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The Player's Journey

This is a historical timeline of the events that take place in the Journey Into the Mist campaign.

Session Zero

1 9

This is where the story begins. Players meet along the road to Raven's Ford for the annual Festival of Lights.

  • 1 RA

    10 /1

    Journey to the Festival of Lights
    Cultural event

    Each year Jordsvik hosts the Festival of Lights which as great celebration for entire local country side. Travels from the country side journey to Raven's Ford for the festivites. Strangers often travel together for safety.

  • 2 RA

    10 /4 10:00

    Encounter Along the Road
    Expedition

    The party traveled along the road to Raven's Ford and encountered wolves along the path.

  • 3 RA

    10 /4 18:00

    Meet the Dogs of War
    Criminal Activity

    The party was traveling along the road to Raven's Ford and they encountered a group of bandits named the Dog of War raiding a small tavern. The party intervened and saved the owners Mathis and Gertrude.

Session One

10 19

The party continues their journey to Raven's Ford after witnessing an attack by the Dogs of War.

  • 11 RA


    Meet the Dogs of War Pt 2
    Life, Death

    The party learned that the Dogs of War who attacked may have been imposters. Mathis recommended the part discuss the matter futher with Tannibore Egilson.   In addition Malcor learned that the The Tower of Knowledge near the The Scarlet Temple has mysteriously gone dark.

  • 12 RA


    Meet the Risi Pt. 1
    Military action

    The party continued their travels to Raven's Ford and attacked a band of Risi. After the Risi were dispatched they heard cult like chanting north of their current position.

Session Two

20 29

Session Three

30 39

Session Four

40 49

  • 40


    Meeting in the Old Tipsy Goat
    Cultural event

    The party met Gab and Brynhild in the tavern.   Gab informed the players of a myserious cave where living shadows were see around his farm.   Brynhild explained to the players that were imposters of the Dog of War operating as bandits in the country side.

  • 42


    Echo Cave
    Discovery, Exploration

    The party arrived at Echo Cave and found many dead bodies of animals and humans that had wandered into the cave and died. In side the cave were icy walls that operated as mirrors reflecting the light around the room. Inside the cave the players found a magical rapier. When the party grabbed the sword they stretched into a 2D plane trapped on the mirrors surface.   Volk solved the puzzle of the cave by shealthing the sword exstinguishing the camp fire in the cave causing to go dark resulting sending the players back to their 3D existance.

    More reading
    V1 - Echo Cave
  • 43


    Imposters of the Dog's of War Pt 1.
    Criminal Activity

    The party arrived at the bandit camp of imposters to the 'Dogs of War' to find that it was lead by a man name Anak Thundercaller. A fight immediately broke out.

Session Five

50 59

Session Six

60 69

  • 60


    The Mind Terrors of Galoth
    Civil action

    The party defeated Galoth's illusions and learned he was terrified that the Cult of Howling Hatred may return to the school and harm his students. He gave them a golden comb that the party believes belongs to the goddess Selif. Selif may be able to decipher Midas' notes.

  • 61


    Cursed Icons of Horis
    Plague / Epidemic

    Several magical items were to be sent to the Westfjord Abbey. The party found the ship wreck of those sailors who turned into Dredge. Telo was cursed grabbing a magical sword, and shortly there after the party attacked the Dredge to find they were resurrected.

Session Seven

70 79

Session Eight

80 89

  • 80


    Hunt the Huntsman
    Expedition

    The party began to return to Kerhofn Hall. Along the journey Telos' wolf began to smell evil. The party was lead to an abandoned campsite which had many signs of evil and traps. The group attempted to track the owner of the campsite unsuccessful.

  • 81


    Dance with the Graybacks
    Cultural event

    The following evening the group met encounted a group of Dogs of War members known as the Graybacks. They were preparing for battle same Huntsman the party was tracking.

Session Nine

90 99

  • 90


    Raven Feeder
    Civil action

    The party and the Graybacks successfully tracked the Huntsman and engaged him in battle. The Huntsman was a servant of a man named Malik who had sent him to capture Tulgrum Hellstorm.

Session Ten

101 109

Session Twelve

120 129

Session Fourteen

140 149

Session Sixteen

160 169

  • 161


    The Fall of N'jal
    Military: War

    After the Battle of Kerhofn the party surrounded the inner court yard occupying the area. N'jal Odger was trapped inside and humiliated after all his plans were ruined. That evening he died and rose as a Draugr.   The party defeated N'jal Odger and buried him at sea, but found footsteps along the beach the following day.