Sypi Confederacy

The Sypi Confederacy consists of nineteen tribes and seven major towns that all have a say in the rule of the Confederacy. The capital of Wofslar, while the Confederacy’s only city on par with the great cities of the Civilized Lands, is a massive melting pot of all of the unique tribes and cultures that exist within the Confederacy. It stretches from the northern border with the Lewite Tribe and Valtkos Wingo to the southern borders with Losana and Forard. The Shin Empire and Bamard rests upon the Confederacy's eastern border.

Structure

The Sypi Confederacy is ruled by a council of elders from each of the nineteen tribes and towns. Each community has its own means of selecting their chiefs and mayors, and each chief and mayor has a say in the running of the nation. The executive of the land is the High Chief, who is selected by the Council of Elders whenever the old High Chief passes away.

History

The history of the Sypi Confederacy goes back nearly one thousand years. When the first giants came down from the northlands into what was the Nameless Empire, they overran the humans that lived in the regions west of the Sypi River. Most of these humans were scattered towns or tribes living in the wake of the collapse of the empire and they were ripe for conquest. Some chose to flee instead of to be conquered, and the Sypi River was a powerful barrier, even to giants, thanks to its great width and depths. The first of the tribes to cross was the Wicka tribe, and with their crossing, they carved out an empire of their own.   The Wicka Tribe found the people east of the Sypi River to be unprepared for their assault, and the lands empty and bereft of civilization. Other tribes were present, which offered fresh chances for a new nation. The Cotaw and the Charki were the second and third tribes which crossed the Sypi River, respectively, and their arrival led to decades of conflict between the three tribes, with each competing for influence over future tribes arriving across the river. There was ample land for migration around the open plains between the river and the Apps, and the tribes traveled freely. The tension lessened in 88 AF, when the Congregation of Spears led to a peaceful declaration of religious unity among the tribes. Peace would not come for over sixty years, when the Conference of Tribes finally established the Sypi Confederacy in 155 AF.   Although the tribes were unified and their borders set, peace was not certain. The tribes continued to bicker and skirmish, but it was rare that these small conflicts would erupt into a major war, as the High Chiefs provided adept at negotiate the tricky political and cultural situations. The true threats came from the east. The lush and fertile lands of the Confederacy were witnessed by powerful forces which launched invasions. The Shin Empire in particular found the land appetizing, having been confined to the mountains themselves. Three Shin invasions were defeated over several centuries, as the tribes proved willing to unite in the face of adversity and masters of asymmetrical warfare.   After the third attempt by the Shin to conquer the Confederacy, an uneasy peace was made. Uneasy peace eventually turned to trade, then to understanding, and lastly into an alliance. The Treaty of Smitonium led to the creation of the longest standing alliance in Emicara. The borders between the Confederacy and the Shin Empire were solidified, and the Confederates agreed to end all raiding into Shin territory. This alliance was spurred by the Jakonians and their great empire stretching all the way into Losana. The alliance proved wise, as it kept the Jakonians at bay for nearly two hundred years, allowing the Confederates to once again focus internally, welcoming new tribes from the mountains and across the river.   In 693, the admittance of the Saru Tribe into the Confederacy marked a major turning point for relations between Sypi and the Jakonian Empire. The Jakonians were outraged that nonhumans were granted a place of prominence and they invaded. The Saru War was the first true defeat for the Sypi Confederacy, as the imperial armies advanced north, scattering the tribes and sending them into hiding, burning the city of Wofslar. Open resistance stopped in 702, as the tribes sought to lick their wounds, but small scale combat continued, as the Jakonians failed to suppress the north as effectively. They built six new towns and cities across the southern Confederacy.   The Confederates found help from an unexpected quarter. Two goblin tribes from the Apps Mountains, tired of taking their own path of destruction, arrived from the north in 789. Five years later, the Confederates rose in revolt against the Jakonians. With vast, new armies including orcs and goblins, the Confederates swept down from their northern lands, and assaulted the Jakonian towns. The Jakonians responded swiftly, bringing their armies into the region, only to face defeat. They were forced to withdraw south, and the towns they had built were razed to the ground by the vengeful Confederates. Although an uneasy peace settled upon the Confederacy by 804, fighting continued on the Losanan border until the outbreak of the Great War.   The Confederacy joined the Great War on the side of the Alliance against Jakonia. They launched a full invasion of Losana, but ultimately withdrew from this offensive as their Shin allies became bogged down in fighting in Bamard. Their armies arrived just in time for the Battle of Conecuh Lake, where they were instrumental in the destruction of the largest Jakonian army in the field. The end of the war brought official recognition of Confederate borders for the first time by all local powers, and reconstruction began at last.   Widely considered the golden age of the Sypi Confederacy, the years after the Great War were incredibly prosperous, and many tribes even chose to forego raids, with a bounty of livestock, hunting, and resources found throughout the land. What raids were launched were usually quite successful into the ruined lands that were once part of the Jakonian Empire. The good times did not last indefinitely, with the arrival of a new millennium. The Church of the One Sun had begun to take a hold of some of the tribes, as they sought to bring "civilization" to the west under their faith. The Sihka Tribe fully embraced these preachings and began to assemble a coalition of like-minded tribes and towns. When High Chief Hiamovi Wicka passed in 1019, it was believed that the Sihka would assume power.   Unfortunately for Sihka plans, a band of adventurers was able to sway many of the tribes to the side of Quico Bienombe, previously considered a unlikely call to become High Chief due to his youth and aggression. He sought an open conflict with the Church of the One Sun, and when he won, he got it. The Sypi Civil War erupted with the destruction of the Great Temple by a Church raid, and continued with great brutality. The Sihka tribe and its supports were either decimated or fled, with the Sihkas themselves being massacred towards the end of the war. Only the Lewites escaped with a portion of their power intact.   The Sypi Confederacy continues to be troubled by ongoing conflicts, as lands once patrolled by now defunct tribes have begun to be encroached upon by monsters and bandits. Quico Bienombe has achieved his goals in purging the Church of the One Sun from the Confederacy, but at a terrible cost to life and prosperity. The closure of the Shin Empire is also raising concerns, as the most reliable trading partner of the Confederacy stumbles into isolationism. Today, the Confederacy struggles to rebuild, and return to a golden age.

Demography and Population

The Sypi Confederacy is majority human, but settlers from all races have found a home within. The Confederacy has the least amount of prejudice and bias against other races out of any of the realms or nations within Emicara, and this has proven to be a boon for them. Wofslar has swollen with immigrants from all over, and the other towns typically have decent numbers of other races too. The tribes in the countryside are typically human, but two goblin tribes and one orc tribe have become part of the Confederacy over its long history, allowing for diversity even there.

Military

The Sypi Confederacy has no true standing military to protect its interests. Every town and tribe possesses their own cadres of militia or warriors, who serve as the base of Confederate military strength. When in times of need, the High Chief has the authority to call upon the warriors of the tribes to serve in battle and face down the enemies of the Confederacy. Due to the diversity of the tribes, there is also great diversity in the qualities and types of weapons used by the Confederate armies in battle. Every tribe has different notions of effective combat and tactics, leading to Confederate armies appearing to be a bit disorganized at first appearance, but they make up for in ferocity what they lack in tactics.   The other military force that can be drawn upon by the Confederacy is the famed River Watch. Established as a dedicated series of fortresses along the Sypi River, the River Watch guard against giant incursions. They are well trained, with standardized equipment, and extremely professional. Their fortresses rival those of greater powers along the Circle Sea, protecting against riverside invasion. Ever since the Battle of the Shards, however, and the hastening of the Sypi River, some wonder if the River Watch is truly needed. During the Sypi Civil War, some of their castles were besieged by the Sihka Tribe, causing them to throw in their lot with the Bienombes. Throughout the rest of their history, however, the River Watch has always been neutral in inter-tribal affairs.

Technological Level

The Sypi Confederacy, due to its isolationist nature and dispersed population, typically remains behind on technological advancement. Hostility towards the Church of the One Sun and the states of the Circle Sea have led to the surrounding states refusing to share any sort of militaristic inventions with the Confederates, for fear that raiders may use them against them. The Confederates remain behind the rest of the world, relying on tried and tested methods of warfare and infrastructure, and only a handful of innovations emerge from the University of Wofslar, mostly in the realms of magic or the reinvention of older technologies.

Religion

The Sypi Confederacy lacks a state religion, but it does have several gods and faiths that are banned within its borders. Worship of the Old Ones and the following of the Church of the One Sun are the two main banned faiths within Confederate borders. Similarly, the Church of Keshush faces occasional discrimination, but legal efforts prohibiting the faith were lifted as the High Chief attempts to build new ties with Valtkos Wingo. Beyond this, the tribes worship a number of pantheons of different types, some influenced from Alsona, some organized into their own pantheon, and others influenced by Losana to the south. The orcs and goblins worship their own gods, which are somewhat governed by developments within the Kingdom of Populres.

Foreign Relations

The Sypi Confederacy has complicated relationships with most of its neighbors, having fought wars with nearly all of them at one point or another. Relations with Bamard, Forard, and Losana remain consistently strained, as the tribes of the south and east regularly raid across the border, seeking loot for their troubles. Although no official state of war exists, the Confederacy acts as protection for the raiding tribes, as these three kingdoms know all too well that a punitive expedition against any of the member tribes would invite the wrath of the entire Confederacy. The kingdoms have simply taken precautions against these raids, and remain on the defensive.   The Shin Empire was the Confederacy's closest ally, but the closure of borders in 999 AF marked a shift in that relationship. The frequent trade over Lake Smit between the Confederacy and the empire came to an abrupt halt, and the Confederate tribes lost their primary source of luxury goods. While the High Chiefs have been unable to contact the Eternal Empress herself, relations remain with the Legates of Kraticum and Smitonium, keeping the peace. Not even these Legates seem to be aware of what is going on within the heart of the Empire, and everyone knows that this close relationship could turn sour at any moment.   With the Lewites' flight to the north and the Shin's isolation, the Confederacy has found a new ally in Valtkos Wingo. Both nations have shared interests against the Lewite tribe, and the need for resources and materials the other can provide. Talk has begun of establishing a new trade road through the northern Confederacy to open up full trade with the new kingdom, but the funds for the effort have not materialized. No formal alliance has been declared, as the Confederacy is hesitant to engage in a war with the Kingdom of Alsona or the Tenashi Kingdom, but some believe that this may be worth the risk of war to acquire a stable ally in the north.

Agriculture & Industry

The Sypi Confederacy has a decent amount of agriculture, including enough to support several wineries and breweries. Outside of the lands surrounding the towns and cities, however, there is no organized agriculture, as most of the tribes tend towards herding animals and hunting in the lush wilderness. Some of the tribes have farmlands that they leave until they return to an area, but these are few and susceptible to raids or bandits. Similarly, industry is lacking in the Confederacy, outside of the blacksmiths and workers that are required for self-subsistence. The Confederacy lacks any organized manufacturing, but manages to provide for its own people nonetheless.

Education

Education within the Sypi Confederacy depends wildly from tribe to tribe. Some retain ample educational systems and literacy for all of their members, others have only apprenticeship based learning for those who require it. As such, there is no truly standard education for the people of the Confederacy. There is, however, the University of Wofslar, the only center for higher education in the region. It is a frontier university for certain, and features ample practical classes and maverick professors. Professors who lack the decorum or reputation to serve in other lands' colleges have found their ways here, and the selection of courses is eclectic to say the least.

Infrastructure

There is very little organized infrastructure within the boundaries of the Sypi Confederacy. Each individual town is responsible for its own development, so there is few things organized by the main government of the nation. There is only two thoroughfares that unite the Confederacy, the Smitlaw Road and the River Road. The Smitlaw Road is paid for from the coffers of the state, linking Lake Smit with the southern Losanan border. This is the main route for trade and commerce throughout the nation, and the nomadic tribes typically set up trading posts along it.   The River Road, on the other hand, is paid for from contributions to the River Watch and runs along the east bank of the Sypi River. This road was solely created for the rapid movement of soldiers from one River Watch citadel to the next, allowing quick response to any giant invasions. The road has continued in this purpose, although it has declined in quality since the Sypi Civil War. Some are calling for it to be extended beyond the border with Valtkos Wingo, improving trade with the lands further north.
Founding Date
Sunscorch 16, 155
Type
Geopolitical, Country
Capital
Demonym
Confederate
Head of State
Head of Government
Government System
Tribalism
Power Structure
Confederation
Economic System
Mixed economy
Currency
Copper/Silver/Gold
Major Exports
Hides, meats
Major Imports
Mineral ores, luxury goods
Legislative Body
Council of Elders
Official Languages
Controlled Territories

  • 15 AF


    Founding of Kanta
    Founding

    Following the collapse of the Nameless Empire, the region where Kanta now stands was abandoned. It was reoccupied by a tribe of refugees who found the ruins remarkably intact.

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  • 17 AF


    Founding of Oltrac
    Founding

    As survivors continues to gather after the destruction of the Nameless Empire, some established a town at an old race track, rebuilding a bastion of civilization in western Emicara.

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  • 73 AF


    Wicka Tribe Crosses the Sypi
    Population Migration / Travel

    The Wicka Tribe, fleeing dominion by giants, crosses the Sypi River into Emicara.

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  • 74 AF


    Founding of Wofslar
    Founding

    After crossing the Sypi River, the Wicka Tribe established a stronger foothold with the creation of Wofslar, a fortified position that would act as the headquarters for their tribe in the new lands they sought to conquer.

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  • 77 AF


    Cotaw Tribe Crosses the Sypi River
    Population Migration / Travel

    The Cotaw Tribe, fleeing domination by giants, crosses the Sypi River into Emicara.

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  • 79 AF


    Charki Tribe Crosses the Sypi River
    Population Migration / Travel

    Fleeing domination by giants, the Charki Tribe crosses the Sypi River into Emicara.

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  • 88 AF

    9 Ashfall

    Congregation of Spears
    Religious event

    On this date, the clerics and priests of what would become Sypi Confederacy agreed to meet, forming a new faith, merging the favored gods of those tribes that had already joined in alliance.

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  • 117 AF


    Founding of Jachmead
    Founding

    Composed of refugees from previously destroyed towns along the Sypi River, the citizens formed a new settlement upon the ruins of an old Nameless Empire military base.

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  • 155 AF

    15 Sunscorch

    Conference of Tribes
    Political event

    A gathering of tribes in the area immediately to the east of the Sypi River met and established the founding rules and traditions that led to the creation of the Sypi Confederacy.

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  • 195 AF

    204 AF


    First Confederate-Shin War
    Military action

    Seeking to conquer the as yet unsettled eastern Confederacy lands, the Shin Empire invaded, but were defeated after a long occupation of the region.

  • 279 AF


    Creation of the River Watch
    Political event

    As more tribes crossed the Sypi River and joined the fledgling Confederacy, more giants pursued them to regain their lost property. In order to defend against these powerful beings, the River Watch was formed to act as a military bastion specializing in the defeat of giants and protection of the river line. This paramilitary organization was backed by all of the member states of the Confederacy, and even received donation from other nations too, including the Shin Empire.

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  • 292 AF

    293 AF


    Second Confederate-Shin War
    Military action

    The expansion of the Jakonian Empire spurred the Shin to launch a new conquest of the Confederacy, ending once again when the united tribes landed a major victory upon the Shin army.

  • 300 AF

    305 AF


    Construction of Old Crossing Keep
    Construction beginning/end

    The first of the River Watch's fortifications to be built to help protect the people of the Sypi Confederacy from attacks by the giants west of the Sypi River.

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  • 310 AF

    311 AF


    Construction of Burrow Keep
    Construction beginning/end

    Construction took place to build one of the River Watch's older fortifications, Burrow Keep, acting as a point to cover one of the shallowest crossings of the Sypi River.

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  • 331 AF

    332 AF


    Third Confederate-Shin War
    Military action

    After the trials of the War of the Four Hammers, the Shin Empire sought easier targets than the dwarves of the mountains, and once more invaded the Sypi Confederacy. The Confederates won once more, with the Shin having been weakened by decades of conflict already.

  • 362 AF

    365 AF


    Construction of Memwatch Keep
    Construction beginning/end

    As one of the numerous fortifications built by the River Watch, this one was created to guard the known shallowest point of the Sypi River, offering the greatest threat of giant crossings.

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  • 390 AF


    Construction of Woodswatch Keep
    Construction beginning/end

    Seeking to provide a major garrison and defensive position for the River Watch, Woodswatch Keep is constructed.

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  • 469 AF

    471 AF


    Construction of Forest Point Keep
    Construction beginning/end

    Seeking to expand fortifications along the Sypi River, Forest Point Keep was constructed at a natural bastion overlooking the Sypi River by the River Watch.

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  • 484 AF


    Founding of Ittaben
    Founding

    As the tribes of the Sypi Confederacy grew in number, some tribal members migrated into the handful of towns and hamlets, and the town of Ittaben was incorporated around a small collection of farms growing grapes.

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  • 509 AF

    24 Rainsbane

    Treaty of Smitonium
    Political event

    The Treaty of Smitonium was signed between the Shin Empire and the Sypi Confederacy, declaring a state of defensive alliance and nonaggression, a pact that continues to the present day.

  • 624 AF

    626 AF


    Construction of Slough Keep
    Construction beginning/end

    As part of the expansion programs of the River Watch, Slough Keep was build towards the southern end of the Cotaw Plains.

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  • 693 AF


    Saru Tribe Admitted into the Confederacy
    Population Migration / Travel

    The Saru tribe are the first and only tribe of orcs to be admitted and welcomed into the Sypi Confederacy.

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  • 694 AF

    702 AF


    Saru War
    Military action

    After the Saru Tribe was admitted to the Sypi Confederacy, the Jakonian Empire was incensed, and with support of the Church declared a holy war. They were mostly triumphant, sending many of the tribes into hiding, and building new settlements across the southern Confederacy.

  • 724 AF

    728 AF


    Construction of Northwatch Keep
    Construction beginning/end

    Seeking to further defenses along the Sypi River all the way up to the northern highlands, the River Watch constructed this citadel as one of the last fortresses they would build.

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  • 775 AF


    Founding of Smitlaw
    Founding

    As the Jakonian Empire threatened the southernmost settlements of the Sypi Confederacy, many began living along Lake Smitlaw, growing ever closer with the Shin Empire, and being officially admitted as a participating settlement of the Confederacy.

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  • 784 AF


    First Goblins Arrive in Emicara
    Population Migration / Travel

    This is the approximate date of arrival for a mass of goblin tribes that crossed the Sypi River and made their way east, some being destroyed, others joining the Sypi Confederacy and still others eking out independent lives in the Apps or with the Kingdom of Populres.

  • 789 AF


    Ke'zani and Ke'kaci Tribes Arrive in the Sypi Confederacy
    Population Migration / Travel

    Shortly after the first goblins were identified in the Apps, these two tribes arrived in the Sypi Confederacy and were admitted as new tribal members.

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  • 794 AF

    804 AF


    Confederate War of Reckoning
    Military action

    Having received reinforcements from goblins and orcs, the Sypi Confederacy launched a war to reclaim their lands from the Jakonian Empire, and they were widely successful.

  • 804 AF

    811 AF


    Construction of Southwatch Keep
    Construction beginning/end

    With the War of Reckoning at the end, the River Watch had need to expand its observation and protection further south. Southwatch Keep was built to replace three castles along the southern Sypi River that had been destroyed by Jakonian invaders.

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  • 810 AF

    20 Newfeast

    Battle of Memwatch
    Military action

    Sixty giants from the west crossed the Sypi River and attacked the River Watch fortification of Memwatch Keep. They burned it to the ground, but only one giant survived the struggle, while the entire garrison fought to the death.

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  • 813 AF

    822 AF


    The Great War
    Military action

    The Great War is the largest conflict know to have taken place in Emicara since the collapse of the Nameless Empire. The Jakonian Empire, already facing domestic and economic troubles, was assault on all fronts by a coalition of their enemies. The Jakonians lost the war, and much of their empire.

  • 818 AF

    6 Riftwatch
    818 AF

    8 Riftwatch

    Battle of Kraticum
    Military action

    A battle fought between the Shin Empire and their Sypi tribal allies to claim the city of Kraticum from the Jakonian regiments during the Great War.

  • 820 AF

    30 Hardfrost

    Battle of Conecuh Lake
    Military action

    The Battle of Conecuh Lake was the penultimate battle of the Great War, which brought about the weakening of the Jakonian Empire and began their decline.

  • 828 AF

    4 Bloodset

    Treaty of Mariana
    Political event

    The Treaty of Mariana is signed between the Jakonian Empire and their enemies in the Mersan Union, Kingdom of Recfrere, Sypi Confederacy, and Shin Empire. The treaty forces Jakonia to cede control of nearly a third of their empire, granting independence to the Kingdom of Bamard and numerous other provinces to their opponents in the war.

  • 849 AF

    4 Newdawn

    Creation of the Sypi Surveyor Guild
    Founding

    Cooperating in order to gain more resources for the communities, the settled towns of the Sypi Confederacy established the Surveyors' Guild to explore and exploit the region's natural resources while maintaining positive relations with the nomadic tribes.

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  • 879 AF


    Great Saru Raid
    Military action

    A major raid by the Saru and Ke'kaci tribes of the Sypi Confederacy into the Kingdom of Bamard, pillaging from one end of the kingdom to the other.

  • 955 AF

    22 Ashfall

    Founding of the University of Wofslar
    Founding

    The University of Wofslar is founded by a collection of concerned Confederate intellectuals to help improve education in their country.

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  • 960 AF


    Construction of Southgate
    Construction beginning/end

    Seeking to control trade along the single major thoroughfare in the Sypi Confederacy, a fortification was built along the border with Losana, named Southgate.

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  • 963 AF


    Lexin Keep and Bell's Keep Built
    Construction beginning/end

    In order to secure the nebulous border with the Sypi Confederacy, these two fortresses were constructed as a means of observing Confederate tribal movements in the region to prevent them from entering Alsonan territory.

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  • 982 AF


    Mor Linkton Raid
    Military action

    Seeing an opportunity for wealth, the Mor Tribe of the Confederacy invaded the Kingdom of Forard, and burned and looted the town of Linkton, coming home with large amounts of trade goods and gold.

  • 982 AF

    Rainburst
    983 AF

    Dustfall

    Burrow Slow Fever Epidemic
    Plague / Epidemic

    An outbreak of slow fever in the Sypi town of Burrow, claiming hundreds of lives and causing local tribes to avoid the town while the epidemic ran its course.

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  • 1009 AF

    30 Riftwatch

    Battle of Muresan Stand
    Military action

    A group of a mere twenty Bamardi soldiers stand against over four hundred orcs for nearly twelve hours before reinforcements arrived and drove the remaining orcs off.

  • 1017 AF


    Bienombe Perdu Raid
    Military action

    The Bienombe tribe's warriors crossed over the Bamard River and sacked the Bamardi town of Perdu.

  • 1019 AF

    1020 AF


    Undead Assault on Nors Tribe
    Military action

    Emerging from the ruins of Bell's Keep in Alsona, a horde of undead attacked and besieged the lands of the Nors Tribe until a band of heroes shut down the portal or device responsible for creating them.

  • 1019 AF

    8 Ashfall

    Burrow Necromancy Incident
    Metaphysical / Paranormal event

    A guard captain in the town of Burrow in the Sypi Confederacy was revealed to have been a practicing necromancer, luring people to their deaths in order to convert their bodies into obscene abominations. His undead attacked the town while a party of adventurers brought an end to his mad schemes.

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  • 1020 AF

    27 Hardfrost

    Sack of the Great Temple
    Military action

    As part of a devastating attack, members of the Fellowship of the Palm and the Sihka Tribe in the Sypi Confederacy attacked the Great Temple, the center of the Wicka Pantheon. Hoping to wipe out their high priesthood and establish dominance, this act sparked the Sypi Civil War.

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  • 1021 AF

    1027 AF


    Sypi Civil War
    Military action

    A civil war in the Sypi Confederacy between traditionalist forces led by the Bienombe tribe, and Church of the Sun supported tribes, predominantly the Sihka Tribe.

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  • 1021 AF

    27 Sunscorch

    Dissolution of the Sypi Surveyors' Guild
    Disbandment

    With the Sypi Confederacy locked in a brutal civil war as unrest grew, the Surveyors' Guild was torn apart by dissent and division among its members, leading to the organization's dissolution.

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  • 1023 AF


    Kobolds Join Jeftra Tribe
    Population Migration / Travel

    For the first time in Emicara's history, a band of kobolds joined a civilized settlement, integrating into the Jeftra Tribe within the Sypi Confederacy.

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  • 1023 AF

    20 Newdawn

    Founding of Sypi Unitary Brigade
    Founding

    Faced with the rising power of the Church of the One Sun and their adherents, the chief of the Sypi Confederacy proclaimed the Unitary Brigade to rally volunteers and mercenaries to his side.

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  • 1025 AF

    2 Sunpeak

    Burrow Incident
    Political event

    Members of the River Watch refused to turn over refugees from the town of Burrow to the Sihka Tribe. Their refusal led to a siege and the entry of the River Watch into the Sypi Civil War.

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  • 1026 AF

    11 Hardfrost

    Battle of Slough Keep
    Military action

    After the River Watch entered into the Sypi Civil War, the Sihka and the Church of the One Sun retaliated with an overwhelming assault on Slough Keep, razing it and slaughtering the defenders.

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  • 1027 AF

    18 Riftwatch

    Battle of Southgate
    Military action

    Beleaguered after fighting and defeats, the last remnants of the Sihka Tribe and their allies mustered at the border with the Kingdom of Losana. Unfortunately, their escape was cut off, and they were ultimately surrounded and destroyed within their last remaining citadel of power.

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  • 1028 AF


    Lewite Invasion of Valtkos Wingo
    Military action

    After they backed the Church of the One Sun and the Sihka Tribe in the Sypi Civil War, the Lewites were forced to flee north, invading the young nation of Valtkos Wingo. A stalemate at the Battle of Lexin Keep led to the Lewites being granted control of a small region for migration and farming.

  • 1029 AF


    Founding of Lewitania
    Founding

    Following the Lewite invasion of Valtkos Wingo, the Lewites established their new capital, what was planned to be a grand city monument to their way of life. The new town was recognized only by the Kingdom of Alsona, which saw it as a new thorn in the side of their dwarven neighbors.

  • 1030 AF

    24 Sunpeak

    Opening of the Conino Resort
    Construction beginning/end

    Seeking to symbolize the end of the turmoil of the civil war and the new dawn of the Conino Tribe, the Conino Resort was opened with great fanfare.

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  • 1031 AF

    2 Newdawn

    Battle of Red Hill
    Military action

    After several years of skirmishes between the wayward Lewite Tribe and the Sypi Confederacy, the Confederate forces dealt a decisive defeat against the Lewites and maintained the integrity of their northern border.

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