Asami Yuki

  Asami Yuki is a member of the royal Yuki family and is the niece of the current Yukikage, Naomi Yuki of the snow. She strives to break the cycle of hate and war between her people and those from other lands. Asami believes in the power of working as a coordinated team. She is devoted to her skill with ice style and is known for taking down her opponent quickly in battle. She is on the same team as Benjiro Akimara.   Age: 14. Clan: Yuki. XP: 25,000. Rank: C-4. Village: Yukigakure.   Chakra nature: Ice, water, wind, +1. Combat style: Crowd control. Background: Main clan. Saving throws: Wisdom, charisma, intelligence, endurance. Proficiencies: *Chakra control, Insight, *Perception, Persuasion, Religion, Sleight of hand, sensory, Ryo: 0.   Hit die: 12d10 Chakra capacity: 167. Chakra die: 14d8 AC: 22. Max HP: 216. Speed: 85ft. Proficiency bonus: +4.   Initiative: +17. Inspiration: (2) 1. Factions: Team 3 Yukigakure.   Equipment: ???. Head: (C) Ninja Headband, +4 AC, +3 Wis. Body: (C) Monastic robes, +4 AC, +3 Dex. Left arm: ??? Right arm: (C) Air pulse shield, +3 AC, 2 charges per day. as a reaction can be activated to send a blast of air, targets within a 10ft radius around the user are pushed backward and knocked prone. (DC 10+chakra control power save) Accessory 1: (C) Chunin vest, +3 AC. Accessory 2: (C) Scouter, chakra sight within 50ft. Accessory 3: (C) Anti-charm Earrings, 2x per day, gain advantage on saves against the charm effect.   Backpack: ???   Stats & Skills:   Power: 8, -1.   Grapple: -1.   Endurance: 15, +2, +6   Willpower: +2.   Dexterity: 18, +4.   Sleight of hand: +8.   Stealth: +4.   Wisdom: 14, +2, +6.   Animal handling: +2.   Chakra Control: +10.   Insight: +6.   Perception: +10.   Sensory: +6.   Survival: +2.   Intelligence: 17, +4, +8.   Crafting: +4.   History: +4.   Investigation: +4.   Medicine: +4.   Religion: +8.   Tracking: +4.   Charisma: 12, +1.   Deception: +1.   Diplomacy: +1.   Intimidation: +1.   Persuasion: +5.   Seduction: +1.   Combat abilities: 32.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 9. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Medical: 0. Ninjutsu: 15. Puppet: 0. Senjutsu: 0. Space-time: 0. Taijutsu: 10.   Feats: 3.   Alert: You gain a +5 bonus to initiative. Gain proficiency in perception and can use a reaction when surprised.   Silent Assassin: You make no noise when moving. When you successfully attack a target that is not facing you, under the influence of genjutsu, or unaware of your presence you may deal 3d6 extra damage from melee attacks.   Tough: Increase your endurance by 1. You gain proficiency in endurance saving throws. Get an extra +5 on your hit die rolls.   Genjutsu cast on an unaware opponent gains +2 to its save DC.   Gain +2 to breaking out of genjutsu you know.   You can target one extra person within range with each targeted genjutsu you use.   If a target has been trapped in a genjutsu for 2 or more turns, they are given disadvantage on attempts to break out.   When a target is caught in a genjutsu they take a -2 penalty to their AC.   Ninjutsu can add chakra control skill modifiers to total damage.   When hit with a ninjutsu you can add your chakra control modifier to any save you may make.   Gain advantage on your chakra die rolls.   Resistant to cold damage.   Extra action x2   Gain advantage in insight against enemy ninjutsu.   When hit with a ninjutsu you can negate up to two die of damage if you know the technique.   You can teach others techniques you know, so long as they can use the proper chakra nature.   If you make an unarmed strike you can make another as a Minor action.   Extra attack   Gain advantage on hit dice rolls.   Your unarmed attacks deal 1d4 +str/dex mod + proficiency bonus damage.   If a target makes a melee attack against you, you can use your reaction to block 1d6 damage. When using a genjutsu as a main action, you can use your reaction to cast it against another target or group within range.   Techniques known: 43.   E: 13, 3 hit combo, Apricot blossom strike, Ball of light technique, Blasting Ice Crystal, Body Flicker Technique, Ice breaking fists, Ice burial Jutsu, Ice weapon creation, Leaf drop, Pressure Damage Jutsu, Substitution Jutsu, Swallow snowstorm, Transformation Jutsu,   D: 13, 5 hit combo, Chakra Punch, Frozen field trap, Gale Kick, Genjutsu Break, Glacier dome technique, Hailstorm Assault, Hidden frost jutsu, Ice armor, Ice prison jutsu, Ice wall jutsu, Shattering Palm, Substitution Strike,   C: 10, Avalanche barrage, Crystal Ice Mirrors, Divine Wind Technique, Early Sacrifice, Flash Freeze, Hundred death needles, Ice breaking hammer, Intersection method, Low blow, Substitution Flurry,   B: 7, Blizzard dragon jutsu, Ice mirror trap, Mental Resistance Technique, Paralysis Jutsu, Shattering Ice spears, Snow whale crash, Wolf fang avalanche,   A:   S:   Techniques available: 0.

Relationships

Asami Yuki

Team mate (Important)

Towards Benjiro Akimara

3
1

Honest


Benjiro Akimara

Team mate (Important)

Towards Asami Yuki

3
3

Honest


History

Before Asami and Benjiro knew each other, they were in different classes at the academy, thus never really seeing the other. As they grew into genin, a team was formed to which both students were assigned. Asami had projected herself as a strong and mature shinobi from the beginning. While this annoyed most of the other team members, Benjiro was moved by her passion to become a great and capable leader. He had felt a similar passion for his own goals. Because of this, the two do their best to support one another's dreams, even if in minor ways.

Relationship Reasoning

Team mates

Shared Acquaintances

Naomi Yuki, Riasu Asano, Takashi Hatake, Yoro Hatake, Vemi Murata, Kazuto Inuzuka, Miko Takeru, Hakura Bokkai, Vera Tobei, Tosuke Yushiro, Yoko Maru, Lakshi Hatake, Kiyoko Akemi, Aki Hiro, Saiyuri Shima, Sabishi Uchiha, Ijiri, Shirobu Oso.

Asami Yuki

Team mate (Trivial)

Towards Kazuto Inuzuka

1
0

Frank


Kazuto Inuzuka

Team mate (Trivial)

Towards Asami Yuki

-1
0

Dishonest


History

Asami met Kazuto whenever their team was formed together as genin. When Asami was proclaiming herself as the most capable shinobi Kazuto immediately felt irritated towards his new team member. He has since then seen Asami as a royal snob who tries too hard. Asami, on the other hand, sees this person as childish, but minorly amusing at times.

Nicknames & Petnames

Idiot   Moron   Jerk

Relationship Reasoning

Team mates

Shared Acquaintances

Benjiro Akimara, Vemi Murata, Takashi Hatake, Riasu Asano, Yoro Hatake, Kiyoko Akemi, Shironu Oso, Sabishi Uchiha, Saiyuri Shima, Aki Hiro, Naomi Yuki, Hakura Bokkai, Ijiri, Miko Takeru, Vera Tobei, Tosuke Yushiro, Lakshi Hatake, Yoko Maru

Asami Yuki

Niece (Vital)

Towards Naomi Yuki

4
2

Honest


Naomi Yuki

Aunt (Vital)

Towards Asami Yuki

5
4

Honest


History

From a very young age, Asami has adored her aunt, Naomi Yuki; the current Yukikage. While her mother was more leniant on physical training, never taking much interest in politics, her aunt was able to perfectly balance both while maintaining a busy schedule. Because of these things, Asami felt inspired to grow into a capable shinobi and a great leader. While she is typically cold towards most others, a certain softness comes about Asami while around her aunt that very few people get to witness. Naomi will often times take Asami for personal training whenever she finds herself free to do so from business.

Nicknames & Petnames

Asa   Mimi

Commonalities & Shared Interests

politics   both are leaders in their own ways   both inspire others

Shared Acquaintances

Kazuto Inuzuka, Miko Takeru, Lakshi Hatake, Hakura Bokkai, Tosuke Yushiro, Ijiri, Yoro Hatake, Takashi Hatake, Benjiro Akimara, Yoko Maru, Vera Tobei, Sabishi Uchiha, Kiyoko Akemi, Saiyuri Shima, Aki Hiro, Vemi Murata, Riasu Asano

Spouses
Siblings
Children
Current Residence
Yukigakure
Pronouns
She/Her
Sex
Female
Gender
Woman
Presentation
Feminine
Eyes
Upturned, Icy blue.
Hair
Long, Sleek, Black
Skin Tone/Pigmentation
Fair

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