The players prepare to sail to the Viper's Hidden Isle out in the Lake Galifar.
The players awaken to the festival of the First Canal where games and celebrations abound. While the festivities are taking place, they are watching out for signs of Viper and Conclave activity, to thwart their mysterious plot.
The players have just scuttled the two Viper ships that attacked them and taken their leader hostage. Signs aboard the ship indicate a greater conspiracy at work.
The battle on the Galifray continues as the Galifreet and a Viper ship are on a collision course.
The players plan a trap for the Vipers and continue to investigate leads about their activities.
The players are reaching out to the city's leaders to discuss the meeting with House Orien and investigate the pirate attacks on the lake.
The party returned to Cree after battling strange undead Sahuagins in an underwater cave
The players have left the Omega Research Facility and are returning to Varna before heading back out to Cree.
The party is hounded by an invisible Displacer Beast and and a desperate spirit seeking closure as they continue exploring the Omega Research Facility.
The party searches through the Omega Research Facility
The players delve into the Omega Facility
The players left the Peckish Pixie and stumbled upon the Pure Flame group they had met in Havenglen. Hostilities ensue.
The party is taking a breather from adventuring to meet with the Governor of the Galifray Alliance before heading to Cree.
The party returns to Havenglen and ties up loose ends in Havenglen
The party has resolved two of three tasks given to them by Keryn, Havenglen's Elder, and the last remaining task is to visit the hermit alchemist in the valley forest to the east and past a field of nightshade.
The players have discovered an ancient Dakhaan ruins, long since destroyed, but it seems something lingers. . .
The party has discovered evidence of possible foul play but don't wish to rock the boat and plan to find coin and favour in the village of Havenglen.
After traveling for days to Havenglen, in search of Seamus, the players fended off a manticore attack and must deal with the aftermath.
The party embarks to Varna and begin their adventure in the Reaches.