Magical Energy
The manipulation of reality through spells and incantations.
Puruṣārtha, the Objective of all People
- DHARMA (righteousness, moral values): The heading or constitution of a being. It is the pursuit and execution of one's nature and true calling, thus playing one's role in a cosmic concert.
- ARTHA (prosperity, economic values): This leg signifies the "means of life", activities, and resources that enable one to be in a state one wants to be in. Artha incorporates wealth, career, activity to make a living, financial security, and economic prosperity.
- KAMA (pleasure, love, psychological values): The enjoyment of the life one has built via their objective. It signifies desire, wish, passion, emotions, the pleasure of the senses, the aesthetic enjoyment of life, affection, or love, with or without lustful connotations. Love and enjoyment without violating dharma (moral responsibility), artha (material prosperity), and one's journey towards moksha (spiritual liberation).
- MOKSHA (liberation, spiritual values, self-actualization): Emancipation, liberation, or release. It is the liberation of Saṃsāra (cyclicity of all life, matter, and existence).
Magic is the ultimate expression and demonstration of a Mage's true self, who they are, and what they are beyond flesh and bone. Magic is so personal that no one method to learn it exists, some take years to learn in a single school while others are born masters of all 8 arts, the same magic from two identical mages can produce wildly different outcomes. Thus, a true mage can never become a great mage by following another's path, they must walk their path, and they must obey their Objective. Just as a star, radiant and undaunted, shines at its brightest when it follows its destined course through the cosmos, so too does a mage's power reach its zenith when in sync with their Purushartha.
Alabaster Runes
The SOUL is the essence of a person, and who they are, and in the same way an icon can be used to invoke certain ideas or things, the Alabaster Rune of a person can be used to invoke the person. These Alabaster Runes can be used in any number of ways for any number of reasons for a variety of effects.
- Alabaster Runes can be implemented into spells for greater effect of spells.
- These Runes can be given to other Mages as a way to "lend power" or even give copies of their Soul
Alabaster Runes can also be inscribed upon a Soreseal, an artificial eye relic which, when bearing a person's Alabaster Rune, can serve as a powerful enchantment. The eyes of a person are said to be the windows into the SOUL, the very tools by which one can perceive reality and be perceived in return. Thus, the eyes of mages are valued as precious things, not for containing Magic, but for containing a glimpse into the very SOUL of a Mage. It is this glimpse that can give another mage an even more profound understanding of other Mages. It is not uncommon for lovers to exchange eyes when wed together so that they may fully understand one another perfectly.
Effect
Magical Synergy
- COMPLIMENTARY MAGICAL PERFORMANCE is a type of synergy where the magical power, process efficiency, and potency of Mana Cells and Magic itself are amplified or significantly complimented.
- COLLABORATIVE MAGICAL APPLICATIONS are when Magical Traits, aspects, or even parts of Inherited Magical Techniques are shared between Mages for a certain period. This can lead to IMT being mutated or developed further from their original scope, allowing them to take on new applications altogether.
Side/Secondary Effects
- Mana Cell Exhaustion (MCE)
Manifestation
The Eight Magical Arts
Magic is the combination of Mana + Natural Energy, Yin with Yang, creating something new. Mana (Yin) is actually what the 5th Dimension is made up of and is what we would consider Raw Magical Energy. When beings from the 3rd Dimension and lower channel Mana through their Mana Cells, they are passively mixing it with Natural Energy (Yang) a form of otherwise useless energy that all beings emit. Natural Energy acts to dilute the Mana, allowing lower beings of flesh and blood to wield it, called Refined Magical Energy, or just Magic. Mana Cells recover at a rate that is 2x slower than what they were collected. If it took your Cells 10 minutes to collect x amount of Magic, you will need to wait 20 minutes until you are back at full capacity.
Magical Art | Description |
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Divination | Divination is a magical art and practice that involves seeking knowledge, insight, or guidance through supernatural or mystical means. Divination is used to gain information about the past, present, or future, as well as to uncover hidden truths or understand the deeper aspects of a situation or individual's life. It is often employed as a tool for making decisions, predicting outcomes, or gaining spiritual insight. It is important to note that divination is not an exact science and does not guarantee absolute predictions or outcomes. The interpretation of divinatory tools and methods is subjective and can vary based on the individual practitioner and the specific circumstances involved. Divination should be approached with an open mind and used as a tool for reflection, self-discovery, and gaining insight rather than relying solely on it for decision-making. |
Necromancy | Necromancy is a magical art that involves the manipulation and interaction with death, the deceased, and the energies associated with the afterlife. It is often depicted as the study and practice of dark and forbidden magic, as necromancers deal with taboo subjects and can control or communicate with the spirits of the dead. Necromancy encompasses a wide range of practices and abilities. Some necromancers specialize in divination and communication with spirits, seeking knowledge or guidance from the deceased. Another aspect of necromancy involves the reanimation or manipulation of dead bodies or skeletal remains. Necromancers can also employ spells or rituals to manipulate death energy, draining the life force from living beings or harnessing the power of death itself. |
Conjuration | Conjuration is a magical art that involves the summoning, calling forth, or creation of beings, energies, or objects through magical means. Practitioners of conjuration, known as conjurers, can bring forth entities from other planes of existence, create illusions or manifestations, or even summon and control elemental forces. Conjuration is a versatile and powerful school of magic that allows spellcasters to manipulate and interact with the fabric of reality. The practice of conjuration typically requires a deep understanding of the desired entity or force being summoned. Conjurers must be knowledgeable about the characteristics, nature, and potential risks associated with the beings they call upon. They employ rituals, spells, sigils, and incantations to establish a connection and draw forth the desired entity or energy. |
Enchantment | Enchantment is a magical art that involves imbuing objects, creatures, or locations with magical properties or abilities. Enchanters harness mystical energies to infuse an item or being with magical essence, enhancing its attributes, granting it special powers, or altering its nature. Enchantment can make objects more potent, provide protection, enhance abilities, or even bestow sentience upon inanimate objects. The process of enchantment typically involves the use of spells, rituals, and incantations. Enchanters draw upon their knowledge of magical principles and the specific properties of the object or creature they seek to enchant. They channel and direct magical energies into the target, imbuing it with the desired enchantment. |
Illusion | Illusion is a magical art that involves the manipulation of perception, creating sensory experiences that are not based on physical reality. Illusionists use spells, tricks, and subtle manipulations to deceive the senses, altering what individuals see, hear, feel, taste, and smell. Through their mastery of illusion magic, practitioners can create convincing illusions, deceive others, and shape their perception of the world. Illusion magic often requires a deep understanding of perception and psychology. Illusionists study how the mind processes sensory information and exploit its tendencies to create convincing illusions. They employ techniques such as misdirection, suggestion, and the manipulation of subtle cues to deceive the senses and make the illusion seem real. |
Evocation | Evocation is a magical art that focuses on the manipulation and control of elemental energies and forces. It involves the summoning and commanding of spirits, creatures, or energy manifestations to achieve various effects. Evocation is often associated with the direct manipulation of raw power and the ability to unleash destructive or transformative forces. Practitioners of evocation, known as evokers, harness the elemental energies present in the world around them or tap into metaphysical realms to bring forth and direct these forces. |
Alchemy | Alchemy is a mystical and ancient magical art that combines elements of science, philosophy, and magic. It is often associated with the transformation of base metals into precious ones, such as turning lead into gold, but alchemy encompasses much more than just material transmutation. Alchemists seek to understand the fundamental nature of matter, energy, and the universe, aiming to unlock hidden knowledge and achieve spiritual and physical transformation. |
Abjuration | Abjuration is a magical school or art that focuses on protective and defensive magic. It involves the use of spells and rituals to ward off and negate harmful effects, banish or repel creatures, and create barriers of protection. Abjuration magic is often associated with shields, barriers, and dispelling magic. Abjuration spells and rituals often require concentration, focus, and a deep understanding of the magical energies involved. |
The Anatomy of Magic
- Monogram; Spells that allow for (1) Sigil
- Diagram; Spells that allow for (2) Sigils
- Trigram; Spells that allow for (3) Sigils
- Quadgram; Spells that allow for (4) Sigils
- Pentagram; Spells that allow for (5) Sigils
- Hexagram; Spells that allow for (6) Sigils
- Septagram; Spells that allow for (7) Sigils
- Octagram; Spells that allow for (8) Sigils
- Nongram; Spells that allow for (9) Sigils
- Decagram; Spells that allow for (10) Sigils
The Yin Yang Re-Convergence
Source
The Source of Magic
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Magical Energy
- Magical Forms and Evolutions
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The 22 Words of Power
- Metaphysical Weapons and Icons
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The Eight Fundamental Schools of Magic
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Necromancy
Necromancy is a magical art that involves the manipulation and interaction with death, the deceased, and the energies associated with the afterlife.
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Divination
Divination is a magical art and practice that involves seeking knowledge, insight, or guidance through supernatural or mystical means.
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Alchemy
Alchemy is a mystical and ancient magical art that combines elements of science, philosophy, and magic.
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Evocation
Evocation is a magical art that focuses on the manipulation and control of elemental energies and forces.
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Illusion
Illusion is a magical art that involves the manipulation of perception, creating sensory experiences that are not based on physical reality.
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Abjuration
Abjuration is a magical school or art that focuses on protective and defensive magic.
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Enchantment
Enchantment is a magical art that involves imbuing objects, creatures, or locations with magical properties or abilities.
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Conjuration
Conjuration is a magical art that involves the summoning, calling forth, or creation of beings, energies, or objects through magical means.
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Familiar Summoning
The Goddess of Magic, Hecate, created Fable, the 5th Dimension and is a creature of it. The first of her creations were the 10 Great Magical Beats, and it was from them that all other Familiars were brought into existence.
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Phantom Steeds
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Familiar Summoning
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Necromancy
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Inherited Magical Technique
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The 10 Fables Technique
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The Three Unwholesome Roots Technique
The Three Unwholesome Roots Technique is a powerful ability belonging to the Nizam Shahi Dynasty
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Eyes Over Heaven
In the hallowed annals of ancient lore, there exists a power of unparalleled magnitude — the Eyes Over Heaven.
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The 10 Fables Technique
- Kháos Magic
- Barrier Technique
- Grimoire
- Types of Materials
- Ink Azure
Creative Sources
Compiled list of (free) sites, tools, and links I use for various assets or art in SEVEN SEALS
- Article, World, & Icons made with Bannersnack (FREE)
- Character Portraits & Landscapes made with ArtBreeder (FREE)
- External Family Tree Tool is FamilyEcho (FREE)
- Unique Symbols & Signs from Cool Symbols (FREE)
- Various Fantasy Names generated from Fantasy Name Generator (FREE)
- Sci-Fi inspired names & Generators via Donjon (FREE)
- Flags & Shields made with Armoria
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