Sorcerer

Sorcerers have the magic in them.   For a Sorcerer magic comes from an innate ability, and is something that is developed by internal practice and development, not from study or external inspiration.   Sorcerer's are pretty fragile characters, and while they have some melee options just because, well, you need pointy-ended things once in a while, their job is to hurl magic about and hope the rest of the party can keep them safe, at least for a while: at higher levels, Sorcerers can be insanely powerful. Sorcerers--like all of the magic classes--tend to be high risk/high reward: you can turn the tide of battle with a single spell. At the same time, when your only Level 5 spell slot fails, it's pretty demoralizing.   CHA is the most important ability for Sorcerers, followed by CON.  

Sorcerous Origins

  The source of a sorcerer's innate ability tdetermines their path.  
Aberrant Mind
An eldritch influence has wrapped around your mind, granting you mental powers.
Aberration Bloodline
Your magic is sourced from aberrations on other planes.
Animated Ink
Your magic comes from arcane ink.
Ankole Bloodline
Your magic is sourced from the mighty cattle.
Annihilator
Your magic is sourced from entropic chaos.
Atoned Heart
Your magic is sourced from working against your own infernal instincts or traditions.
Beguiler
Your magic is sourced from a mighty being who relies on seduction (think The Fey, incubi/succubi, some dragons, etc.).
Bladebound
Your magic is sourced from an arcane weapon.
Blood Elementalist
Your magic is sourced from elemental blood.
Blood of the Forebears
Your magic is sourced from the sacrifices of your ancestors.
Blood Sorcery
Your magic is sourced from the water of life that runs through your veins.
Clockwork Soul
Your magic is sourced from Mechanus, a plane of existence governed by strict rules and complex automotons.
Condemned Soul
Your magic is sourced from a soul condemned to the Hells.
Cosmic Sorcery
Your magic is sourced from the sun, the moon, the stars.
Crimson Technician
Your magic mixes your understanding of the power of blood with technology.
Deathtouched
Your magic is sourced from a close call with death itself.
Divine Soul
Your magic is sourced from angelic divinity (2 options).
Djinn Possessed
Your magic is sourced from a mighty Djinn.
Doomweaver
Your magic is sourced from the energy of the apocalypse.
Draconic Bloodline
Your magic is sourced from dragons, influencing the damage you can do (2 options).
Draconist
Your magic is sourced from dragons (another variant).
Enchantress Soul
You are imbued with eldritch magic that sources your own powers.
Enigma
Your magic is sourced from ancient and unknown sources.
Entropist
Your magic is sourced from the chaos of entropy.
Farseer
Your magic is sourced from a god of prophecy and prognostication.
Fey Bloodline
Your magic is sourced from The Fey (5 variants).
Fiendish Bloodline
Your magic is sourced from a major fiend (2 options).
Genie Bloodline
Your magic is sourced from the rulers of the elemental planes, the djinn.
Giant Bloodline
Your magic is sourced from the mything giants.
Grave Blooded
Your magic is sourced from the recently undead.
Homeland Witch
Your magic is sourced from a specific geographic area, making you its healing protector.
Hungering
Your magic is sourced from a deep, primeval need.
Jötunn
Your magic is sourced from ancient, artic beings.
Knight Dragon Bloodline
Your magic is sourced from a martial, draconic inheritance.
Kraken
Your magic is sourced from the monstrosity of the deeps.
Light Weaver
Your magic is sourced from light itself (and, occasionally, its absence).
Lycanthropic Bloodline
Your magic is sourced from a powerful lycanthrope).
Mahotsukai
Your magic is sourced from the moon(s).
Mo'o Chosen
Your magic is sourced from ocean spirits.
Muscle Magic
Your magic is sourced from the power of your body.
Phoenix Magic
Your magic is sourced from the power of fiery rebirth.
Prismatic
Your magic is sourced from a Celestial homed on the plane of light.
Puppeteer
Your magic is mental in nature, allowing you to influence those around you.
Realm Shaper
Your magic allows you to constantly transform yourself into reflections of those around you.
Rebirth
Your magic is sourced from elder spirits.
Roots
Your magic comes from deep beneath the earth.
Royal Bloodline
Your magic comes from your political heritage.
Sanguinologist
Your magic comes from understanding how to control your blood and that of others.
Sea Sorcery
Your magic comes from the power of the watery depths.
Shadow Magic
Your magic is sourced from shadows (2 options).
Sonic Sorcery
Your magic is sourced from an arcane mastery of sound.
Spore Sorcery
Your magic is sourced from fungal spores. Seriously. They're everywhere.
Starborn
Your magic is sourced from the stars themselves.
Stone Sorcery
Your magic is sourced from the magic of elemental earth.
Stoneborn
Your magic is sourced from the deep earth.
Storm Sorcery
Your magic is sourced from the elements (2 options).
Tarrasquian Sorcery
Your magic is sourced from the great elemental beasts of destruction.
Time Sorcery
Your magic comes from the very fabric of time.
Traveler
You magic is sourced from other planes.
Undying Soul
Your magic is sourced from the outer planes.
Vampiric Bloodline
Your magic comes from vampiric elders.
Weave
Your magic is sourced directly from The Weave, giving you access to even higher level magic.
Wild Blood
Your magic comes from the wild side of nature.
Wild Magic
Your magic is sourced from chaos ... and once in a while, some of it seeps through (2 options).
Wildeheart
Your magic is sourced from an encounter with The Fey.
Windspeaker
Your magic is sourced from the spirits of wind, stone, flame, and sea.
Ysgardian Bloodline
Your magic is sourced from your warrior ancestoers.

Remember

These are meant as a summary of the class. The official rules should be consulted, either directly or through the DM with any questions or clarifications.
Scroll down for full class details.

Sorcerer

Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways.   The appearance of sorcerous powers is wildly unpredictable. Some draconic bloodlines produce exactly one sorcerer in every generation, but in other lines of descent every individual is a sorcerer. Most of the time, the talents of sorcery appear as apparent flukes. Some sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into the inner workings of reality.   Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.
hit dice: 1d6
hit points at 1st level: 6 + CON Modifier
hit points at higher levels: 1d6 or 4 + CON Modifier
armor proficiencies:
weapon proficiencies: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
tools:
saving throws: CON; CHA
skills: 2 from Arcana, Deception, Insight, Intimidation, Persuasion, Religion.
starting equipment:
A light crossbow and 20 bolts or any simple weapon; a component pouch or an arcane focus; a dungeoneer's pack or an explorer's pack; and 2 daggers.
spellcasting:
CHA is your spellcasting ability.
Spell Save DC = 8 + Proficiency Bonus + CHA modifier
Spell Attack Modifier = Proficiency Bonus + CHA modifier  

Cantrips

At 1st Level, you know 4 cantrips from the sorcerer spell list. You learn additional cantrips at higher levels, as shown in the CANTRIPS column of the Sorcerer Table below.  

Spell Slots

The Sorcerer Table below details how many spell slots you have available.  

Ritual Casting

You can cast a spell as a ritual if that spell has the ritual tag and you know the spell.  

Spellcasting Focus

You can use an arcane focus as a spellcasting focus.

class features:
Sorcerous Origin
At 1st Level, your choice of the source of your innate magical power grants you features at the 1st, 6th, 14th, and 18th Level.
Font of Magic
At 2nd Level, you gain access to Sorcery Points, which can be used in a variety of ways to enhance your spells. As a bonus action, you can convert spell slots to Sorcery Points and vice-versa (see PHB 101 for details). You have a number of Sorcery Points = your Sorcerer Level, and regain lost Sorcery Points after a long rest.
Metamagic
At 3rd Level, you gain access to Metamagic, offering a variety of ways to shape an enhance your magic. You learn 2 Metamagic options immediately, and additional options at 10th and 17th Level. These options, each of which involve spending a Sorcery Point to enhance a spell's effects, are detailed on PHB 102 and TGE 66.
Ability Score Improvement
At 4th, 8th, 12th, 16th, and 19th Level, you can increase 1 ability score +2 or 2 ability scores +1 (20 max).
Sorcerous Versatility
When you receive Ability Score Improvements, you can either replace 1 Metamagic option or replace one cantrip.
Magical Guidance
At 5th Level, when you fail an ability check, you can spend 1 Sorcery Point to reroll the d20, using the new roll.
Sorcerous Restoration
At 20th Level, you regain up to 4 Sorcery Points after a short rest.
subclass options:
Sorcerers abilities vary by their Sorcerous Origins.  
LEVELPROFICIENCYFEATURESPELLS KNOWNCANTRIPSSPELL SLOTS GAINED
1+2Spellcasting
Sorcerous Origin
242 1st Level
2+2Font of Magic341 1st Level
3+2Metamagic441 1st Level
2 2nd Level
4+2Ability Score Improvement with Sorcerous Versatility551 2nd Level
5+3Magical Guidance652 3rd Level
6+3Sorcerous Origin Feature751 3rd Level
7+3851 4th level
8+3Ability Score Improvement with Sorcerous Versatility951 4th Level
9+41051 4th Level
1 5th Level
10+4Metamagic1161 5th Level
11+41261 6th Level
12+4Ability Score Improvement with Sorcerous Versatility126
13+51361 7th Level
14+5Sorcerous Origin Feature136
15+51461 8th Level
16+5Ability Score Improvement with Sorcerous Versatility146
17+6Metamagic1561 9th Level
18+6Sorcerous Origin Feature1561 5th Level
19+6Ability Score Improvement with Sorcerous Versatility1561 6th Level
20+6Sorcerous Restoration1561 7th Level

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