Mog
In the northeastern corner of the Skellakrow Badlands, bordering the Zeleno Mountains is an obscenely large stone wall, cornering a large chunk of land off from the rest of the continent. The stone is incredibly old and weathered, bits and pieces have fallen down over the years and repaired hastily, likely with whatever stone must have been to hand at the time. There is one large gate on the south west corner of the wall that is so heavy it requires numerous creatures to operate it. A raging almost eternal sandstorm thrashes around the outsides of Mog and shelters those inside from the harsh winds and dust.
It is inside this walled off area where you'll find the city of Mog, inhabited solely by what you might refer to as monsters, where creatures such as orcs, trolls, giants, goblins and the like call a semi-civilized home. Most of the buildings are built very far apart from one another to limit trouble, the more communal areas are generally where you'll find the more intelligent inhabitants.
Five towers surround the outskirts, manned with all manner of projectile contraptions, offering an additional layer of protection against attack. While the outside land is not regularly patrolled the creatures living there are more than capable of defending themselves and the sheer number of estimated residents is enough to put off even an army.
Extensive tunnel networks run beneath the badlands to allow safe passage in and out if you know the right places although when discovered by outsiders are quickly shut off. Several caves and tunnels can be seen boring into the mountain sides with nobody too sure what's inside or where they go.
Location under
Comments