Brimstone
Brimstone wasn't always Brimstone. He was born in a backwater fishing village as one of three triplets. He was given the name Valthrac, with his sister Valentha and brother Vareth. His father left shortly after their first birthday, and any memory of him has faded away. His mother took care of them as best as she could, but the three were always itching for adventure.
Many rumors and legends surrounded his father: about his unnatural longevity and vitality, his supernatural charm and wit, and (more importantly) his wealth. Some say he made a deal with a devil, others say he was a dragon in disguise, and some say he was a Fey Lord playing pirate. Whatever the case, Valthrac always admired his father, even if it was just an exaggeration.
Valthrac spent his early childhood helping out the sailors at port, along with his siblings. They all grew up with stories of his father's treasure hoard, and one day they decided to stow away on a ship to go find it. This turned out to be a terrible mistake, as the ship was captained by a horrible and cruel Elf named Jerezad. He found the three children and immediately put them to work aboard the ship.
After years under the oppressive rule of Jerezad, the triplets devised a plan of mutiny. The plan went well, and they were able to kill Jerezad and take control of the ship. The triplets lived out their teen lives as pirates, slowly rising in notoriety, wealth, and power.
After 5 years as pirates, a divide began to take place between them. Valentha started to steal less and take up contracts as an escort for merchants. Vareth started to become violent and power-hungry, and he even began to steal from the coastal villages. Valthrac sat in the middle of the two, stealing from haughty merchant ships and delivering unsavory cargo.
The divide worsened every day, until the tension snapped. When Vareth was going to murder the whole crew of a navy ship from the Faces of the King, Valentha stepped in defending the sailors. Valthrac, unable to side against either sibling, ended up making himself an enemy of both.
The ensuing battle lasted 2 days. It left all three siblings injured and badly damaged their ships, not to mention the many deaths of the sailors on either side. It would come to be known as the Two Dawns Battle by the nearby islands.
In the battle, Valthrac faked his death and swam for a nearby shore. After his siblings limped away on their vessels, Valthrac decided he would lay low for a while. He got himself a new name, and established himself as a smuggler and "Procurer of Exotic Goods".
Valentha earned a pardon from the Faces of the King, and entered the navy as a privateer. There, she continued her services as an armed escort and became a well-known pirate hunter. She also became a bounty hunter, and chased fugitives even onto land.
Vareth remained a pirate, fighting and clawing his way back to dominance. He started his own gang called the Brackish Fleet. They looted merchant ships, raided the coasts, and stole warships from anyone they could take on.
Valthrac, now known as Brimstone, sailed back home after his mother grew ill. She passed away, and left him what little their family had. Among the possessions was a cloth map, woven with dyed threads so as to not ruin in water. Immediately thinking back to the stories of his father, his ambitions of finding the treasure hoard were reignited.
Brimstone spent his days joining small merchant vessels, and paying off the crew to bring aboard his product. One day, he encountered a hiccup, along with another fellow Dragonborn. Through the dastardly escape, Brimstone and his new companion Aikhon decided it was best to join forces.
Children
Related Plots
- Rest at Feon: Scallywags and the Crew of the Horizon's Call: Session 8-9-10
- Scallywags, Session 12-13-14: Giant Chase? Feon: Men in Black, Stealing Treasures FOR AND from the Call
- Scallywags: Session 2-3?
- Session 11: Scallywags: Consequences of Yipping, Muzzles; Clouded Cottages
- Session 15-16-17: Scallywags: Roland "Odds"
- Session 19: South of the Chronoloc Isles
- Session 21: Scallywags
- Session 25: Travelling to the Scion Waters: Scallywags
- Session 26: The Sea of Scions: Sahuagin Revenge
- Session 29: The Aftermath of Parley: Scallywags
- Session 32: To the 5 Towers: Scallywags
- Session 40: The Scions Roar, the Iron Soars
- Session 67: The Sacrifices to the Stem
- Session 95+: Scallywags: The Regent Isles
Related Reports
- Arson, Brawls, Cloud Giants and Giantknappings; Session 11: Scallywags of the Grey Coasts
- Dealing with Tentacled Parts: Scallywags Session 7: The Grey Coasts Campaign
- Rest at Feon; Scallywags Session 8: The Grey Coasts
- Salty Bar Fights and Dark Preparations and Investigations: Session 9, Scallywags: The Grey Coasts
- Scallywags Session 12: Nothing's Ever Simple, is it? Consequences of Giantknapping, Repairs to the Call, 3 Days to Deal, Vampire Mansions
- Scallywags Session 25: On the Sea of Scions: Training and Relations
- Scallywags Session 3: "A Drop of Cinnamon--or an overbearing amount, brother?"
- Scallywags Session 5: Zile from the North and Squid Skies
- Scallywags Session 6: The Crash of the Tentacled Ship
- Scallywags: Session .5-1
- Scallywags: Session 10: Dark Knights and Cloud Giants
- Scallywags: Session 23: The Depths of Stormhold: Rescuing Ilknar
- Scallywags: Session 4: Trolls of the North
- Session 13: Vampire's Loss, the Crew's Gain: Scallywags and the Grey Coasts
- Session 14: Scallywags: Feanger's Meeting, Vampires' Gold, Alchemic Gains
- Session 15: Defending the Call, Roland Joins the Crew, and Intimidating Orcs
- Session 16: Sinkholes and Trolls: All Rocks Sleep
- Session 17: Scally Wags and Greycoasts: Hags, Dirty Suits, and The Deafening Queen Bess
- Session 18: Scallywags of the Greycoasts: Preparing for the Forceful Departure from Feon
- Session 19: An Attempt and Parley, but Hook's a Slaver
- Session 20: Scallywags, Travelling South; A Crew Togetherness; Z, The Stowaway
- Session 21: Scallywags of the Grey Coasts: Choppy Seas, but Friendly Pleas
- Session 22: Onward to Stormhold and the Rescue of Ilknar
- Session 24: Scallywags: Ilknar is Saved!
- Session 29: Hours before The Scion Fort: Scallywags
- Session 30: Scallywags: The Scion Port, Fort: The Luck Envoy of Kurtalmak and the Night Dance of Drunken Dragons
- Session 32: Orc Decisions and the Cairn and Tomb of the First Daughter of Jesharaum
- Session 33: The Tomb of the 1st Daughter: Scallywags
- Session 34: Scallywags: Not All Dragons Change Their Scales
- Session 35: Scallywags: The First Daughter, No More
- Session 37: Ding! The Beans ARE Ready! Scallywags
- Session 38: Scallywags of the Grey Coasts: Fall of an Empire, Rise of Kurtulmak's Luck
- Session 40: The Scions Roar, and the Iron Soars: Scallywags
- Session 41: The Sea to the Star: Part 1
- Session 45: Scallywags: The Loaned Soul, the Anathema's Son
- Session 46: Scallywags: A Giant Scalpel for a King's Armada
- Session 51: Two days of Peace, of Crew, of the Sea and Stars: Scallywags
- Session 52: Scallywags; Mangonels and more Mangonels...
- Session 54: The Bloom of Life: Scallywags
- Session 56: East or West, Tentacles and Blooms: Scallywags
- Session 57: The Nautiloids Dance in the Air, the Fleets Dance Around the Petal
- Session 58: Nautiloids In Flight and Scions' Leftover Might: Scallywags
- Session 59: Chainsaws vs. Hulks, The Thrown Devourer; The Brackish Fleet North, The Kraken South
- Session 61: 1200 ft., Scallywags
- Session 62: Scallywags: The Faces' Fleet Face
- Session 63: A Kraken Fooled: Scallywags and Greycoasts
- Session 64: Scallywags: The Inquisitors Face the Call
- Session 65: Scallywags: The Faces' Consequences and The Golden Stem
- Session 66: Scallywags: The Golden Stem's Sphinx and the 8th Bloom
- Session 67: Scallwags and Greycoasts: 'Arcanically' Driven with Purpose; The 8th Bloom
- Session 68: Scallywags: The Long Rest
- Session 69: Vareth Dovah, Commodore of the Brackish Fleet: Scallywags
- Session 70: What The Sea Winds Will Bring: Scallywags
- Session 73: Unshackled Horizon, Iron Sunset, Liberty's Fist: Scallywags
- Session 74: Scallywags: The Rainbow Island Never Seen
- Session 75: Scallywags: Tacos and Giants, and Watery Fishmen Too
- Session 76: Scallywags: The Hours Before Feon, and the Fees Within
- Session 77: Scallywags: "75 Gold Well Spent"
- Session 79: Scallywags: Holding Hands, Casual Kobold Kidnapping; The Hull
- Session 82: Plans for Adventures and New Horizons: Scallywags
- Session 85: Scallywags: Uhmar's Last, and some Dragonglass
- Session 86: The Devil's Gambit At Midnight: Scallwags
- Session 87: Scallywags: The Molydeus Tried for Feon while Western Sunrise Fell
- Session 88: Scallywags: Recruitment, Procurement, Imprisonment
- Session 89: Juggernaut's Imprisonment: Scallywags
- Session 93: Whirlpools of the Devil's Blood Sceptre: Scallywags
- Session 95: The Conference for the New Regent: Scallywags
- Session 96: Scallywags: Lost Gambit: Fists, Dragons, Giants
- The Night Brawl and Nightly Worries: Scallywags: Session 2
Captain's Log; 7 Light, 698
7 Light, 698
Yet another instance of chaos today. A goblin ship attacked us, which we masterfully repelled. However, it was my first raiding in quite a while. Things quickly got out of hand which ended with many dead goblins and trolls.
I have learned. I must give more concise orders before and during our ventures. I have also accepted the blame of our troubles our ship has faced, for it is the captain's duty to ensure the wellbeing and comfort of the crew.
Aikhon needs to cultivate favor with the crew. I will not protect him from the consequences of his actions, at least from them. It will build character.
Captain's Log; 2 Light, 698
2 Light, 698
Got myself roughed up a bit tonight. Held my own fighting Shorty, Shoulders, and Big Blue.
Ah, but I lost. The fight was good for morale, and a good event to ease tensions. Managed to knock out Pojin with a belaying pin, so there's that. I gotta control myself a little more, let out a bit of the embers out.
My dear brother managed to get third, perhaps I can learn a bit from him. Need to get better footwork as well, I was surrounded with no way to get to a better position. Perhaps Shorty can give me a few pointers.
It also seems that I managed to gainn the respect (even a little bit) from Big Blue.
Let' just h pe this storm of ours doesn't prove too m ucha challnege. Ah, rumss kikin in. just gonna lie down______
Captain's Log; 2 Light, 698
2 Light, 698
My sister used to keep something like this. Might as well start with these records now, with a truly eventful night. The Human, Torth, informed me of a dire situation with our cargo.
Rats. Foul rats.
We managed to eradicate them, but not before two of the newer members were bitten and infected. The minotaur, Rald, and the little aquatic long-mouse, Peanut, were the victims. They were left in the care of our unsettling medic.
The creatures must have gotten on when we stopped to resupply at Tankherst. Next time, I will assign a lookout for the vermin.
The crew's moral has definitely taken a hit. Not the best start to a new captain's role. Hopefully, my deeds in the coming days will speak of my worthiness.
On another dour note, our... Elemental Engine, was it? It is starting to break. Noodles informed me this morning of the problem. Hopefully, *someone* in Feon can help us with it. Otherwise, the Soul of the Horizon will die.
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