creative nature of flame.
Animism Druids
Less a Circle, and more a stance of unity with the spirits of the animals and plants that surround us.
Circle of the Beast
Another Circle that focuses on the relationship between a Druid and the beasts of the world. This one enables more powerful companions (two options, one a bit more savage).
Circle of the Beasts
Another Circle that focuses on the relationship between a Druid and the beasts of the world. This one enables more support and aid to come from the beasts of the wild.
Circle of Birds and Beasts
Another Circle that focuses on the relationship between ... you get the idea.
Circle of the Bloom
This Circle focuses on plants.
Circle of Bloodthorn
This Circle uses a blood-drinking plant as the source of its power.
Circle of Consuming Flames
Druids of this Circle believe in the purifying power of fire as a path to rebirth.
Circle of the Deep
This Circle focuses on the powers of the deep ocean.
Circle of the Desert
This Circle focuses on the power embedded in the harsh sands.
Circle of Dragons
This Circle was founded by dragongs themselves.
Circle of the Earthmother
This Circle, also called Earthtouched focus on a powerful connection with the land.
Circle of Earth Pilgrims
Druids of this Circle are wanderers with special connections to the plants, trees, and forests of the world.
Circle of the Eclipse
This Circle focuses on the power embodied by Alemi's two moons, Phobas and Lunas.
Circle of the Elements
Two Circles claim this name, one focuses on the power of the four elements in general, the other in using those elements to enhance their combat abilities.
Circle of the Elementals
This Circle focuses on the power of the four elemental planes.
Circle of Forms
This Circle focuses on radically expanding the diversity of wildshape forms available.
Circle of the Fountain
This Circle focuses on the power of water in the form of streams and rivers.
Circle of the Green
This Circle focuses on the power of The Green, the deep spirit of nature itself.
Circle of the Grove
This Circle gains power from the vegetation around them.
Circle of the Guardian
This Circle looks to maintain the balance between civilization and nature.
Circle of the Guardian II
This Circle focuses on elemental powers, tied to a specific location.
Circle of the Guardians
This Circle focuses on a solitary, wandering life devoted to protecting the natural world against threats.
Circle of Heaven
This Circle communes with creatures of other planes dedicated to good in the world--mostly celestials, good Fey, and other spirits.
Circle of the Hive
This Circle bonds with other practitioners, as well as various types of flying insects.
Circle of the Jungle
This Circle looks to expand the reach of the Green.
Circle of the Keeper
This Circle focuses on the bond between a Druid and their animal familiar.
Circle of Life
This Circle (one version almost exclusively female; the other mixed) focuses on the generation of life, and on healing.
Circle of the Old Oak
This Circle focuses on herbalism.
Circle of Oaks
This Circle allows you access to the power of the trees of the world.
Circle of Root and Stem
This Circle focuses on the power of trees specifically.
Circle of Sand
This Circle allows you access to the powers of the desert.
Circle of Scales
This Circle allows you access to the powers of dragons.
Circle of the Seasons
This Circle focuses on the power of the seasons, with its abilities changing as the year moves through its cycles.
Shinshoku
These Druids make use of the spirits around us to enhance their abilities.
Circle of the Silver Wind
This Circle focuses on the power of cold and winter.
Circle of the Skinchangers
This Circle focuses on shapeshifting into beast forms.
Circle of the Sky
This Circle focuses on the powers and possibilities of air.
Circle of the Spirit
This Circle allows you access to the spirit world.
Circle of the Spirits
This Circle allows you to bond directly with the natural spirits of the world in the form of a spirit companion, and are the closest representation of shamanism within Druidic practice.
Circle of Stone
This Circle focuses on the land beneath the life, the rock itself (four versions).
Circle of the Subterranean
This Circle (like the Circles of Stone) focus on what is benath the land.
Circle of the Sun
This Circle focuses on solar power (2 options).
Circle of the Treespeaker
This Circle focuses on the use of flora.
Circle of the Wastelands
This Circle focuses on barren landscaped and deserts.
Circle of the Wind
This Circle focuses on the power of the Wind Lords.
Circle of Arcana
This Circle focuses on the use of magic, straddling the border between Druidic practice and Wizardry.
Circle of the Crescent
This Circle uses the subtlety of magic to create wildly adaptive possibilities for shapeshifting.
Circle of the Elements
This Circle works with the raw energy of the four elements.
Circle of Midsummer
This Circle inherits special magic, familiar to any fan of a certain play about a Night's Dream.
Ommyoji
This Circle focuses on balance in all things.
Circle of the Planes
This Circle focuses on the magics necessary to access the powers of the planes.
The Primal Circle
This Circle searches for the deep magic beneath other Druidic traditions.
Circle of Timbers
Another Circle focused on the trees, this one is more combat focused than others.
Circle of Verdant
This Circle is another that focuses on the plants and trees of the natural world.
Circle of Vermin
This Circle focuses on the small beasts of the world--insects and rats and spiders and the like.
Circle of Worlds
This Circle focuses on movement between the planes.
Circle of the Blood Court
This Circle uses the blood of its enemies to strengthen itself.
Circle of Bones
This Circle harness the power of the undead.
Circle of the Deep Herds
This Circle is bound to the dark places of the Cthulhu mythos.
Circle of Defilement
This Circle embraces acts of transgression against the usual Druidic norms.
Circle of Defilers
This Circle drains energy from nature to use for their own ends, and are often hunted by other Druids.
Circle of Desolation
This Circle follows life to its logical conclusion, exploring the powers of death and decay.
Circle of Devouring
This Circle focuses on darker creatures for its partnerships.
Circle of Dread
This Circle looks to the exceptions and aberrations of nature for inspiration.
Circle of Evil
This Circle is dedicated to the dark side of nature.
Circle of the Feydark
This Circle is dedicated to the service of the The Courts of Winter and the darker sides of The Fey.
Circle of the Groveling
This Circle serves the creatures of the Underdark.
Inheritor of the Unbegotten
This Circle focuses on the powers of aberrations across planes.
Circle of Pestilence
This Circle focuses on decay, rot, vermin, and disease.
Circle of Redcaps
This Circle focuses on the power embodied in blood itself, embodied by the Fey creatures that serves as their namesake.
Circle of the Stoneclad
A more brutal, and often somewhat evil, version of the rock focused Circles.
Circle of the Thousand Young
This Circle focuses on the boundary between the natural and unnatural contours of the Cthulhu mythos.
Circle of Twilight
This Circle (which may indeed belong elsewhere) focuses on the power of sacrifice.
Circle of the Unseely
This Circle focuses on aiding the darker forces of The Fey.
Circle of the Branch
This Circle focuses on ways to boost their and their companions martial prowess.
Circle of Drums
This Circle uses drum patterns as a way to communicate and empower.
Circle of the Grove
This Cricle focuses on community and emotional connection.
Circle of the Herd
This Cricle understands and exploits power in numbers.
Circle of Nazar
This Circle protects against evil.
Circle of Rhythm
This Circle uses magic that works in rhythmic ways (patterns of behavior, of night and day, etc.).
Circle of Unicorns
This Circle focuses on healing and the protection of living things.
Circle of the Ancestors
This Circle allows you to call forth the powers of your Ancestors to your aid.
Circle of the Deathbloom
This Circle focuses on the power of decomposition and regrowth.
Circle of the Harvest
This Circle focuses on the natural cycles of sowing and reaping.
Circle of Life and Death
This Circle focuses on how to transform death into the seeds of life.
Circle of the Reapers
This Circle focuses on destroying the undead.
Circle of Renewal
This Circle focuses on bringing life back after the apocalypse.
Circle of Shadow
This Circle looks to the Shadow Plane for its power.
Circle of Shadows
This Circle understands that all eventually returns to darkness.
Circle of Sprits
This Fey Circle access the powers of the veil between life and death.
Circle of Twilight
This Circle allows you access to the border between life and death and the intermediate states it contains.
Circle of the Ancient Secrets
This circle focuses on the powers of the ancient triple goddess.
Axis Slayers
These Druids focus on melee skills.
Circle of Blood and Iron
This Circle hearkens to an ancient tradition of metalcraft and Druidry.
Circle of Bloodlines
This Circle focuses on the various abilities afforded by the variety of humanoid races.
Circle of the City
This Circle adapts traditional Druidic practice to urban environments.
Circle of Creation
This Circle strives to maintain the balance between the material plane and the elemental planes.
Circle of the Eternal Sky
This Circle focuses on ancestral spirits for guidance.
Circle of Eyes
This Circle focuses on sight and perception.
Circle of the Fey
This Circle serves The Fey, with a stress on the The Summer Court, The Court of Iron, and The Court of the Green.
Circle of the Fist
This Circle straddles the worlds of Druids and Monks.
Circle of the Outsider
This Circle focuses on planes other than the material.
Circle of Owls
This Circle allows you to move swiftly and silently, spying and gathering knowledge.
Circle of Passage
This Circle focuses on movement bewteen planes and realms.
Circle of Phoenix
This Circle focuses on the powers of the Phoenix: fire and healing and regeneration.
Circle of Roses
This Circle allows you access to the powers embedded in natural and magically enhanced scents.
Circle of the Savage Blood
This Circle focuses on manipulating and exploiting monstrosities.
Circle of the Sovereign Blade
This Circle focuses on the skills necessary to root out the forces of evil from the world.
The Unbroken Circle
Druids of this Circle are the wild warriors of nature, chaotic and deadly.
Circle of Yggdrasill
This Circle uses the power of the World Tree to navigate between worlds and planes of existence.
Druidic Circles
All Druids are connected with the natural world, but how they decide to serve nature varies greatly. Some focus on a particular manifestation--spores or starlight, for example--while others take on broader and more fiercly protective roles. You join a Druidic Circle at 2nd Level and receive features from it at 2nd, 6th, 10th, and 14th Level.Classic Druid Circles
The classic Druidic Circles areCircles of Nature
But those aren't the only options. Even within those Druid Circles focused on nature, there are variants.Magical Circles
There are Druids that focus on magic.Dark Circles
There are Druids that focus on the darkness of the world. Most of these Circles are in active conflict with other Druids.Support Circles
Others focus on creating supportive bonds with their fellow travelers.Circles of Life and Death
Others focus on the patterns of life and death.Other Circles
And there are a handful of others as well.Remember
These are meant as a summary of the class. The official rules should be consulted, either directly or through the DM with any questions or clarifications.
Scroll down for full class details.
Scroll down for full class details.
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