Blue Dragon
Blue Dragon Wyrmling, CR 3
STR
17
+3
DEX
10
+0
CON
15
+2
INT
13
+1
WIS
11
+0
CHA
15
+2
Special Abilites
Desert Adaptation. The dragon ignores the effects of warm weather.
Actions
Bite. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 8 ( 1d10+3 ) Piercing Damage plus 3 ( 1d6 ) Lightning Damage. Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 ( 4d10 ) Lightning Damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The dragon regains spent epic actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check. Bite Attack. The dragon makes a bite attack. Flying Attack (Costs 2 Actions). The dragon flies up to half its fly speed straight toward an enemy and bites its target. This movement does not trigger Opportunity Attacks. The target must succeed on a DC 12 Strength saving throw or be knocked Prone.
Young Blue Dragon, CR 9
STR
19
+5
DEX
10
+0
CON
18
+4
INT
15
+2
WIS
13
+1
CHA
17
+3
Spellcasting
The dragon is an 5th-level Arcane Spellcaster (max spell rank 3). Its spellcasting ability is Intelligence (Spell Save DC 13, 1d20+5 to hit with Spell Attacks).
Common spells:
1st Rank: Acid Splash, Charm Person, Chill Touch, Detect Magic, Fire Bolt, Identify Spell, Light, Magic Missile, Produce Flame, Protection from Evil and Good, Shocking Grasp
2nd Rank: Alter Self, Invisibility, Locate Object, Mirror Image, Scorching Ray, Suggestion
3rd Rank: Animate Dead, Acid Arrow, Clairvoyance, Counterspell, Darkness, Dispel Magic, Vampiric Touch
Special Abilites
Desert Adaptation. The dragon ignores the effects of warm Weather.
Actions
Multiattack. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Attack: 1d20+9 to hit, reach 10 ft., one target. Hit: 16 ( 2d10+5 ) Piercing Damage plus 5 ( 1d8 ) Lightning Damage. Claw. Melee Attack: 1d20+9 to hit, reach 5 ft., one target. Hit: 12 ( 2d6+5 ) Slashing Damage. Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 ( 10d10 ) Lightning Damage on a failed save, or half as much damage on a successful one. Cast a Spell. The dragon casts a Wizard Spell of Spell Rank 3 or lower.
Legendary Actions
The dragon can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The dragon regains spent epic actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check. Tail Attack. The dragon makes a tail attack. Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 12 ( 2d6+5 ) Bludgeoning Damage and be knocked Prone. The dragon can then fly up to half its flying speed.
Adult Blue Dragon, CR 16
STR
21
+7
DEX
10
+0
CON
20
+6
INT
17
+3
WIS
15
+2
CHA
18
+4
Spellcasting
The dragon is an 9th-level Arcane Spellcaster (max spell rank 5). Its spellcasting ability is Intelligence (Spell Save DC 16, 1d20+8 to hit with Spell Attacks).
Common spells:
1st Rank: Acid Splash, Charm Person, Chill Touch, Detect Magic, Fire Bolt, Identify Spell, Light, Mage Hand, Magic Missile, Mending, Prestidigitation, Produce Flame, Protection from Evil and Good, Shocking Grasp
2nd Rank: Alter Self, Arcane Lock, Detect Thoughts, Enthrall, Invisibility, Knock, Locate Object, Magic Weapon, Mirror Image, Scorching Ray, Shatter, Suggestion
3rd Rank: Animate Dead, Acid Arrow, Clairvoyance, Counterspell, Darkness, Dispel Magic, Fireball, Lightning Bolt, Nondetection, Protection from Energy, Sending, Stinking Cloud, Vampiric Touch
4th Rank: Banishment, Blight, Fire Shield, Freedom of Movement, Polymorph, Wall of Fire
5th Rank: Cloudkill, Cone of Cold, Contagion, Dispel Evil and Good, Dominate Person, Mislead, Seeming, Wall of Force,
Special Abilites
Desert Adaptation. The dragon ignores the effects of warm weather. Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Attack: 1d20+12 to hit, reach 10 ft., one target. Hit: 18 ( 2d10+6 ) Piercing Damage plus 5 ( 1d8 ) Lightning Damage. Claw. Melee Attack: 1d20+12 to hit, reach 5 ft., one target. Hit: 13 ( 2d6+6 ) Slashing Damage. Tail. Melee Attack: 1d20+12 to hit, reach 15 ft., one target. Hit: 15 ( 2d8+6 ) Bludgeoning Damage. Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its Turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 ( 12d10 ) Lightning Damage on a failed save, or half as much damage on a successful one. Cast a Spell. The dragon casts a Wizard Spell of Spell Rank 5 or lower.
Legendary Actions
The dragon can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The dragon regains spent epic actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check. Tail Attack. The dragon makes a tail attack. Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 ( 2d6+7 ) Bludgeoning Damage and be knocked Prone. The dragon can then fly up to half its flying speed.
Ancient Blue Dragon, CR 23
STR
24
+9
DEX
10
+0
CON
23
+8
INT
18
+4
WIS
17
+3
CHA
19
+5
Spellcasting
The dragon is an 17th-level Arcane Spellcaster (max spell rank 9). Its spellcasting ability is Intelligence (Spell Save DC 19, 1d20+11 to hit with Spell Attacks).
Common spells:
1st Rank: Acid Splash, Charm Person, Chill Touch, Detect Magic, False Life, Fire Bolt, Identify Spell, Light, Mage Hand, Magic Missile, Mending, Prestidigitation, Produce Flame, Protection from Evil and Good, Shocking Grasp, Sleep, Thunderwave, Vicious Mockery
2nd Rank: Alter Self, Arcane Lock, Continual Flame, Detect Thoughts, Enthrall, Gust of Wind, Heat Metal, Invisibility, Knock, Locate Object, Magic Mouth, Magic Weapon, Mirror Image, Scorching Ray, Shatter, Suggestion
3rd Rank: Animate Dead, Acid Arrow, Clairvoyance, Counterspell, Darkness, Dispel Magic, Fireball, Glyph of Warding, Lightning Bolt, Magic Circle, Major Image, Nondetection, Protection from Energy, Sending, Stinking Cloud, Vampiric Touch
4th Rank: Banishment, Blight, Fire Shield, Freedom of Movement, Greater Invisibility, Hallucinatory Terrain, Locate Creature, Polymorph, Private Sanctum, Secret Chest Spell, Wall of Fire
5th Rank: Cloudkill, Contact Other Plane, Cone of Cold, Contagion, Dispel Evil and Good, Dominate Person, Dream, Geas, Legend Lore, Mislead, Modify Memory, Scry Spell, Seeming, Telekinesis, Telepathic Bond, Teleportation Circle, Wall of Force,
6th Rank: Chain Lightning, Circle of Death Contingency, Guards and Wards, Instant Summons, Mass Suggestion, Programmed Illusion, True Seeing, Wall of Ice
7th Rank: Finger of Death, Mirage Arcane, Project Image, Sequester, Symbol, Teleport
8th Rank: Antimagic Field, Antipathy/Sympathy, Demiplane, Dominate Monster, Incendiary Cloud, Maze, Mind Blank, Power Word Stun
9th Rank: Foresight, Gate, Power Word Kill, Time Stop,
Multispellcasting. The dragon can cast an extra spell with a Casting Time of 1 Action when it chooses the Cast a Spell action, and when the other spell also has a casting time of 1 action.
Special Abilites
Desert Adaptation. The dragon ignores the effects of warm weather. Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Attack: 1d20+16 to hit, reach 15 ft., one target. Hit: 20 ( 2d10+9 ) Piercing Damage plus 11 ( 2d10 ) Lightning Damage. Claw. Melee Attack: 1d20+12 to hit, reach 10 ft., one target. Hit: 16 ( 2d6+9 ) Slashing Damage. Tail. Melee Attack: 1d20+12 to hit, reach 20 ft., one target. Hit: 18 ( 2d8+9 ) Bludgeoning Damage. Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its Turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 ( 16d10 ) Lightning Damage on a failed save, or half as much damage on a successful one. Cast a Spell. The dragon casts a Wizard Spell of any Spell Rank. It can cast two spells if they both have a Casting Time of 1 Action or less.
Legendary Actions
The dragon can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The dragon regains spent epic actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check. Tail Attack. The dragon makes a tail attack. Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 ( 2d6+9 ) Bludgeoning Damage and be knocked Prone. The dragon can then fly up to half its flying speed.
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