Archetype
An Archetype is a specialization within a Class which bestows multiple unique bonuses and abilities. Every Class has at least two possible Archetypes, though some have significantly more than others. Some Classes allow players to select an Archetype during Character Creation, while others require them to first reach a certain level by earning XP. The available Archetypes for each Class are as follows:
- Artificer - Alchemist, Artillerist, Battle Smith, Armorer
- Barbarian - Berserker, Totem Warrior, Battlerager
- Bard - College of Lore, College of Valor
- Cleric - Light Domain, Life Domain, War Domain, Nature Domain, Knowledge Domain, Trickery Domain, Death Domain, Arcana Domain, and Tempest Domain
- Druid - Circle of the Land, Circle of the Moon
- Fighter - Musketeer, Champion, Banneret, Battle Master, and Eldritch Knight
- Monk - Way of the Open Hand, Way of Shadow, Way of the Four Elements, Way of the Long Death, Way of the Sun Soul
- Paladin - Oath of Devotion, Oath of the Ancients, Oath of Vengeance, Oath of the Crown, Oathbreaker
- Ranger - Hunter, Beast Master, Sniper
- Rogue - Thief, Assassin, Arcane Trickster, Duelist, Mastermind, Swashbuckler
- Sorcerer - Draconic Bloodline, Wild Magic, Storm Sorcerer
- Warlock - The Archfey, the Fiend, the Great Old One, the Undying
- Wizard - School of Abjuration, School of Conjuration, School of Divination, School of Enchantment, School of Evocation, School of Illusion, School of Necromancy, School of Transmutation, Bladesinger
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