Inside one of the maps made by Ku'Ladur, the myth scribe that created dimensional maps, the party is tasked with clearing the way to the scribe's study for the witch Atarah. Will they overcome the scribe's traps? Or will they find their demise in this pocket plane?
Finally back at the empire, our party is met with dire news of monsters roaming the capital. Will they be able to find and terminate these monsters or will the monsters get to them first?
The beaten and bruised party will have to work out the aftermath of the battle they just fought.
Our group finds itself before a being of quasi-deity status. What kind of knowledge will these divine creature bestow upon the adventurer's?
The party travels through the Onirian sea in search for the portal that will take them to the land of the faerie.
The Royal faces the Ruffians in a match for the fate of captain Jibril and for a new ship to get back on their track. Will they beat their rivals against all odds? Or will they find themselves trapped in the port?
Now under fire by the elven kingdom, our heroes will have to find a safe place to hide or go back home.
The party faces an unmeasurably powerful entity, will they perish or find their way out of this mess.
Kiber and Medan, now with their new companions Genzaburo and Malaveth, will have to clear the misunderstanding with the bandits before the Viceroy and maybe get some information.
The capital of the Ranginian Empire was attacked by a group of demons with undead peasants among them. The attack turns out to be a calculated ploy to take an artifact from the catacombs of the castle. A group of members of the Royal Guard are dispatched to discover the rendezvous point of the enemies and report back. However, the mission complicates fast and our heroes are faced with a plethora of dangers they didn't sign up for.
Will our heroes untie the knot of mysteries before them? Or will they fall prey to their enemies?