Chillmaw
The northernmost town of The Second Oriana Imperium. Last stop before the Frozen Wastes of the North. This town is at freezing temperatures year round.
While the town was built in 35 PS, it is built on the ruins of a much older town that was likely abandoned at least 500 years ago. The ruins of an old castle are thought to be haunted and are avoided by the locals.
The Chillmaw River is frozen during the winter and barely defrosts during the summer. It leads from the North East and reaches the Ocean through Vanbourne.
Chillmaw was completely destroyed by Giants, Goliaths, and Kobolds in 298 PS.
Hall of the Oracles
Home to the Oracles. This building is rumoured to be filled with wild magic. Often members of The Imperium Alliance vist to seek guidance. This building was burnt out in 298 PS. Chillmaw Keep
The walled-off section of hill makes up the Chillmaw Keep. There are three main buildings:
Chillmaw Castle
Filled with rubble and ice.
Church of the Frostbearer
The church where locals used to pray to The Frostbearer to hold back the harshness of the next winter. Badly damaged in the attacks of 298 PS.
Home to the Oracles. This building is rumoured to be filled with wild magic. Often members of The Imperium Alliance vist to seek guidance. This building was burnt out in 298 PS. Chillmaw Keep
The walled-off section of hill makes up the Chillmaw Keep. There are three main buildings:
Chillmaw Castle
Filled with rubble and ice.
Church of the Frostbearer
The church where locals used to pray to The Frostbearer to hold back the harshness of the next winter. Badly damaged in the attacks of 298 PS.
RUINED SETTLEMENT
298 PS
Founding Date
35 PS
Type
Town
Population
0
Location under
Owning Organization
Characters in Location
Comments