Spying Devices

Welcome to the City of the Hundred Fiefs! The all powerful lords and ladies ruling over those fiefs are constantly fighting each other, but now a terrifying lord has started to conquer them one after another. His next victim is Olénie. Come read about her world and her plans to survive!
Introduction to the story | Lady Olénie | The City of the Hundred Fiefs | Novel upcoming

Table of Contents

 

Classroom help: Spying devices

 

Information is an essential part of a good defence, and fiefs cannot solely depends on their wards but have to constantly be aware of what their neighbours are doing and be ready to move against them!

   
 
The wards
 

Pressure
Can detect the moves of the neighbouring wards against them, and from that a lord can deduce their state and what is happening in the other fief.

Travel
Can detect the magic coming from the neighbouring fiefs and that are going through them, although most magic is simply stopped by the wards.
 
   
 
Magic instruments
 

Magicometre
Magicometres are turned towards the neighbours to survey the magic going on directly inside their fief.   All magic is detectable, and any powerful magic such as rituals is sure to be widely visible to all neighbours.

Precision
More precise instruments can focus on specific rooms inside neighbouring fiefs and bypass all magics standing in between.   They are best focused on enemy lords' personal laboratories, offices, or even bedchambers.
 
   
 
Magicless methods
 

Binoculars
It is important to have very high towers to have a very good view of what is going on in the neighbouring fiefs.   Nevertheless, information gleaned that way is limited to the state of the towers and to what is going on at their surface and roof, and so it mostly concerns farming.

Balcony gossips
Most fiefs have balconies reaching out of the towers at their borders, allowing people of different fiefs to get close to each other without crossing.   This is the perfect place to gossip and try to outsmart each other and to spread propaganda and false information.
 

Spies
People directly travelling below the wards through the cave system stays the best method to gain information.   The inhabitants of the fiefs are used to see spies walk among them and are generally tolerant of them and happy to exchange information and learn about the world outside of their fief.

Informants
Travelling traders, travelling healers, and heralds all carries valuable information as the only people able to freely move between fiefs.   The Diviner Fief also welcome all visitors and do its best to get them drunk, and so is also a nest of information.
 
   

Stay vigilent of the enemies walking among you, spreading false information and propaganda to manipulate you!

   





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Cover image: The City of the hundred Fiefs by AmélieIS with an image from Grandeduc on DepositPhotos

Comments

Author's Notes

Icons from Game-Icons: spy, spyglass, discussion. The balcony icon is mine.


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Jul 29, 2024 12:40 by Dr Emily Vair-Turnbull

The balcony gossip is my favourite part. I can just imagine it. XD

Emy x
Explore Etrea
Aug 4, 2024 13:42 by Amélie I. S. Debruyne

I forgot to add to this article the art of Olénie and Adélème facing each other at their balcony (it's on the homepage), but this image is really at the basis of a lot of this world XD

To see what I am up to: my Summer Camp 2024.
Aug 20, 2024 21:04 by Kwyn Marie

I like the icons separating the different parts of info. Nice job.

Aug 24, 2024 17:55 by Amélie I. S. Debruyne

Thanks <3 I love using icons and I've even starting making a lot of them myself and it's been fun!

To see what I am up to: my Summer Camp 2024.
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