Pulling out every trick in the spellbook, the party manages to survive the Draecovian patrol unit and teleports back to the Roaring Hearth. After filing a false report with the military police, a familiar intelligence commander is brought in — and she does not wholeheartedly believe in the story.
Jacqualine undergoes a crisis of faith, Caerlin accidentally manages to glimpse a Yellow Sign, and some irate allies declare their displeasure.
The party spends the day in Vindova. Del'Gado becomes the proprietor of a tavern. Caerlin teleports himself to the Serpentine Hierarchy.
In this episode, Caerlin charms a village councilman with magic, Tropam's past accidentally catches up with him, and the party miraculously survives said past despite their best efforts otherwise.
On the road to Vindova the party arrives at Hearthstead, a small hamlet, which had come under attack by several conjured elementals. After defeating them, they learn that a red-robed wizard had summoned the beings after being rebuffed by the local militia commander for being a nuisance.
The adventurers face off against an old hero of Helvatia, and emerge from the statuette dimension. Upon returning, they are told that all travel south of the Mandate has been forbidden due to a mysterious incident in Malakad.
A number of disguised doppelgangers are arrested and executed in a night raid by Draecovian forces, thwarting a plot aimed at one of their leaders, Major General Tilda Tarkyrien. The Odalting of Khuramunz vote to cede many of its responsibilities to the Territorial Occupation Authority. The party heads north and make a stop at the familiar estate of Hazred...
Jacqualine and Del'Gado turn in items of interest to a legendary smith stuck in Khuramunz. The party decides to wait until their items are finished, and will afterwards depart the town. Piercing red eyes in the night — the Malakad Crisis continues.
The party discovers that the being inside HSK is the Spirit of Adoration, the azata Herald of Shelyn. After liberating her, they manage to return to the Material Plane, where developments have led cloaked betrayal to Malakad...
The party decides to check out the HSK area, battling corrupted staff on the way. An otherwordly, unresponsive woman from the Upper Planes has been sealed within the reactor. Jacqualine's deity cautions against looking into this...
Going deeper into the facility, the party (minus one) discover the apparent source of the problem: the Octaphasic Triangulation Laboratory, wherein another dimension has collided with the current one. Caerlin is turned into a bouquet.
The party manages to create a way out from the endless maze, only to find themselves in another faraway place teeming with unknown variables.
The assumed hydra turned out to be a rare yellow dragon, who ambushed the party from below ground. After managing to best the legendary creature, the road ahead led the adventurers to an unstable portal, which drew them in to a maze of unending, unsettling, illogical yellowed corridors...
Investigating a cave that was of interest to a ghostly onlooker, the party does battle against a force of undead Brass Pact levies. An ominous wand appears to have resurrected them...
The battle continues when the warden and his spellblade bodyguards join. Once defeated, the party recovers an interesting book from his library, written by a certain mad poet.
The party makes their way to the rumoured Nightgaol in the Hinterlands. But after infiltrating it they realise that they are not the only trespassers there.
The party hands over the stolen artifacts to the conspiracy and later learn that their liaison Varkallin has been arrested and jailed at an unknown location.
Having defeated the royal spirits the party now faces Gilgenon. In battle or peace remains to be seen. And then, they have a Divine Vault to plunder...
A daring heist launched against the Crown of Akkon. The adventurers also seek to locate the absent monarch during the royal larceny.
The party leaves the mysterious mansion and receive a request from Kadaron Hoymat, which results in them managing to encounter a small unit of astray infantry troopers in Akkon's northwestern Clearwood.
The party enters Hazred's mansion, disposes of a small cult of Abraxas, and find themselves in a mirage pitted against a broken Silverhallow Knight of the Imperium.
Numerous metal vehicles operated by the outsiders are witnessed moving south, and the party decides to investigate one of the markings by Hazred on the way to Vindova.
The party faces a military tribunal and are issued a legal injunction.
The party encounters modernity in the borderlands of Tarentan.
The adventurers make a few purchases at the fey Witchmarket, who have camped on the Greyroad.
After besting the Dark Herald's party, the adventurers investigate a pedestal of Hyxian origin.
The adventurers make their way to Khuramunz where they join an old friend of Baldur's in the hunt for an ancestral sword.
The Robed King lay dead after the battle. His equipment and a scroll remains. What will this reveal?
It is time for the duel against the Robed King. How will the Advocates fare?
The Advocates join Baldur, a Hellknight of the Vice, and make acquaintances with Kadaron Blackrose, who hires them to look into the kingdom's old revenue accounts. And Caerlin is attacked by a doppelganger.
The Heshoo face Akkonian justice, the party speaks with mobad Tamzi, the King informs of recent developments in the city and around the realm, and the Academic turns out to have been the Robed King. A challenge is issued...
With Del'Gado and Imaros having gone away for "shopping" the rest of the party spends the day with an elven woman they met at the Builder's Arms.
The party heads to Cresthall in order to begin their investigation into the Society of the Red Mask, and makes some notable progress in the quest for answers.
In a day, the group deals with the seneschal, takes a trip to Hazred, and auditions for the Society of the Red Mask.
In this episode, the adventurers become part of a Hellknight operation against the Heshoo Gang, Caerlin falls in love, and Malgrim spends a drunken, clothing-free night running from Hammerite Martinets.
Now empowered as Twilight Advocates, the party spends time in the capital whilst Del'Gado looks for clues with old contacts.
Answers are finally within the adventurers' reach. What will they entail?
After defeating the ambush party, the adventurers join forces with a knight of the Order of Hyron and push farther into the forest.
After accepting a job from the King of Akkon, four noted adventurers make their way to Gloomlight Forest to investigate the recent disappearances of soldiers, and are ambushed by a strange constellation of goblinoids.