Session 0: Trella's Basement
A puzzling doorway becomes a groups only means to escape
General Summary
16th of Flamerule, 1486 DR:
We are far too deep in the ground to hope of climbing out, and the ropes to the platform are not even within eyesight.
The presence of a barracks and an alchemist's table, in particular, introduces a level of sophistication that transcends typical goblin establishments.
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Session Reports
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Session 0: Trella's Basement
A journey starts with the first step, or goblins throwing you into a hole.
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Session 1 Report: Attack on Greenest
The new companions fight thorugh a cultist raid on the town of Greenest.
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Session 2: Heartache Tonight
The party saves the grain, and Groc takes a beating to save some lives.
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Session 3: How to Cook a Game Hen
Into enemy territory.
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Session 4: "Clear as Mud"
Back into enemy territory.
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Session 5: At the End of the Roper
The party clears out the cave and meets a big rock monster.
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Session 6: Leaving the Starter Village
From Greenest on past Baldur's Gate
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Session 7: Horsemeat
Spiders along the road
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Session 8: Rainy Day Stew
A "change" in the weather
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Session 9: Who Walks Barefoot in a Forest?
Trolling the Cultist
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Session 10: Rockin' Around the Shambling Mound
It's a holly, jolly Crit-mas.
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Session 11: Security Flaws
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Session 0: Trella's Basement
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