Rogue

One of the most popular classes, Rogues rely on speed and stealth to defeat their foes. While they can certainly be criminal in their behavior, it is certainly not a requirement.   The role-playing possibilities are quite rich, making the complexity of some of the mechanics well worth it.   In media, The Grey Mouser was a Rogue, as were Bilbo Baggins, most "good" pirates (including Jack Sparrow), Black Widow of The Avengers, James Bond, and both Tyrion Lannister and Arya Stark. As the list indicates, there is far more to being a Rogue than mere thieving ...   As a Rogue, your most important ability is DEX. If you want to be an Arcane Trickster, INT is next; otherwise, CHA.  

Roguish Archetypes

  Rogues gain specific abilities and specializations through their Archetypes.  

Arcane Archetypes

 
Alchemist
This Archetype focuses on the creation and use of poisons and potions.
Arcane Trickster
This Archetype combines stealth and trickery with magic.
Bloodcurser
This Archetype focuses on the use of blood magic.
Cthonic Researcher
This Archetype focuses on scholarship of the monstrosities beyond the planes.
Cultist
This Archetype focuses on a few arcane spells that negatively impact your foes.
Divine Blade
This Archetype works in service to one or more deities, or their temples/representatives.
Fiendish Trickster
This Archetype focuses on the darker side of arcane knowledge.
Hand of Glory
This Archetype focuses on arcane power that manifests in your left hand, enhancing mostly light-powered spells.
Hashashin
This Archetype focuses on holy magic.
Magpie
This Archetype focuses on a Druid-like set of skills.
Occult Blade
This Archetype uses arcane powers to shroud their actions.
Pactkeeper
Similar to Warlock, this Archetype makes a deal with an archane patron for additional power.
Runetagger
This Archetypes uses magical runes to enhance their Rogue abilities.
Spellthief
This Archetype isn't so much an arcane archetype as it is an anti-arcane tradition, focusing on disrupting the magical abilities of others.
Unshaped
This Archetype focuses its arcane powers on transforming its appearance and enhancing its natural abilities.
   

Assassins & Spies, Oh My

 
Assassin
This Archetype specializes in the skills needed to silently and without detection eliminate specific targets.
Conspirator
This Archetype thrives in the worlds of rumors and manipulation.
Covert Operative
This Archetype masters the skills of espionage and infiltration.
Cutthroat
This Archetype specializes in poisons and subterfuge.
Fetch
This Archetype develops into a master thief.
Ghostface
This Archetype produces masked assassins that use ghostly powers on their foes.
Inquisitive
This Archetype specializes in discovering the truth, and rooting out those that use deception against you.
Investigator
This Archetype specializes in solving mysteries, sometimes with violence, sometimes without.
Mastermind
This Archetype focuses on spycraft.
The Secret Service
This Archetype becomes a jack of all trades, or at least what seems to be a jack of all trades.
Shadow Dancers (2 variants), Shadows (2 variants), Umbral Binders, Umbral Stalkers and Shades
These Archetypes access the power of dark and shadow to their great advantage.
Soulspy
This Archtype serves as an assassin for divine forces.
Spy
A spy that specializes in courtly intrigue (x2).
Thief
This Archetype specializes in ... yeah ... thieving. And stealth, but mainly thieving.
Thousand Faces
This Archetype can wear the face of its victims, taking on their identities for a time, or erasing your own.
Treasure Hunter
This Archetype focuses on breaking and entering, and the skills needed to succeed in those activities.
Trick or Treater
This Archetype focuses on disguise and surprise attacks.
Vigilante
This Archetype maximizes awareness while also adding a wide array of special abilities.
   

Combat Archetypes

 
Blade Dancer
This Archetype adds elegance and dynamic footwork to your combat.
Bloodletter
This Archetype focuses on precise bladework, leading to additional damage through exsanguination.
Bounty Hunter
This Archetype uses bloodwork weapons to their advantage.
Caravan Raider
This Archetype focuses on guerilla tactics, and is often embraced by Gnoll Rogues.
Dancer
This Archetype focuses on a mixture of dance and combat.
Daredevil
This Archetype specializes in close combat.
Death Dealing
This Archetype utlizes decks of cards as deadly weapons.
Duelist
This Archetype focuses on unique combat techniques.
Hawker
This Archetype focuses on the relationship between a Rogue and a hawk companion.
Hellion
This Archetype focuses on a frightful appearance for additional damage and advantages.
Invisible Blade
This Archetype focuses on strikes so fast the target is often unaware what happened until it is far too late.
Little Bravo
Limited to Halflings, Dwarves, and Gnomes, this Archetype focuses on using small size to one's advantage.
Mountebank
This Archetype focuses on acrobatics, both mental and physical, and their application in combat.
Myrmidon
This Archetype focuses on the open battlefield, using speed and focus to thrive in combat.
Shadowblood
This Archetype focuses on the use of the powers of shadow.
Shadow Warrior
This Archetype focuses on both arcane proficiencies and the use of whips and nets as weapons.
Slider
This Archetype specializes in quick movements and contortions, making itself as elusive and nimble as possible.
Soul Stealer and the other Soul Stealer
These Archetypes uses necromantic powers to enhance their combat, with one going so far as destroying the soulds of those they kill.
Streetfighter
This Archetype focuses on urban hand-to-hand combat.
Swashbuckler
This Archetype focuses on combining swordsmanship with stealth.
Tomb Robber
This Archetype focuses on the power contained in a single, signature wepaon.
   

Other Archetypes

 
Artifact Hunter
This Archetype pursues the lost and forgotten arcane treasures of the world.
Black Market Dealer
This Archetype focuses on accumulating riches and trading goods.
Brigand
This Archetype focuses on skills needed in the wilderness.
Burgler
This Archetype specializes in your traditional B&E.
Camouflage
This Archetype uses disguise and stealth in natural environments.
Chainbreaker
This Arechtype is a weapon against all forms of oppression and slavery.
Cthonic Trapsetter
This Archetype focuses on the use of arcane traps.
Gambler
This Archetype manipulates the fabric of luck in the universe.
Gatecrasher
This Archetype specializes in moving between planes, causing havoc on the way.
Grudge Bearer
This Archetype, often embraced by Dwarves, partner with a grudge-bearing spirit.
Herald of the Ebon Star
This Arhcetype focuses on defeating the undead.
Maven of Adaptation
This Archetype pursues a symbiotic relationship with the elements.
Mimetic
This Archetype is able to learn features it observes, incorporating them into their own arsenal.
Mist Weaver
This Archetype, of Fey origins, uses mist and fog to their supreme advantage.
Phantom
This Archetype focuses on using the power of death itself to gain ghostly attributes--quite useful for sneaking.
The Prospector
Thar's gold in them there hills!
River Driver
This Archetype mixes arcane and other skills for a well-rounded Rogue.
Servant of Nakresh
This Archetype is devoted to a deity of theivery.
Shift Thief
This Archetype mixes Fey components with everyday theivery.
Smuggler
This Archetype develops expertise in the movement of goods.
Speedster
This Archetype learns to go fast. Really fast.
Surgeon
This Archetype uses precise knowledge of the body for both bloodletting and healing.
Survivalist
This Archetype becomes harder and harder and harder to kill.
Tactical Trapsmith
This Archetype focuses on the use of traps to its great advantage.
Tentacle Blade
This Archetype gains primal, octopedal powers.
Trapsmith
This Archetype are experts at recognizing and removing the threats of traps.
Wasteland Marauder
This Archetype has developed the skills to survive an apocalyptic settings.
Webslinger
This Archetype emulates the abilities of your thunderous neighborhood arachnids.
Woodland Prankster
This Archtype specializes in tricks, whimsy, and mischief.

Remember

These are meant as a summary of the class. The official rules should be consulted, either directly or through the DM with any questions or clarifications.
Scroll down for full class details.

Rogue

Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks.   When it comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities.
hit dice: 1d8
hit points at 1st level: 8 + CON modifier
hit points at higher levels: 1d8 (or 5) + CON modifier
armor proficiencies: Light Armor
weapon proficiencies: Simple Weapons; Hand Crossbows; Longswords; Rapiers; Shortswords
tools: Thieves' Tools
saving throws: DEX; INT
skills: 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth.
starting equipment:
A rapier or a shortsword; a shortbow and quiver of 20 arrows or a shortsword; a burglar's pack, a dungeoneer's pack, or an explorer's pack; leather armor, 2 daggers, and thieves' tools.
spellcasting:
For the Arcane Trickster, which is a Roguish Archetype that combines skills of a Rogue with those of a spellcaster, most similar to a Wizard.
INT is your spellcasting ability.
Spell Save DC = 8 + Proficiency Bonus + INT modifier
Spell Attack Modifier = Proficiency Bonus + INT modifier  

Cantrips

At 3rd Level, you know 3 cantrips from the wizard spell list. One of these is a modified version of Mage Hand. You learn an additional cantrip at Level 10.  

Spell Slots

The Rogue Table below details how many spell slots you have available. Most of your spells mut be from enchantment or illusion schools. Specifically, 1 of the spells you gain at 3rd Level and the spells you learn at 8th, 14th, and 20th Level can be from any school of magic.

class features:
Sneak Attack
At 1st Level, once per turn, you can deal extra damage with finesse or ranged weapons to 1 creature you hit with an attack if you have advantage. You don't require advantage if there is another enemy within 5ft of your target who isn't incapacitated and you don't have disadvantage on the roll. The amount of damage increases with your Rogue Level and is shown on the Rogue Table below.
Thieves' Cant
At 1st Level, you learn Thieves' Cant, a set of secret codes. See PHB 96 for details.
Cunning Action
At 2nd Level, you can take a bonus action on each of your turns in combat to disengage, dash, or hide.
Roguish Archetype
At 3rd Level, you select an archetype that grants features at the 3rd, 9th, 13th, and 17th Level.
Steady Aim
At 3rd Level, if you haven't moved on a turn, as a bonus action, you gain advantage on your next attack roll on the current turn. Once used, your speed is 0 until the end of the current turn.
Ability Score Improvement
At 4th, 8th, 12th, 16th, and 19th Level, you can increase 1 ability score +2 or 2 ability scores +1 (20 max).
Uncanny Dodge
At 5th Level, when an attacker you can see hits you, you can user your reaction to halve the damage.
Evasion
At 7th Level, when subject to effects requiring a DEX saving throw, if successful you take no damage and take half-damage if you fail.
Reliable Talent
At 11th Level, on any ability check where your proficiency bonus is applied, treat any d20 roll under 10 as a 10.
Blindsence
At 14th Level, if you are able to hear, you are aware of any hidden or invisible creatures within 10ft.
Slippery Mind
At 15th Level, you gain proficiency in WIS saving throws.
Elusive
At 18th Level, no attacks against you have advantage if you are not incapacitated.
Stroke of Luck
At 20th Level, if your attack misses a target within range, you can convert it to a hit; alternatively, if you fail an ability check, you can treat the d20 roll as a 20. You regain this after a long rest.
subclass options:
The Roguish Archetypes reflect specific professions, as well as general specializations pertienent to the class.  
LEVELPROFICIENCYSNEAK ATTACKFEATURES
(All Rogues)
NEW CANTRIPS
(Arcane Trickster)
SPELLS LEARNED
(Arcane Trickster)
SPELL SLOTS GAINED
(Arcane Trickster)
1+21d6Expertise
Sneak Attack
Thieves' Cant
2+21d6Cunning Action
3+22d6Roguish Archetype
Steady Aim
3 (incl. mod.
Mage Hand)
32 1st Level
4+22d6Ability Score Improvement11 1st Level
5+33d6Uncanny Dodge
6+33d6Expertise
7+34d6Evasion11 1st Level
2 2nd Level
8+34d6Ability Score Improvement1
9+45d6Roguish Archetype Feature
10+45d6Ability Score Improvement111 2nd Level
11+46d6Reliable Talent1
12+46d6Ability Score Improvement
13+57d6Roguish Archetype Feature12 3rd Level
14+57d6Blindsense1
15+58d6Slippery Mind
16+58d6Ability Score Improvement11 3rd Level
17+69d6Roguish Archetype Feature
18+69d6Elusive
19+610d6Ability Score Improvement11 4th Level
20+610d6Stroke of Luck1

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