Sessel and Sellennis Dundragon, NPC veterans of two campaigns each, are brought to the Hall of Mercy in hopes Reverend Father Castinus can return them to this world...
More planning, extra gear... the company returns to the ruins of the final temple of the Lady of Logic.
Are Dust and his new traveling companions closing in on reveling The One Who is Hidden?
After splitting the take, what's next for this motley crew of adventurers? And when the brother of Sellennis arrives, will the group become the very model of adventuring diversity?
Questions await ahead. Will there be a lot more snakes? Does Mirko have a prayer of living through this whole adventure? Will Shay remember that elves have spirits, not souls. Will Dust's hair remain perfect and his moustache divine? Will anyone but Svent ever get the one-liner that ends a combat?
The first foray into the old sewer section of Hlondeth did NOT lead to money. But it did lead to new problems. Can the second trip turn out better? Well... maybe. The man with the fabulous moustache makes his first appearance, and that's certainly a highlight.
Old business, new business... and none of your business.
How do you make every major faction in a city of 40,000 people hate you in less than a month? Mostly by accident...
As unlikely a crew as ever ventures into the sewers of Hlondeth.
Iss'tamin insists that exploration of the nearby ruins will yield more profit that problems... are Svent and Shay convinced? Plus: the sword-swinging goodness of Sellennis Dundragon returns.
As the Hall of Mercy begins its first steps towards reclamation and renovation, new and old faces make their presence felt.
Shay leads Svent, Zhivka, and Nonnus to the unconsecrated Hall of Mercy a third time, hoping to un-spell another skull-adorned door.
It's always something...painful... with these people.
"The sewer guild? How is it working there?" "Oh, about like any job. You have to put up with a bunch of... metaphorical excrement."
You probably shouldn't have taken this job...