Age: 57.
Clan: Kazetana.
XP: 2.5 Million.
Rank: S-4.
Village: Otogakure.
Chakra nature: Wind, Weather, +1.
Combat style: ???.
Background: Famed Ninja.
Saving throws: Intelligence, Charisma.
Skill Proficiencies: *Chakra Control, Persuasion, *Sensory, History, Crafting, Medical, Survival, Perception, *Sleight of Hand, Seduction.
Ryo: ???.
Weapon proficiencies: ???.
Tool proficiencies: ???
Vehicle proficiencies: ???.
Game proficiencies: ???
Hit die: 27d10.
Chakra capacity: 589.
Chakra die: 31d8.
AC: 21.
Max HP: 513.
Speed: 65ft.
Proficiency bonus: +7.
Initiative: +9.
Inspiration: (6) 0.
Factions: None..
Death Save DC:
Equipment: ???.
Head: ???
Body: ???
Left arm: ???
Right arm: ???.
Accessory 1: ???.
Accessory 2: ???
Accessory 3: ???
Backpack: ???
Stats & Skills:
Power: 17. +4.
Grapple: +4.
Will: +4.
Dexterity: 14. +2.
Sleight of hand: +16.
Stealth: +2.
Wisdom: 20. +5.
Animal handling: +5.
Chakra Control: +19.
Insight: +5.
Perception: +12.
Sensory: +19.
Survival: +12.
Intelligence: 21. +6.
Crafting: +13.
History: +13.
Investigation: +6
Medicine: +13
Religion: +6
Tracking: +6
Charisma: 20. +5.
Deception: +5.
Diplomacy: +5.
Intimidation: +5.
Performance: +5.
Persuasion: +12.
Seduction: +12
Combat abilities: 62.
Animal combat: 0.
Fuinjutsu: 20.
Genjutsu: 0.
Insect use: 0.
Jinchurikki: 0.
Kenjutsu: 0.
Kinjutsu: 0.
Medical: 22.
Ninjutsu: 20.
Puppet: 0.
Senjutsu: 0.
Space-time: 0.
Taijutsu: 0.
Main actions: 3.
Minor actions: 3.
Reactions: 1.
Attacks: 1.
Feats: 6.
Gain advantage on chakra clashes you start.
Ninjutsu can increase their range by one level.
You can imbue your chakra into weapons or items you possess.
You can teach others techniques you know, so long as they can use the proper chakra nature.
When hit with a ninjutsu you can negate up to two die of damage if you know the technique.
Gain advantage on insight checks on how techniques work.
You may add your chakra control skill modifier to saves you make against enemy ninjutsu.
You may add your chakra control skill modifier to total damage on any ninjutsu you use.
You have gained access to a reserve of healing energy that can be used to heal yourself or any other you make physical contact with. Whenever you heal an ally you can count add half of the total HP healed towards your reserve. (1,250.)
If you heal an ally this turn gain advantage on your next attack.
Once per day you can choose to succeed a save you would have failed if the save was for resisting a status effect.
When healing an ally from the dying state you also heal any Diseases they had and remove any status they previously had.
Double the damage for status effects you cause.
You have learned how to exchange chakra for health, you can trade either resource for the other.
If you expend an action to heal an ally from the dying state they can be restored to 3 hit die+ medicine+ endurance mod HP.
Unarmed strikes now deal 1d4+proficiency bonus + wis/dex modifier.
Status effects you cause deal maximum damage.
You can craft B-rank medical supplies and equipment.
You can heal yourself as a reaction for 1 hit die + medicine HP.
Gain advantage on hit die rolls.
Gain Resistance to Necrotic, Mental, and Toxic damage.
As a reaction you can attempt to seal an incoming attack into a scroll or item you possess.
Gain +3 to any roll for dispelling seals or barriers if you already know them.
Seals that are imbued within items do not fade.
Techniques that have been sealed away can be summoned at half of the original cost.
Chakra absorption techniques siphon an extra 2 chakra die.
You can use a number of scrolls equal to your proficiency bonus at once, so long as you have the chakra available to use them. This also applies to using multiple techniques stored in a scroll at once.
You have learned to store chakra away for later use, once per day you can store 3d10 chakra in an item of your choice. These items will take up equipment slots wherever they are worn or kept.
Gain an extra chakra die on charge actions
You can now create and place chakra tattoos on living creatures for any technique you have access to. These tattoos fade after usage.
Barriers gain an extra 25% total damage negation.
Barriers and seals can now be imbued with other techniques to protect or amplify them.
gain advantage on checking for traps and barriers.
Barriers made by you can further their range by 1 level.
Seals placed on willing targets double their duration.
Seals you place can be camouflaged into items.
*Gain advantage on all future chakra die rolls.
You can use scrolls as a minor action.
Your healing reserve can also be channeled into necrotic damage to be added to any melee strike you make. 1 chakra die+chakra control/medicine mod per strike.
If you hit 0 HP while your healing reserve has more than twice your max HP you can immediately restore up to half your max HP.
You can heal allies from 50ft away so long as you maintain concentration, during this state you are vulnerable to any damage you take..
Chakra Reservoir: The user gains +2 chakra die, thus increasing the size of their chakra pool.
Jutsu Master: The user gains +10 available techniques. Techniques that are made can add their Intelligence modifier to damage for any techniques that are performed by the user.
Dying Breath: When you reach 0 HP for the first time in a day, rather than falling unconscious you can immediately launch a technique of your choice as a reaction.
Medical expert: Gain proficiency in Medicine. Medical ninjutsu or items you use that have healing effects gain advantage on their rolls and heal targets an additional 2 hit die.
Mobile: Your speed increases by 25 feet. Difficult terrain doesn’t cost you extra movement. You don’t provoke opportunity attacks when moving past targets.
Regenerating Body: The user recovers 1d8+end+medicine HP at the end of each of their turns.
Techniques known: 176.
E: 36.
Cloud creation technique,
Cool Ball,
Poison fog jutsu,
Heat Ball,
Rain Tempo,
Thunder ball ,
Fog Tempo,
Ball of light technique,
Body Flicker Technique,
Chakra Lock On,
Chakra Needle ,
Chakra Pulse,
Chakra Suppression Technique,
Disguise Jutsu,
Escape Jutsu,
Floating Sound Waves,
Object Extraction, Sound Manipulation Technique,
Substitution Jutsu,
Transformation Jutsu,
Gale Fist Technique,
Wind Gust Jutsu,
Pressure Damage Jutsu,
Blade of Wind,
Hurricane Uprising,
Barrier shield technique,
Chakra draining seal,
Chakra Seal,
Confinement barrier,
Detection Barrier,
Summoning jutsu,
Chakra bandage technique,
Chakra enhanced strength,
Chakra share technique,
Poison bullet jutsu, Poison extraction technique,
Speed enhancement.
D: 36.
Cloudy Tempo,
Cloud Wall Jutsu,
Cool Charge,
Hail Strike,
Heat Charge,
Mirage Tempo,
Rain Spark,
Thunder charge,
Tornado Tempo,
Afterimage Clone,
Chakra Transfer Technique,
Concussive Sound Wave,
Senbon Shot,
Shadow Clone Jutsu,
Substitution Strike,
Surface Walking Technique ,
Tool Creation Technique,
Vacuum Cannon Blast Technique,
Blade of Wind Barrage,
Great Wind Wall Jutsu,
Armor of Wind,
Beast Wave Palm,
Beast Summoning Trap,
Chakra absorption seal,
Chakra Nature Seal,
Jutsu Absorption,
Protection seal,
Regeneration seal,
Sealing jutsu,
Chakra blanket,
Chakra scalpel,
Minor healing jutsu,
Paralysis cure technique,
Poison bullet barrage,
Spare the dying technique,
Self healing technique.
C: 41.
Cool Egg,
Dark Cloud Tempo,
Gust sword,
Heat Egg,
Mass cloud creation,
Rainstorm Tempo,
Thunderbolt Technique,
Thunder Egg,
Tornado Burst,
Thunderbolt Tempo,
Altering Terrain Technique,
Armor Eater Technique,
Character Bind Jutsu,
Scroll Communication Technique,
Substitution Flurry,
Water Walking Technique,
Sonic Screeching,
Vacuum Crushing Jutsu,
Swift Wind Wall,
Breakthrough Stream,
Air Current Slash Jutsu,
Hurricane Gale Technique,
Wind Step Jutsu,
Whirlwind Drop Jutsu,
Divine Wind Technique,
Barrier Release Technique,
Chakra transfer seal,
Great Capturing Barrier,
Internal Chakra Seal,
Mental Barricade Technique,
Reverse Summoning jutsu,
Senjutsu absorption seal,
Activation fist,
Cell activation jutsu,
Chakra anesthesia injection,
Disease injection jutsu,
Full power enhancement,
Great poison bullet,
Healing jutsu,
Mist of respite.
B: 31.
Cyclone Burst,
Thunder cloud trap,
Thunder cloud whip,
Thunderstorm Tempo,
Thunder Lance Tempo,
Weather egg,
Silent Killing Technique,
Face Stealing Technique,
Sound Wave Jutsu,
Paralysis Jutsu,
Hiding in Surface Technique,
Multi Shadow Clone,
Mental Resistance Technique,
Chakra Disguise Technique,
Beast Wave Gale Palm,
Decapitating Airwaves,
Great Vacuum Cannon Jutsu,
Whirlwind Barrage Technique,
Barrier Talisman,
Cursed tongue eradication seal,
Heavenly Prison jutsu,
Kekkei Genkai Seal,
Memory Seal,
Tailed beast transfer,
Chakra dissection blade cruelty,
Corpse clone jutsu,
Internal devastation jutsu,
Healing cocoon,
Life steal jutsu,
Major healing jutsu,
Poison fog jutsu.
A: 27.
Thunder Breed Tempo,
Yukigumo,
Zues Breeze Tempo ,
Focused Sound Wave,
Phantom Sound Waves,
Tandem Clone Explosives,
Great Breakthrough Stream Jutsu,
Great Wind Violent Wall,
Barrier Shatter Technique,
Beast sealing technique,
Contract seal,
Dojutsu Seal,
Five pronged seal,
Five seal barrier,
Hideout Destruction Trap,
Labyrinth Barrier,
Self repairing barrier,
Body activation jutsu,
Chakra induced coma,
Dead soul jutsu,
Life transfer jutsu,
Memory Blocking Technique,
Memory Erasing Seal,
Precognitive regeneration jutsu,
Regenerative healing jutsu,
Sleeper Agent Technique.
S: 5.
Body revival jutsu,
Death grip,
Heart severing jutsu,
Life manipulation technique.
Techniques available: 38.
Mission Record:
E:
D:
C:
B:
A:
S:
Memories:
Likes: Studying, Sciences, History, Evolution, Onigiri Rice Balls, Gardens, Walks, Music.
Dislikes: Lack of Empathy, People who can only view the world in black and white, The ignorance to see change or accept evolution, Nosiness from unwanted pests, Unnecessary violence, Extreme sweets, romance novels.
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