The Wash

The Wash is the informal name for the area where the falls crash down, all the way to where things begin to wash up. On one bank Castaway Catch, but on the West bank its just the wash. Here you’ll find The PIT throwing the washed up souls to fight. As well as Concussive Curatives just a little further downstream.   The waterfall crashes down to the north. Anything that has been caught in the river flows here and is stunned, battered, and destroyed. But from time to time, castaway things and creatures survive and gently float in the flotsam and jetsam towards the banks of the river. Visit anytime, but when a trinket is looking for you, this is where it'll be found.   Please note that one should only keep up to two cantrip laden trinkets, if you find another one consider giving it or the one you already possess as a gift to a friendly PC. Note that the Trinket table may not roll unless you are viewing this as the entire article, not just as a sidebar from the map.  

Trinkets - What Washed Up

Roll the Dice
1An old shoe that is growing mushrooms on the inside that which change color with your mood as long as you hold the shoes in your hand.
2Love letters never delivered, but oh these are saucy!
3A mummified fish that sings a single distorted bar of a catchy tune when you clap for it
4A toad that has a very strong opinion. Detect Thoughts will find a single endlessly repeating thought. Detects as magic.
5Finely crafted glass perfume bottle, it will mask the smell of anything kept inside of it.
6Flower petals like you've never seen, like a hibiscus went through a kaleidoscope. Staring at it feels very fulfilling.
7A message in a bottle. Request a rumor of a DM.
8A blind cod that speaks fluent Elvish, something is strange about its tongue.
9Blackmail. Someone thought this sank and was lost forever.
10A Holy Symbol of a teardrop hanging from a vine like it is a glowing tomato. Using this you can cast Light once every 21 days.
11This big puddle of algae functions as cold weather clothing. Surprisingly nutritious as well.
12This eel sees the future and can be eaten or read to gain the benefits of the Augury spell.
13A Kuo-Toan diary, it seems made up.
14A rebellious gear. It once worked in a factory, now it travels on its own terms.
15Eyepatch made from rockoyster pearl. It can Detect Magic once, then cracks.
16Bracelet made from shells and teeth, it fits snugly.
17Earring that whispers 'You don't need that kind of negativity in your life' whenever someone disrespects you.
18A gold coin from the surface, from before.
19Mossleather bound book, contains rantings and ravings that comprise a scroll of detect good and evil.
20A prismatic beetle shell the size of your fist, when polished it can cast Dancing Lights once every 21 days.
21Thumping Stone. Place it against any rock surface and it will hold to it as though it is magnetic. Every three seconds it beats like a tiny stone heart. Careful using in Purple Worm territory. Perhaps whomever had it before wasn't careful enough.
22A barely breathing lizardman. Friend or foe? Remains to be seen.
23You came across some violent elements washing their hands of something. Now they are going to wash their hands of you. Random encounter fight.
24A bronze cube with a magnetic sphere suspended in the middle, those proficient with Arcana can use it to measure the gravity.
25A seashell, but it isn't from any sea you know. If you hold it to your ear it sounds like someone promising you the world, but the words are just barely inaudible.
26An old paintbrush, it still has a dash of paint on the end. It can cast Minor Illusion once every 21 days.
27Deep gnome dentures
28A glass eye that plays a happy memory across it when stared at, but a sad memory when you only glance at it
29Mindflayer's Kazoo, without tentacles it requires the combined effort of three people to play this instrument
30Glowsnail, sheds bright light in 10ft for one hour after it has been complimented.
31Socks that warm themselves.
32Cursed stylus that checks your grammar as you write, the ink turning red if it doesn't meet its arbitrary standard.
33A frog that seems partial to sitting on your head.
34The deed to a small corner of property in Castaway Catch.
35A red capped mushroom, it rings faintly like a bell when touched.
36The last chapter of a bodice ripper romance novel. It contains a secret that furthers the plot of a DM chosen at random.
37This bracelet has four silver charms, one each for fire, water, air, and stone and a fifth charm that changes shape with your mood.
38Docile Dire Earthworm, its near four feet long, and if cared for well can be a vibrant pink. Fancy ladies sometimes like to wear them as scarves.
39Three blind mice, but they are conjoined at the end of their tails.
40A brass cup that always conveniently has a crisp cool sip of water left in it.
41Signet ring of surface nobility, they are long gone now.
42Stalactite flute, music played with this instrument will resonate with natural cave features.
43A tiny purple nudibranch bat. It seems impossibly resilient.
44A black leather bound book, the pages are crimson and appear to be blank.
45Cufflinks that fall off when you catch eyes with your soulmate
46Faerie fire stylus, you can highlight one book without harming the pages. Dispel magic will clean it right up. If the book is open it sheds 10ft of low light.
47A leech with a single sweet tooth. It likes to eat candies and sugar.
48The long lost Alonso washes ashore, this means big things to the House of Miranda.
49A rock puzzle, three marble rings that can only be separated or connected with a DC 17 Sleight of Hand check.
50This greenish starfish can climb walls, it interrupts negative self talk by hugging your face.
51This slip of water dances when it hears you singing.
52A blanket that, once washed, is always just the right size. From small to large size as needed.
53Spare tooth, if implanted you sometimes have an unfamiliar accent.
54A seeing stone, a piece of jade that has had a circle worn through the center, looking through it supposedly reveals evil spirits. This one is specifically keyed to finding terra firma geists.
55This frog skeleton cannot croak any longer, so it rattles at the same time every day.
56Word of Mercy, the tightly wrapped scroll allows anyone to cast Spare the Dying as a bonus action and with a 30ft range once before it crumbles to dust.
57Purring Cockroach eggs, these introduce a new line of genetic diversity to Exo's Vermin, he will buy them for a modest price.
58Pungent bile. This can be sold to Mz Mizzleton as a perfume component for a 50gp voucher to her shop.
59A small oblong onyx gemstone, when gazed into it contains a tiny illusory messenger who tells of a world beyond the chaos of the conjunction.
60This nose ring ignores gravity, it instead seems to fall towards a point far to the north.
61A lost spell book, it contains the spell Charm Person, but when it is cast a triumphant fanfare plays.
62Wrapped herbs, suitable for using with the Find Familiar spell. Will summon a unique familiar (using the bat stats) named Dwight. He's seen the light.
63A booklet of 300 reasons it sucks to be underground, written in elvish it seems to be from the Descent
64A tiny octopus that wraps its tentacles around your fingers and looks at you with big cute eyes.
65Broken chain links, something broke out of them. The metal had been enchanted, but carries the magic no more.
66This paintbrush can be used to cast the Gust cantrip and allow you to paint with all the colors of the wind once every 21 days.
67Leather strap that always looks stylish.
68Gill-floss brush, delicate enough to clean and aerate gills without causing harm.
69This set of NICE silver rings come as a matched set and show a very close kind of friendship between those who wear them.
70Three finger bones, when thrown to the ground they stack themselves up as a single digit. Inspection will show they are a middle digit.
71What appears to be a golden contact lens. DC 20 History check will reveal it is associated with the noble line of Miranda.
72Fishhooks inlaid with luminous sapphires. Meant to be worn in the skin as adornment.
73Waterlogged bookmark, unfortunately it never stops being wet and so can never be put into a book that must remain dry.
74A friendship bracelet woven by someone either very childish or very sweet. Possibly both.
75These mittens have the smell of someone you miss and cherish.
76A coin with heads on both sides, somehow it still only lands on tails.
77A scarf that once kept a head from rolling off a body, you aren't sure how you know that.
78An exceptionally long scarf, anyone with Weaver's Tool proficiency may use this scarf as a spell book with 20 pages by knitting spell formulae into it.
79A fine knife, it always cuts perfect sandwiches.
80An invitation to a play, long since forgotten by time.
81Kite don't work so well underground, so children instead make spore-blimps. This one needs some TLC but will bounce right back to health with a DC 14 Herbalism kit check using Wisdom.
82This ball peen hammer makes the most satisfying clang sound when it strikes a nail.
83A decorative bowl depicting the journey of the Descent. Anyone proficient with Cartography Tools would be able to see it as a map of part of the journey.
84This rope likes to cuddle, on command it will coil around the user harmlessly.
85A love letter in a bottle, it has no intended recipient until you open the bottle. At that moment, it changes and has always been intended for you. You have an admirer from afar.
86A slinky that can only walk up stairs.
87This facemask conceals your intent and gives you +1d4 on up to one Deception check per day while worn, applied before the roll is made.
88A dragon embossed brass hourglass. The sand moves slowly, a grain every day. It is counting down to something.
89A page from an adventurer's notebook, it illustrates a giant with the world on its shoulders in the dark of a cave.
90A sundial. This is useless.
91An eel that longs to be returned to the sea.
92Bubblewrap.
93A statue of a gargoyle, his nametag says he is Bruce. DC 19 Masonry Tools with Charisma will convince him to wake up and pose as desired.
94Sensory Deprivation Helmet, when you put it on you are blinded, deafened, and chilling out.
95A lovely carpet, its hand made and depicts vines of blue interlocking around sea urchin nests.
96This jar contains a butterfly that will live forever, or until it takes 1 point of damage.
97Modest Monocle, it provides censor bars over anything risqué that is viewed through it. Advantage against the Petrifying Gaze of a Medusa when worn.
98This hair clip never goes missing. Except from whomever owned it before.
99A taxidermied armadillo that allows you to cast the Mold Earth cantrip once every 21 days.
100An origami dragonfly, when unfolded it reveals the recipe for a potion selected by a DM.
101An important-looking brass cog.
102A key made from blown glass. It's much too fragile to ever unlock anything.
103A necklace set with a 'gemstone' made from compressed ash.
104A bag of palm-sized pebbles, each of which has a unique carving on it.
105The manuscript for an incendiary political pamphlet, that never made it to publication.
106Brass windchimes, which can only make noise in the presence of ghosts.
107A broken messenger construct, still clutching an undelivered letter.
108A set of ivory chess pieces.
109A locket which contains a miniature painting of someone long-dead.
110A battered lute that never needs tuning.
111Fifteen sea shells, sorted from smoothest to roughest.
112A lump of amber with a centipede in it.
113Earrings that glow with kaleidoscopic light, but only in pitch darkness.
114A lovely fur coat. Every now and then, it makes a quiet purring sound.
115A jigsaw puzzle. One of the pieces is missing
116The greatest novel never written. You will lose this book the instant you set it down, and forget the details of its contents the instant it's gone.
117A pocket watch with a strange signet etched into its lid.
118A hundred-year-old bottle of fungal wine, perfectly preserved.
119A pearl that, when placed under the tongue, ensures you always know the right comeback to say... you just can't say it clearly with a pearl under your tongue.
120A shard of a golden seal. One of six.
121Spherical aquarium, 3 inches around. It has a fish that needs to speak with the Ecologists right away!
122A waterlogged bookmark, dry it as you might try it will always dampen your pages.
123A muffin baking tray possessed by a hungry spirit, when you make a dozen muffins you only get 11, the spirit takes one to the beyond.
124A hand, rendered in Marble.
125This boot seems normal, but sticks to your hands when you hold it. The sole peels back to reveal sharp teeth. Mimic Boot!
126A vial with a scarlet colored liquid inside. It will not open. (Moon)
127A silver coin with a depiction of a strange creature on either face. (Moon)
128A lamp that functions only while in bright light. (Moon)
129A mushroom cap that smells faintly of citrus (Moon)
130A lunchbox that keeps anything placed inside just above lukewarm in temperature. (Moon)
131A teakettle that whistles only while non-boiling water is inside. (Moon)
132A spell book. It contains detailed information on how many of the words in Common have come to be spelled the way they are. (Moon)
133An iron ring with one edge notched like a key (Moon)
134A hematite pawn carved in the form of a werewolf (Moon)
135A crystalline flask filled with a strange iridescent fluid (Moon)
136A single silk glove with an positive symbol in the palm (Moon)
137A brass bell inscribed with a strange glyph (Moon)
138A lock of hair that’s nearly translucent white in color, if dirtied it seems to be clean by next sunrise without fail (Moon)
139An oil lamp of dark iron, set with constellations of tiny gemstones (Moon)
140A small hourglass filled with fine white ash (Moon)
141A copper coin which bears your image (Moon)
142An obsidian cube engraved with strange glyphs and symbols, they seem to shift when not directly observed (Moon)
143A ceramic ocarina which seems to make animals feel uneasy when played (Moon)
144The single ugliest pair of shoes you've ever seen. But also the most comfortable.
145A gold amulet inscribed with a divine prophecy. (Moon)
146A shard of bone inscribed with the word Relent (Moon)
147This nose ring, once worn, glows when you are thinking about pie
148What a colorful guppy!
149Always on the move, this thumbnail sized snail seems to wander aimlessly. However, every seventh day it attempts to use its slime trail to create a summoning circle. Best not let it finish, fortunately it takes a full 12 hours for it to complete the task, seeing as how it is a snail.
150This stylus automatically turns the dots over your i’s into little hearts. Who’s handwriting is this anyhow?
151A tiny boat, it can be used to cast the Ceremony spell once to perform a wedding. After which this ship has sailed.
152Written in eloquent Undercommon, this poem brings you the peace you need to forgive yourself. Forgiveness from others not guaranteed.
153Crumpled up on fungpaper, this diagram would make a badass tattoo.
154This minuscule silver chest opens to reveal an even more minuscule snake coiled up. It hisses out an invitation for you to follow him to enlightenment, he assures you he knows the way.
155Earplugs, while worn you are deafened and cannot be contacted via Sending. Once it has prevented 3 Sendings they deteriorate and you must have your ears cleaned by a professional.
156A small white cylinder which makes an eerie hum that sounds like a long soft ‘Ohm’ when wind blows through it, dragonflies are partial to the sound.
157This inflated fish swim bladder becomes invisible when placed on a seat. If someone unknowingly sits on it, the air is pushed out from the bladder with the sound of something quite rude and embarrassing.
158A set of dice, they always fail you at the worst possible time.
159This knife has a doorknob handle. It can only open people.
160Eggshells, something was in this egg but its already hatched. Recently. Within the last minute. It has imprinted on you and will eventually find you.
161A newt named Isaac who is working on his theory of gravity.
162Tightly wound in a bottle, this papyrus tells of magical experiments to create a dreaded Shadow Golem. It is in gnomish.
163An imaginary red balloon. This delusion is visible only to you, and lurks just at the edge of your vision. It lasts for 60 days.
164An even littler violin than you could have imagined. It plays the saddest whiniest little tune.
165This golden tooth once belonged to the stone giant lich Vrykolakas
166An incense burner in the shape of a rainbow dragon
167A set of four coasters which keep the beverages resting on them warm
168Personal correspondence, an awkward long distance breakup. But this message was never delivered
169Edible barnacles
170Fingerless gloves that make you wiggle your fingertips ominously whenever you tell a fib
171Bubble stone, this rock is made from crystalized elemental air and when placed in water constantly bubbles with clean fresh air
172This cold iron earring awkwardly sighs whenever a follower of Lophiiformes is within 30ft
173Edible shot glass, good for advantage on one Intimidation check
174Slimy soap rock. This algae grows all around the stone and makes for a lovely and effervescent bodywash
175A notebook, but it can only be written in from back to front
176The body of Stal Silvermite (Speak to Stryke)
177Eatable barnacles. In 1d4 hours you will realize the difference between able to be eaten and edible.
178Hourglass that always runs out just as you say the words Good Day Sir!
179Paintbrush exclusively for using in brushing away sand
180Imaginary Friend of a Kuo-Toan Immediately Roll for initiative
181Coasters with little feet on them, they will follow after anyone with a beverage and try to sit in the right place for them to set a drink on them. It seems to make them happy.
182A coupon signed by Madame Whiskerthrob for one Peg Leg Special. Recommended to Dispose of this immediately.
183A sterling silver ring with small gemstones (15gp value)
184Theyrin's Belt of Dwarvenkind - See the Relics of the Early Descent thread in plotting and planning
185A knotted string that frays a little more every time you say something cringy around it
186A fish oil stain. It moves from garment to garment no matter what you do. Can only be removed by Lesser Restoration.
187A pouch of 28gp, but every coin has your face on it, and your home location on the back
188Spelunker's Sextant, clearly someone lost this, but it is not your responsibility to return it
189The Perfect Hammer, this incredibly balanced hammer can teach anyone Masonry Tools taking the usual amount of time. Once its tutoring is complete, the next swing of the hammer cracks it and its never quite the same.
190A pencil with evergrowing lead
191Glasses that automatically annotate your grammar as you write and creates illusions of crimson rivers under misspelled words
192Carved stone bust of a tentacle faced man named Slurp
193Copper Goblin Toe Spreaders, the height of goblin fashion
194A shadow trapped in a picture frame, it can be coaxed into different shapes with music
195These socks are warmer than any other pair and they never get separated from one another
196This scarf doesn't stain
197When you wear these octopus-hide gloves you can taste with your hands
198When you wear these octopus-hide boots you can taste with your feet
199When you wear these octopus-hide undergarments you can REDACTED
200Eelhide Floaties that grant you a max swimming speed of 5ft
201A +1 dagger once owned by an assassin, may be worth something at White Picket
202Recipe for the greatest sandwich you'll ever have
203Violin strings that sing when strung, as though by animate dead. You may also pluck at these heartstrings.
Type
Slum
Population
2000
Inhabitant Demonym
Flotsam
Location under
Characters in Location