A group of misfits meet at the Behemith Fight Pits.
The CR5 attempt to rid Tem of his Rock Snake problems, as well as attend an Iron Civis meeting.
The group brings Grenn to justice, Eri consumes Gang Shit's soul, and finds a book entitled Torn Under the Window Light.
While the group seeks to rennovate the Crack Rack, a frog man in a hot air balloon crashes through the roof.
The CR6 attend a macabre play at the Crack Rack and get drunk before leaving for Helm's Walk.
The CR5 embark on Helm's walk, encounter the undead corpses of Eri's former party, and the mysterious remains of a long dead elven scholar.
The CR5 meet a Tortle cleric of Kar'r'rga on her own spiritual journey. A circle of dreams Firbolg clan called the Odd Paw attempt to help the group investigate their dreams. An induced dream is hijacked into a nightmare.
The group discusses the implications of their nightmares and another sighting of who they beleive to be the rotting god, Moander. Early that morning they help the Odd Paw fend off an ambush of sea spawn. In pursuit to help Menegegus with her spiritual journey the group finds themselves excavating a crustacean-riddled cove of the crab god Kar'r'rga. After traverseing the cave, they remerge in a plague-ridden atoll where they meet a marooned old woman named Meridith.
The CR5 battle the Caridiscisc sisters, who are bent on defacing every Helmite or well-wisher that crosses them. Menengus finds what she is searching for and the party escapes the atoll in a small house.
A recovered patient of the sanitorium guides the group to a tincture-addled Rockwell Clement. Brogg windows into Rockwell's dreams, finding out that the Coastguard and Gogia's bid for E4 was responsable for Rig's kidnapping. For a while Rockwell seemed to be cured of his ailments, until getting himself dispatched by E4, and sending the automaton running back into the jungle. A failed ressurection and a stern talking to later, the CR5 found themselves back on track, with an audience with Supreme Watcher Turris and Eri taking her oath of devotion.
After returning to Behemith, the CR5 hold interveiws for the Crack Rack. A charismatic half-elf named Sal invests in the Crack Rack as well as the CR5. Some information about Gunkshed comes to light.
The CR5 make preparations to find Rig and arrange the Grand opening of the Crack Rack.
The CR5 host a grand opening event for the Crack Rack, which is interrupted by Gogia.
The Coastguard meeting with Detlev gets pushed up. Eri and Vel receive important information from the church of Kelemvor at the Black Mausoleum. Vel leads an expedition to eliminate a threat known as the Rat King.
A journey of the lightening rail system of the Mastricht meets an abrupt stop in the Nettlewood forest.
Dan regails the party on Oakburn history. The group finds a scary girl named Fulcan.
After breif encounter with a druidic firbolg tribe, the group heads into the Lichen mountains where they encounter a sasquatch named Pasquale, two Trolls named Crud and Wankwurst, and a traveler named Ripley.
A perilous fight with a yeti becomes more perilous when a Roc swoops in and takes Eri.
The group rescues Eri from and Pasquale from a roc. Horseradish dies. Eremundus returns to his true form. Eri is visited by Velsharuun. Horseradish lives.
The expedition to find E4 continues, with more strange and potentially alarming situations ensueing along the way.
E4 decides to turn himself in to the Citadel and departed from the group one last time back to Helm’s Hold. The CR5 continues eastward toward the Ancestral Order hideout, Meinheld, where Vel can check in with his order, and then eventually into Bewylndir to find Berezhki.
After a strange encounter with a statue of Selune, the group encounters a group called the Caravan of the Maidan who offers them a stay the ruined village of Moonstone. The village has a wolf problem.
You all have been traveling eastward for about a month for a multitude of reasons, some of which being to track down E4, return to Meinheld, and seek out Berezhki. With number one on your stops down, you all find yourselves at the next stop in your route: Meinheld. A secret hideout in the Bruadar mountains and the location of Vel’s bloodhunter order. Though many of you may just see this as a hopefully safe rest stop, and place to unwind which you all desperately need, Vel has racked up a decent list of inquiries: A letter from Chi (of which he didn’t share with anyone), questions regarding his irregular penchant for sometimes blacking out, and also the strange connection between E4 prime and an individual named Semena Mertvhyk.