The party successfully escape capture and eliminate their first threat
The Party's Timeline
Having made a deal with the Thieves Guild in Easthaven, the party agree to steal a valuable item to keep it out the hands of an enemy.
The party search for answers in an old legend and find more than they bargained for.
Having reached the city of Casterfield, the party do some work for the Hunters Guild.
The party follow a lead from The Raven Queen and delve into the depths of Easthaven.
A simple retrieval mission in an abandoned cultist temple leads the party to stop an adversary more powerful than any they've ever faced.
A seemingly ordinary fight quickly escalates causing the party serious repercussions.
The party make their way towards a mountain village that has access to the underdark
The party face off against a mind flayer mage that stands between them and the prize of their enemy
One of Rayth's undead legionnaires attacks forcing the party to retreat
The party return to the capital celebrating their success but things are not the same as when they left
The party enter the slums of Vaross to fight a demonic foe
A great celebration takes a turn for the worst
The parties actions earn a considerable reward for their actions.
An old enemy returns and a new enemy emerges.
Ladrian takes the party to his old home and comes face to face with his father.
A Political uprising collides with a personal vendetta.
A divine gift saves the party and grants them insight into a larger evil
The party come face to face with their foe and realise things may not be as they originally appeared.
The party finally put an end to the Golem crisis but at a considerable personal cost.
The party make a desperate deal with an ancient power
The party take some time to rest after weeks of non stop work.
The party decide to help an ally but aren't prepared for the foe they face.
After the party free the Mistress of Night from her twisted nightmare, the party take the prince of Hades to Elysium and escape the lower planes.
The party find themselves in an unfamiliar place and are forced to make dangerous dealings.
The party return from Hades and discuss their future plans
The party decide to hire some new staff for the manor, but an unexpected interviewee reveals some interesting information.
The party try to take out a long running adversary but end up drawing the attention of a much greater threat.
The party take refuge in Borghurs home city but accidentally make it the target of a great threat
Given a second chance by The Helpful Stranger, the party have a chance to redo the previous day, to save the city from threat.
The party enter a hidden city in the search for answers, but find only blood and mystery
The party investigate the Briarwraith academy and find a familiar face inside
The party learn more about the nightmare and face off against a crazed bishop, blinded by bloodlust
The party enter the Lawrence mansion and finally put an end to the eternal night
The party gain a vision of the future, foretelling the end of the world.
The party encounter some Gith and find they may have a common enemy
The party get embroiled in a conspiracy
An investigation turns sour