The Wash
The Wash is the informal name for the area where the falls crash down, all the way to where things begin to wash up. On one bank Castaway Catch, but on the West bank its just the wash. Here you’ll find The PIT throwing the washed up souls to fight. As well as Concussive Curatives just a little further downstream.
The waterfall crashes down to the north. Anything that has been caught in the river flows here and is stunned, battered, and destroyed. But from time to time, castaway things and creatures survive and gently float in the flotsam and jetsam towards the banks of the river. Visit anytime, but when a trinket is looking for you, this is where it'll be found.
Please note that one should only keep up to two cantrip laden trinkets, if you find another one consider giving it or the one you already possess as a gift to a friendly PC. Note that the Trinket table may not roll unless you are viewing this as the entire article, not just as a sidebar from the map.
Trinkets - What Washed Up
Roll the Dice
1 | An old shoe that is growing mushrooms on the inside that which change color with your mood as long as you hold the shoes in your hand. |
2 | Love letters never delivered, but oh these are saucy! |
3 | A mummified fish that sings a single distorted bar of a catchy tune when you clap for it |
4 | A toad that has a very strong opinion. Detect Thoughts will find a single endlessly repeating thought. Detects as magic. |
5 | Finely crafted glass perfume bottle, it will mask the smell of anything kept inside of it. |
6 | Flower petals like you've never seen, like a hibiscus went through a kaleidoscope. Staring at it feels very fulfilling. |
7 | A message in a bottle. Request a rumor of a DM. |
8 | A blind cod that speaks fluent Elvish, something is strange about its tongue. |
9 | Blackmail. Someone thought this sank and was lost forever. |
10 | A Holy Symbol of a teardrop hanging from a vine like it is a glowing tomato. Using this you can cast Light once every 21 days. |
11 | This big puddle of algae functions as cold weather clothing. Surprisingly nutritious as well. |
12 | This eel sees the future and can be eaten or read to gain the benefits of the Augury spell. |
13 | A Kuo-Toan diary, it seems made up. |
14 | A rebellious gear. It once worked in a factory, now it travels on its own terms. |
15 | Eyepatch made from rockoyster pearl. It can Detect Magic once, then cracks. |
16 | Bracelet made from shells and teeth, it fits snugly. |
17 | Earring that whispers 'You don't need that kind of negativity in your life' whenever someone disrespects you. |
18 | A gold coin from the surface, from before. |
19 | Mossleather bound book, contains rantings and ravings that comprise a scroll of detect good and evil. |
20 | A prismatic beetle shell the size of your fist, when polished it can cast Dancing Lights once every 21 days. |
21 | Thumping Stone. Place it against any rock surface and it will hold to it as though it is magnetic. Every three seconds it beats like a tiny stone heart. Careful using in Purple Worm territory. Perhaps whomever had it before wasn't careful enough. |
22 | A barely breathing lizardman. Friend or foe? Remains to be seen. |
23 | You came across some violent elements washing their hands of something. Now they are going to wash their hands of you. Random encounter fight. |
24 | A bronze cube with a magnetic sphere suspended in the middle, those proficient with Arcana can use it to measure the gravity. |
25 | A seashell, but it isn't from any sea you know. If you hold it to your ear it sounds like someone promising you the world, but the words are just barely inaudible. |
26 | An old paintbrush, it still has a dash of paint on the end. It can cast Minor Illusion once every 21 days. |
27 | Deep gnome dentures |
28 | A glass eye that plays a happy memory across it when stared at, but a sad memory when you only glance at it |
29 | Mindflayer's Kazoo, without tentacles it requires the combined effort of three people to play this instrument |
30 | Glowsnail, sheds bright light in 10ft for one hour after it has been complimented. |
31 | Socks that warm themselves. |
32 | Cursed stylus that checks your grammar as you write, the ink turning red if it doesn't meet its arbitrary standard. |
33 | A frog that seems partial to sitting on your head. |
34 | The deed to a small corner of property in Castaway Catch. |
35 | A red capped mushroom, it rings faintly like a bell when touched. |
36 | The last chapter of a bodice ripper romance novel. It contains a secret that furthers the plot of a DM chosen at random. |
37 | This bracelet has four silver charms, one each for fire, water, air, and stone and a fifth charm that changes shape with your mood. |
38 | Docile Dire Earthworm, its near four feet long, and if cared for well can be a vibrant pink. Fancy ladies sometimes like to wear them as scarves. |
39 | Three blind mice, but they are conjoined at the end of their tails. |
40 | A brass cup that always conveniently has a crisp cool sip of water left in it. |
41 | Signet ring of surface nobility, they are long gone now. |
42 | Stalactite flute, music played with this instrument will resonate with natural cave features. |
43 | A tiny purple nudibranch bat. It seems impossibly resilient. |
44 | A black leather bound book, the pages are crimson and appear to be blank. |
45 | Cufflinks that fall off when you catch eyes with your soulmate |
46 | Faerie fire stylus, you can highlight one book without harming the pages. Dispel magic will clean it right up. If the book is open it sheds 10ft of low light. |
47 | A leech with a single sweet tooth. It likes to eat candies and sugar. |
48 | The long lost Alonso washes ashore, this means big things to the House of Miranda. |
49 | A rock puzzle, three marble rings that can only be separated or connected with a DC 17 Sleight of Hand check. |
50 | This greenish starfish can climb walls, it interrupts negative self talk by hugging your face. |
51 | This slip of water dances when it hears you singing. |
52 | A blanket that, once washed, is always just the right size. From small to large size as needed. |
53 | Spare tooth, if implanted you sometimes have an unfamiliar accent. |
54 | A seeing stone, a piece of jade that has had a circle worn through the center, looking through it supposedly reveals evil spirits. This one is specifically keyed to finding terra firma geists. |
55 | This frog skeleton cannot croak any longer, so it rattles at the same time every day. |
56 | Word of Mercy, the tightly wrapped scroll allows anyone to cast Spare the Dying as a bonus action and with a 30ft range once before it crumbles to dust. |
57 | Purring Cockroach eggs, these introduce a new line of genetic diversity to Exo's Vermin, he will buy them for a modest price. |
58 | Pungent bile. This can be sold to Mz Mizzleton as a perfume component for a 50gp voucher to her shop. |
59 | A small oblong onyx gemstone, when gazed into it contains a tiny illusory messenger who tells of a world beyond the chaos of the conjunction. |
60 | This nose ring ignores gravity, it instead seems to fall towards a point far to the north. |
61 | A lost spell book, it contains the spell Charm Person, but when it is cast a triumphant fanfare plays. |
62 | Wrapped herbs, suitable for using with the Find Familiar spell. Will summon a unique familiar (using the bat stats) named Dwight. He's seen the light. |
63 | A booklet of 300 reasons it sucks to be underground, written in elvish it seems to be from the Descent |
64 | A tiny octopus that wraps its tentacles around your fingers and looks at you with big cute eyes. |
65 | Broken chain links, something broke out of them. The metal had been enchanted, but carries the magic no more. |
66 | This paintbrush can be used to cast the Gust cantrip and allow you to paint with all the colors of the wind once every 21 days. |
67 | Leather strap that always looks stylish. |
68 | Gill-floss brush, delicate enough to clean and aerate gills without causing harm. |
69 | This set of NICE silver rings come as a matched set and show a very close kind of friendship between those who wear them. |
70 | Three finger bones, when thrown to the ground they stack themselves up as a single digit. Inspection will show they are a middle digit. |
71 | What appears to be a golden contact lens. DC 20 History check will reveal it is associated with the noble line of Miranda. |
72 | Fishhooks inlaid with luminous sapphires. Meant to be worn in the skin as adornment. |
73 | Waterlogged bookmark, unfortunately it never stops being wet and so can never be put into a book that must remain dry. |
74 | A friendship bracelet woven by someone either very childish or very sweet. Possibly both. |
75 | These mittens have the smell of someone you miss and cherish. |
76 | A coin with heads on both sides, somehow it still only lands on tails. |
77 | A scarf that once kept a head from rolling off a body, you aren't sure how you know that. |
78 | An exceptionally long scarf, anyone with Weaver's Tool proficiency may use this scarf as a spell book with 20 pages by knitting spell formulae into it. |
79 | A fine knife, it always cuts perfect sandwiches. |
80 | An invitation to a play, long since forgotten by time. |
81 | Kite don't work so well underground, so children instead make spore-blimps. This one needs some TLC but will bounce right back to health with a DC 14 Herbalism kit check using Wisdom. |
82 | This ball peen hammer makes the most satisfying clang sound when it strikes a nail. |
83 | A decorative bowl depicting the journey of the Descent. Anyone proficient with Cartography Tools would be able to see it as a map of part of the journey. |
84 | This rope likes to cuddle, on command it will coil around the user harmlessly. |
85 | A love letter in a bottle, it has no intended recipient until you open the bottle. At that moment, it changes and has always been intended for you. You have an admirer from afar. |
86 | A slinky that can only walk up stairs. |
87 | This facemask conceals your intent and gives you +1d4 on up to one Deception check per day while worn, applied before the roll is made. |
88 | A dragon embossed brass hourglass. The sand moves slowly, a grain every day. It is counting down to something. |
89 | A page from an adventurer's notebook, it illustrates a giant with the world on its shoulders in the dark of a cave. |
90 | A sundial. This is useless. |
91 | An eel that longs to be returned to the sea. |
92 | Bubblewrap. |
93 | A statue of a gargoyle, his nametag says he is Bruce. DC 19 Masonry Tools with Charisma will convince him to wake up and pose as desired. |
94 | Sensory Deprivation Helmet, when you put it on you are blinded, deafened, and chilling out. |
95 | A lovely carpet, its hand made and depicts vines of blue interlocking around sea urchin nests. |
96 | This jar contains a butterfly that will live forever, or until it takes 1 point of damage. |
97 | Modest Monocle, it provides censor bars over anything risqué that is viewed through it. Advantage against the Petrifying Gaze of a Medusa when worn. |
98 | This hair clip never goes missing. Except from whomever owned it before. |
99 | A taxidermied armadillo that allows you to cast the Mold Earth cantrip once every 21 days. |
100 | An origami dragonfly, when unfolded it reveals the recipe for a potion selected by a DM. |
101 | An important-looking brass cog. |
102 | A key made from blown glass. It's much too fragile to ever unlock anything. |
103 | A necklace set with a 'gemstone' made from compressed ash. |
104 | A bag of palm-sized pebbles, each of which has a unique carving on it. |
105 | The manuscript for an incendiary political pamphlet, that never made it to publication. |
106 | Brass windchimes, which can only make noise in the presence of ghosts. |
107 | A broken messenger construct, still clutching an undelivered letter. |
108 | A set of ivory chess pieces. |
109 | A locket which contains a miniature painting of someone long-dead. |
110 | A battered lute that never needs tuning. |
111 | Fifteen sea shells, sorted from smoothest to roughest. |
112 | A lump of amber with a centipede in it. |
113 | Earrings that glow with kaleidoscopic light, but only in pitch darkness. |
114 | A lovely fur coat. Every now and then, it makes a quiet purring sound. |
115 | A jigsaw puzzle. One of the pieces is missing |
116 | The greatest novel never written. You will lose this book the instant you set it down, and forget the details of its contents the instant it's gone. |
117 | A pocket watch with a strange signet etched into its lid. |
118 | A hundred-year-old bottle of fungal wine, perfectly preserved. |
119 | A pearl that, when placed under the tongue, ensures you always know the right comeback to say... you just can't say it clearly with a pearl under your tongue. |
120 | A shard of a golden seal. One of six. |
121 | Spherical aquarium, 3 inches around. It has a fish that needs to speak with the Ecologists right away! |
122 | A waterlogged bookmark, dry it as you might try it will always dampen your pages. |
123 | A muffin baking tray possessed by a hungry spirit, when you make a dozen muffins you only get 11, the spirit takes one to the beyond. |
124 | A hand, rendered in Marble. |
125 | This boot seems normal, but sticks to your hands when you hold it. The sole peels back to reveal sharp teeth. Mimic Boot! |
126 | A vial with a scarlet colored liquid inside. It will not open. (Moon) |
127 | A silver coin with a depiction of a strange creature on either face. (Moon) |
128 | A lamp that functions only while in bright light. (Moon) |
129 | A mushroom cap that smells faintly of citrus (Moon) |
130 | A lunchbox that keeps anything placed inside just above lukewarm in temperature. (Moon) |
131 | A teakettle that whistles only while non-boiling water is inside. (Moon) |
132 | A spell book. It contains detailed information on how many of the words in Common have come to be spelled the way they are. (Moon) |
133 | An iron ring with one edge notched like a key (Moon) |
134 | A hematite pawn carved in the form of a werewolf (Moon) |
135 | A crystalline flask filled with a strange iridescent fluid (Moon) |
136 | A single silk glove with an positive symbol in the palm (Moon) |
137 | A brass bell inscribed with a strange glyph (Moon) |
138 | A lock of hair that’s nearly translucent white in color, if dirtied it seems to be clean by next sunrise without fail (Moon) |
139 | An oil lamp of dark iron, set with constellations of tiny gemstones (Moon) |
140 | A small hourglass filled with fine white ash (Moon) |
141 | A copper coin which bears your image (Moon) |
142 | An obsidian cube engraved with strange glyphs and symbols, they seem to shift when not directly observed (Moon) |
143 | A ceramic ocarina which seems to make animals feel uneasy when played (Moon) |
144 | The single ugliest pair of shoes you've ever seen. But also the most comfortable. |
145 | A gold amulet inscribed with a divine prophecy. (Moon) |
146 | A shard of bone inscribed with the word Relent (Moon) |
147 | This nose ring, once worn, glows when you are thinking about pie |
148 | What a colorful guppy! |
149 | Always on the move, this thumbnail sized snail seems to wander aimlessly. However, every seventh day it attempts to use its slime trail to create a summoning circle. Best not let it finish, fortunately it takes a full 12 hours for it to complete the task, seeing as how it is a snail. |
150 | This stylus automatically turns the dots over your i’s into little hearts. Who’s handwriting is this anyhow? |
151 | A tiny boat, it can be used to cast the Ceremony spell once to perform a wedding. After which this ship has sailed. |
152 | Written in eloquent Undercommon, this poem brings you the peace you need to forgive yourself. Forgiveness from others not guaranteed. |
153 | Crumpled up on fungpaper, this diagram would make a badass tattoo. |
154 | This minuscule silver chest opens to reveal an even more minuscule snake coiled up. It hisses out an invitation for you to follow him to enlightenment, he assures you he knows the way. |
155 | Earplugs, while worn you are deafened and cannot be contacted via Sending. Once it has prevented 3 Sendings they deteriorate and you must have your ears cleaned by a professional. |
156 | A small white cylinder which makes an eerie hum that sounds like a long soft ‘Ohm’ when wind blows through it, dragonflies are partial to the sound. |
157 | This inflated fish swim bladder becomes invisible when placed on a seat. If someone unknowingly sits on it, the air is pushed out from the bladder with the sound of something quite rude and embarrassing. |
158 | A set of dice, they always fail you at the worst possible time. |
159 | This knife has a doorknob handle. It can only open people. |
160 | Eggshells, something was in this egg but its already hatched. Recently. Within the last minute. It has imprinted on you and will eventually find you. |
161 | A newt named Isaac who is working on his theory of gravity. |
162 | Tightly wound in a bottle, this papyrus tells of magical experiments to create a dreaded Shadow Golem. It is in gnomish. |
163 | An imaginary red balloon. This delusion is visible only to you, and lurks just at the edge of your vision. It lasts for 60 days. |
164 | An even littler violin than you could have imagined. It plays the saddest whiniest little tune. |
165 | This golden tooth once belonged to the stone giant lich Vrykolakas |
166 | An incense burner in the shape of a rainbow dragon |
167 | A set of four coasters which keep the beverages resting on them warm |
168 | Personal correspondence, an awkward long distance breakup. But this message was never delivered |
169 | Edible barnacles |
170 | Fingerless gloves that make you wiggle your fingertips ominously whenever you tell a fib |
171 | Bubble stone, this rock is made from crystalized elemental air and when placed in water constantly bubbles with clean fresh air |
172 | This cold iron earring awkwardly sighs whenever a follower of Lophiiformes is within 30ft |
173 | Edible shot glass, good for advantage on one Intimidation check |
174 | Slimy soap rock. This algae grows all around the stone and makes for a lovely and effervescent bodywash |
175 | A notebook, but it can only be written in from back to front |
176 | The body of Stal Silvermite (Speak to Stryke) |
177 | Eatable barnacles. In 1d4 hours you will realize the difference between able to be eaten and edible. |
178 | Hourglass that always runs out just as you say the words Good Day Sir! |
179 | Paintbrush exclusively for using in brushing away sand |
180 | Imaginary Friend of a Kuo-Toan Immediately Roll for initiative |
181 | Coasters with little feet on them, they will follow after anyone with a beverage and try to sit in the right place for them to set a drink on them. It seems to make them happy. |
182 | A coupon signed by Madame Whiskerthrob for one Peg Leg Special. Recommended to Dispose of this immediately. |
183 | A sterling silver ring with small gemstones (15gp value) |
184 | Theyrin's Belt of Dwarvenkind - See the Relics of the Early Descent thread in plotting and planning |
185 | A knotted string that frays a little more every time you say something cringy around it |
186 | A fish oil stain. It moves from garment to garment no matter what you do. Can only be removed by Lesser Restoration. |
187 | A pouch of 28gp, but every coin has your face on it, and your home location on the back |
188 | Spelunker's Sextant, clearly someone lost this, but it is not your responsibility to return it |
189 | The Perfect Hammer, this incredibly balanced hammer can teach anyone Masonry Tools taking the usual amount of time. Once its tutoring is complete, the next swing of the hammer cracks it and its never quite the same. |
190 | A pencil with evergrowing lead |
191 | Glasses that automatically annotate your grammar as you write and creates illusions of crimson rivers under misspelled words |
192 | Carved stone bust of a tentacle faced man named Slurp |
193 | Copper Goblin Toe Spreaders, the height of goblin fashion |
194 | A shadow trapped in a picture frame, it can be coaxed into different shapes with music |
195 | These socks are warmer than any other pair and they never get separated from one another |
196 | This scarf doesn't stain |
197 | When you wear these octopus-hide gloves you can taste with your hands |
198 | When you wear these octopus-hide boots you can taste with your feet |
199 | When you wear these octopus-hide undergarments you can REDACTED |
200 | Eelhide Floaties that grant you a max swimming speed of 5ft |
201 | A +1 dagger once owned by an assassin, may be worth something at White Picket |
202 | Recipe for the greatest sandwich you'll ever have |
203 | Violin strings that sing when strung, as though by animate dead. You may also pluck at these heartstrings. |
Type
Slum
Population
2000
Inhabitant Demonym
Flotsam
Location under
Included Locations
Characters in Location