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Current Events

The Party's Timeline

  • 1492 SA

    10 Trial

    The Temple of Silvanus
    Life, Achievement/ Win

    The party successfully escape capture and eliminate their first threat

    More reading
    Bound By Fate
  • 1492 SA

    11 Trial

    The Mystery of Oldwood
    Miscellaneous

    The party solve the mystery of the murders of Oldwood and end the reign of a hidden threat.

    Location
    Oldwood
    More reading
    Reap What You Sow
  • 1492 SA

    13 Trial

    The Auction Heist
    Life, Crime

    Having made a deal with the Thieves Guild in Easthaven, the party agree to steal a valuable item to keep it out the hands of an enemy.

    Location
    Easthaven
    More reading
    Going Once
  • 1492 SA

    14 Trial

    The Cave of a Thousand Words
    Life, Death

    The party search for answers in an old legend and find more than they bargained for.

    More reading
    Death and Secrets
  • 1492 SA

    15 Trial

    The Chuul of Casterfield
    Miscellaneous

    Having reached the city of Casterfield, the party do some work for the Hunters Guild.

    Location
    Casterfield
    More reading
    Hunter Hunted
  • 1492 SA

    17 Trial

    Shadows Never Sleep
    Life, Supernatural

    The party follow a lead from The Raven Queen and delve into the depths of Easthaven.

    Location
    Easthaven
    More reading
    Shadows Never Sleep
  • 1492 SA

    19 Trial

    The Hall of The Bull
    Life, Milestone

    A simple retrieval mission in an abandoned cultist temple leads the party to stop an adversary more powerful than any they've ever faced.

    Location
    Hall of the Bull
    More reading
    A Drop of Hope
  • 1492 SA

    21 Trial

    The Fighting Pit
    Miscellaneous

    A seemingly ordinary fight quickly escalates causing the party serious repercussions.

    Location
    Easthaven
    More reading
    Sting Like a Bee
  • 1492 SA

    22 Trial
    1942 SA

    24 Trial

    Butchers Hideout
    Miscellaneous

    The party investigate a site said to be linked to the ongoing golem problem.

    Location
    Casterfield
    More reading
    The Poison of Revenge
  • 1492 SA

    24 Trial
    1492 SA

    27 Trial

    Road to the Capital

    The party have some strange encounters on the last section of their journey to Vaross.

    Location
    Vaross
    More reading
    Snake in the Grass
  • 1492 SA

    28 Trial

    The Amakiir Altercation
    Life, Relationship change

    A simple missing person case takes a devilish turn

    Location
    Vaross
    More reading
    Devil in disguise
  • 1492 SA

    29 Trial

    Cleaning Up the Streets
    Life, Crime

    The party take a small time job and uncover a larger plot underneath.

    Location
    Vaross
    More reading
    The Price of Perfection
  • 1492 SA

    1 Sky

    The meeting in Vaross
    Gathering / Conference

    The party secretly attend their enemies meeting to learn their plan.

    Location
    Vaross
    More reading
    The Children of War
  • 1492 SA

    2 Sky

    Journey to the Underdark
    Discovery, Exploration

    The party make their way towards a mountain village that has access to the underdark

    Location
    The Underdark
    More reading
    Journey Below
  • 1492 SA

    3 Sky

    Battle for the Rune Keys

    The party face off against a mind flayer mage that stands between them and the prize of their enemy

  • 1492 SA

    4 Sky

    Attack of the Dreadkinght

    One of Rayth's undead legionnaires attacks forcing the party to retreat

  • 1492 SA

    5 Sky

    City in Panic

    The party return to the capital celebrating their success but things are not the same as when they left

  • 1492 SA

    7 Sky
    1492 SA

    9 Sky

    Demonic Dealings
    Criminal Activity

    The party enter the slums of Vaross to fight a demonic foe

  • 1492 SA

    10 Sky

    Party Crasher
    Disaster / Destruction

    A great celebration takes a turn for the worst

  • 1492 SA

    11 Sky

    Royal Reward

    The parties actions earn a considerable reward for their actions.

  • 1492 SA

    12 Sky

    Enemies Revealed

    An old enemy returns and a new enemy emerges.

  • 1492 SA

    14 Sky

    Family Reunions

    Ladrian takes the party to his old home and comes face to face with his father.

  • 1492 SA

    15 Sky

    Rage Unbound

    A Political uprising collides with a personal vendetta.

  • 1492 SA

    16 Sky

    Heavenly Visions
    Celestial / Cosmic

    A divine gift saves the party and grants them insight into a larger evil

  • 1492 SA

    17 Sky

    High Stakes Negotiations

    The party come face to face with their foe and realise things may not be as they originally appeared.

  • 1492 SA

    23 Sky

    Halting Production

    The party finally put an end to the Golem crisis but at a considerable personal cost.

  • 1492 SA

    24 Sky

    The Swamp Witches Bargin

    The party make a desperate deal with an ancient power

  • 1492 SA

    25 Sky
    1492 SA

    2 Mist

    Time to Relax

    The party take some time to rest after weeks of non stop work.

  • 1492 SA

    2 Mist

    Angels and Demons

    The party decide to help an ally but aren't prepared for the foe they face.

  • 1492 SA

    3 Mist

    Sleepless Nights
    Life, Supernatural

    After the party free the Mistress of Night from her twisted nightmare, the party take the prince of Hades to Elysium and escape the lower planes.

  • 1492 SA

    3 Mist

    Eternal Damnation

    The party find themselves in an unfamiliar place and are forced to make dangerous dealings.

  • 1492 SA

    4 Mist

    Familiar Surroundings and Friendly Faces

    The party return from Hades and discuss their future plans

  • 1492 SA

    5 Mist

    Now Hiring
    Life, Organisation Association

    The party decide to hire some new staff for the manor, but an unexpected interviewee reveals some interesting information.

  • 1492 SA

    7 Mist

    What's Your Poison?

    The party try to take out a long running adversary but end up drawing the attention of a much greater threat.

  • 1492 SA

    8 Mist 10:00

    Homecoming

    The party take refuge in Borghurs home city but accidentally make it the target of a great threat

  • 1492 SA

    8 Mist 19:00

    Once more from the Top

    Given a second chance by The Helpful Stranger, the party have a chance to redo the previous day, to save the city from threat.

  • 1492 SA

    9 Mist

    Into the mists

    The party enter a hidden city in the search for answers, but find only blood and mystery

  • 1492 SA

    10 Mist 03:00

    There's always a lighthouse

    The party investigate the Briarwraith academy and find a familiar face inside

  • 1492 SA

    10 Mist 9:00

    Grant Us Eyes

    The party learn more about the nightmare and face off against a crazed bishop, blinded by bloodlust

  • 1492 SA

    10 Mist 14:00

    To Hunt A Nightmare

    The party enter the Lawrence mansion and finally put an end to the eternal night

  • 1492 SA

    13 Mist

    A Dire Premonition
    Metaphysical / Paranormal event

    The party gain a vision of the future, foretelling the end of the world.

  • 1492 SA

    16 Mist

    Friends in Strange Places
    Life, Identity

    The party encounter some Gith and find they may have a common enemy

  • 1492 SA

    17 Mist

    The Wrath of Umbrinus
    Celestial / Cosmic

    After entering The Shadowfell, the party take the fight to Umbrinus, the Sentinel of shadow.

  • 1492 SA

    19 Mist

    The Varosian Conspiracy
    Political event

    The party get embroiled in a conspiracy

  • 1492 SA

    26 Mist

    Political Assissination
    Criminal Activity

    An investigation turns sour