Items in NEXUS fit into one of several different categories, each with their own unique behaviors, uses, and values.
Ammunition
The majority of
Weapons require Ammunition to function. Ammo is available in
Light,
Medium, and
Heavy varieties.
Weapons
Weapons range from powerful firearms to close-combat
Melee options. Guns come in various
Classes with unique attributes, enabling players to engage enemies effectively at different ranges. Melee weapons offer diverse combat options as well.
Armor
Armor provides essential protection for different body parts, enhancing a player's
damage resistance against enemy attacks. Divided into several
different components and classes, players can strategically equip different pieces to create a balanced and tailored defensive strategy.
Batteries
Neutron
Batteries are the energy source for
Guardian Frames, dictating the duration a player can spend on in the field outside of
Safe Zones. Effective time management becomes crucial as players must balance Battery power consumption with prolonged strategic action.
Packs
Packs offer storage space for players to carry
Loot. Properly managing Pack space and overall weight is essential for maximizing resource acquisition and tactical flexibility.
Utility Tool
Utility Tools encompass a variety of non-weapon equipment such as flashlights, sensors, and scanners that offer distinct advantages during
Exploration and
Combat. Utility Tools become
Bound once equipped. They can alternatively be sold to vendors or on
The Black Market.
Armbands
Armbands function primarily as cosmetic accessories that players can equip to personalize their characters. However, higher-tier armbands may offer additional benefits such as stat boosts or
XP bonuses. Armbands become
Bound once equipped. They can alternatively be sold to vendors or on
The Black Market]. Crests
@[Crests showcase affiliation to a specific
Faction, modifying and improving
Reputation gains. Crests are not lootable items or gear that require storage, but instead become unlocked for selection and use upon acquisition.
Weapon Mods
Weapon Mods allow players to customize and enhance their weapons with various attachments, boosting their capabilities to better suit their playstyle.
Armor Mods
Armor Mods offer players the ability to augment their armor with specialized improvements, reinforcing defense against specific
Damage Types or adding unique
Abilities.
Components
Components are comprised of various metals, scraps, and tools required to build
Mods and other
crafting options.
Augments
Augments are
consumable enhancements that elevate player
Skills, amplify weapon
damage, fortify armor strength, accelerate
ability regeneration, and offer a range of temporary boosts to various
Attributes. They can be placed in
Belts for quick use.
Restoratives
Restoratives encompass a collection of
Consumable medical provisions designed to heal
HP, expedite
Overshield recovery and restore SP. They can be placed in
Belts for quick use.
Power Sources
Power Sources are
Consumables that are used to generate energy to recharge
Batteries, rejuvenate
Thrusters, and increase recovery speed of
Abilities and
Overdrives. They can be placed in
Belts for quick use.
Tactical Gear
Tactical Gear is an arsenal of
Consumables strategic tools including grenades, mines, traps, smoke bombs, radar scramblers, portable barricades, barrier generators, decoys, and turrets. They can be placed in
Belts for quick use.
Resources
Resources are a diverse range of materials including flora, minerals, and ores that players can gather and use for trading or
crafting various items and equipment.
Research Schematics
Research Schematics provide players with valuable blueprints and
crafting recipes to build advanced equipment and items, encouraging exploration and resource gathering. Research Schematics are unlocked by bringing them to a Foundry. They can alternatively be sold to vendors or on
The Black Market.
Research Report
Research Reports offer permanent stat increases or other improvements once players complete their specified prerequisites. These allow for gradual character advancement and specialization. Research Reports are unlocked by delivering them to an Annex. They can alternatively be sold to vendors or on
The Black Market.
Barter Items
Barter Items are used as a special type of currency for certain trades with NPC vendors, providing an alternative means of acquiring valuable items and equipment.
Valuables
Valuables are items of high
monetary worth, making them desirable for selling or trading for Astrals and Carbon Shards.
Collectables
Collectables are unique items designed for NEXUS streamers, content creators, and valued members of the community. They are often valuable items for selling to traders and occasionally act as
Quest-related items.
Data Entries
Data Entries are hidden
Lore items scattered throughout the system, providing players with captivating narratives and insights into the universe of NEXUS. Data Entries are not items that require storage and are instead unlocked upon acquisition.
Special Equipment
Special Equipment are items with unlimited usage, such as Homing Signals or
Extraction Requests. Special Equipment are not items that require storage and are instead unlocked upon acquisition, accessible from the
Action Grid.
Currency
Currency encompasses various forms of in-game money that players use for transactions, purchases, and
Trading. This includes Astrals, Carbon Shards,
Palladium, and
Oaths. Currencies are not items that require storage and are instead moved into the total Currency amount upon acquisition.
Cosmetics
Cosmetics are a variety of visual customizations, including emblems, banners, skins, emotes, and more. These enable players to personalize their characters, menus, and displays for both themselves and other players. Cosmetics are not items that require storage and are instead unlocked upon acquisition. Cosmetics are unlocked by visiting an Atrium or through
The Emporium. They can alternatively be sold to vendors or on
The Black Market.
Containers
Containers are items that once acquired can open and expand a player's
Inventory and
Armory capacity, ensuring more room for collected
Loot and equipment. Containers are especially useful when carried in
Secure Slots as they expand storage space, however they can become quite heavy and reduce movement performance such as
Thruster regeneration.
Quest Items
Quest Items are essential objects acquired during
Missions and
Quests to progress questlines. These items cannot be sold or traded, and are automatically
Bound to the player upon acquisition. They are immediatley lost and
Despawn upon
Death or failed
Extraction.
Access Cards
Access Cards serve as limited-use keys that grant players entry into locked doors and restricted areas, enabling exploration and uncovering hidden locations with valuable loot. Access Cards become
Bound the first time they are used.